Chapter 798: The player's hair is gone, so why am I embarrassed to stare at their wallet?

In the conference room, looking at the GDD document in front of him, Grayson asked Yang Chen a question that he was more concerned about.

"The content of the game itself, it seems that many points can be split into separate DLC!" Grayson touched his chin and asked Yang Chen.

When this was asked, not only the people in UEgame next to Yang Chen were also stunned for a moment, and then silently lowered their heads.

"Just some curiosity, nothing else." As he spoke, Grayson also reacted and hurriedly added.

Be reserved, you can't be in such a hurry!

Looking at Grayson, Yang Chen, who was sitting in the seat, was also a little speechless.

But this eyesight is really accurate.,Because the games in the "Borderlands" series of games themselves,It's basically a DLC madman.,Just say that the game itself is actually not very rich in content.,Basically, all the remaining supplementary content is added to the DLC.。

If you want to truly experience the perfect content, as well as its unique features, DLC content can be said to be an indispensable part.

Especially the world view and plot.

In terms of the worldview, in fact, the worldview of "Borderlands" is still very good.

The game is set in a future where humanity has colonized space and opened up six galaxies to operate, but it has also moved towards extreme capitalism, where several major arms manufacturers have taken control of human society.

Arms dealers have repeatedly fought interstellar corporate wars, which in turn have led to a thriving arms trade in the arms industry.

Humans named the planets after Greek mythological characters, and the origin of the game's story takes place on a relatively newly developed planet, Pandora.

Pandora was initially occupied and colonized by the Dahl Company because of its special mineral deposits, and the environment was also damaged to a certain extent, but as the minerals were 'depleted', the mercenary Dahl Company let it go.

In the development of Pandora, Dahl used criminals as free labor for cheap, and at the same time immigrated a large number of civilians, scientists, technicians, etc., and these people fell into anarchy after Dahl withdrew, and soon Pandora became a borderless land infested with bandits.

However, this seemingly useless planet has a huge treasure - the Vault, an alien black technology repository left by Pandora's former owner, the Irids, although it is not known what is in it, but its value is obvious.

This kind of space west, but there is a first-class sense of wasteland punk, combined with the crazy performance effect, can be said to be quite good.

However, the original plot, including the world view, was not directly displayed in front of the player in the game itself, but slowly and completely displayed in front of the player through several sequels and N DLCs.

Therefore, in terms of the plot, Yang Chen is not ready to carry out several series or DLC like "Borderland" in his dream memory, because the storyline of "Borderlands" itself is actually very thin, due to the limitations of style, the plot performance of "Borderlands" must not be as perfect as "Red Dead Redemption" to make players perfectly immersed, and it is also limited by the core of the game, and it has no way to create a perfect Los Santos like "GTA". Then let the player experience the lives of the people named Trevor and Franklin in this Los Santos.

This has to do with the nature of the game.

Including the "Diablo" series, in fact, did not escape from this circle, the early "Diablo 2" because of the game era at that time, but also as an innovative breakthrough.

The battle stories of Diablo, Baal, Mephisto, the Three Demon Gods and Hell and Heaven are memorable.

But by the time it came to the third generation, the plot of the whole story was limited by the times, plus the performance of the game itself, God's overhead perspective, fragment filling, and equipment-driven gameplay.

Although the plot is not bad, for most players, the plot of the game itself can be said to be difficult to immerse itself in without some related clues from the previous game, not to mention the narrative technique of fragment filling in the game.

If you have to say the most impressive place, that is, the archangel has become black, and the player plays the role of Nephilim, and the information manual collected in the map, basically most players will not look at it, and it will be over.

As for why the archangel Tyrell became black, well, it's definitely not politically correct anyway, but in order to conform to the plot of the previous story, the atmospheric friction of the archangel Tyrell generated a very high heat when he fell, so he started a fire and then burned himself black, isn't this a normal thing?

Therefore, in "Borderlands", Yang Chen is not ready to use the story content as a sales point for follow-up DLC, if he doesn't want to go deep into the fun of brushing, but as an ordinary customs clearance file, he only needs to buy the game's body to enjoy the greatest fun.

Yang Chen still considers this very much for players, putting the plot and world view into the DLC, if the game itself is rich enough, then this is normal.

But as a brush-and-brush game, Borderlands' focus is obviously not on the story, because its brush-and-brush nature is destined not to immerse players in the story.

Because the story needs a coherent immersive experience, and brushing is a time killer.

And as a game of brushing and brushing, the player has a liver on his liver, maybe his hair is gone, how can he be embarrassed to stare at the player's wallet in this case?

…………

After determining the direction of the entire game, UEgame did not return to the headquarters in North America, but partly stayed on the Nebula game side, and partly stayed in the branch of UEgame in China.

Like most games, it was developed by Nebula Games and UEgame.

But in fact, most of the content output, such as art modeling, is determined and handed over to the outsourcing team.

If you want to complete the development of a triple-A game quickly, outsourcing is absolutely indispensable, even including some game manufacturers in the industry, and 90% of the content in a game is completed by outsourcing, and only 10% of the core elements are completed by your own team, and then the content produced by the outsourcing team is combined.

On the other hand, I probably can't wait to go back, after confirming the follow-up related content with Nebula Games.

UEgame can't wait to announce the latest news.

Even the corresponding press conference, UEgame, has not even started to organize, and the latest news of "Borderlands" has been announced through media channels such as the official blog and the official website.

At the same time, UEgame also deliberately took a look at the Apex game.

Looking at the content of more than a dozen official blogs posted by Grayson in two days, Yang Chen in Nebula Games couldn't help but be speechless for a while.

Domestic players, as well as some media, all say that they are official blog maniacs, and they send some news content every once in a while, but Grayson's trend is much stronger than him.

Smashing his mouth, looking at Grayson's official blog news, Yang Chen smiled back, and by the way, he also took a wave of Netdragon three of them.

It's okay to come and not be rude.