Chapter 797: The Core Question

Regarding the game development direction of "Borderlands", it is mainly focused on the plot and mission design, map levels and related development combinations, which are called BD.

The plot is also on the map, which is basically based on the planet Pandora, and the plot of the main line is still based on the original world view, but it is better mixed.

In terms of game difficulty, there will be two kinds of difficulty: easy and normal.

In simple mode, it is basically prepared for players who have little FPS experience, mainly to allow players to experience a basic gameplay of the game and the plot of the entire game.

But at the same time, at this difficulty, the experience that players can gain and the explosion rate of equipment will be much lower than in normal mode.

On normal difficulty, players will have some challenges, especially in the early stage, players need to avoid the damage of monsters through reasonable positioning, or be very lucky to brush up on very powerful equipment in the early stage to be able to play it as a lawn mowing gameplay.

The main purpose of this is to give players a sense of accomplishment, and this is the core point of this type of equipment-driven game.

Before this, it was difficult to fight monsters, and I might not even be able to beat monsters, but after upgrading and brushing out better equipment, I was able to fight very easily, and with a mature gameplay system, I was not only able to brush very easily, but I was also able to change the pattern to brush.

This is actually the same as the experience of players in Dark Souls constantly trying to improve their skills and then defeat the boss.

The final purpose is to make the player feel cool and feel a sense of accomplishment, the difference is only the difference in the intermediate process.

In addition, in terms of balance, it is actually a big difficulty.

As I said before, the game experience feels disgusting for those who are slashed.

But you can't ignore it, if you plan to run this game for a long time, because it will change the balance of the game, unless it's a certain class that is outrageously handsome and feels cool, don't worry about the strength and weakness of the appearance just let the player choose.

Just like in "League of Legends", no matter how badly Yasuo and Blind Monk are cut, as long as their core 'handsome' still exists, there will be no shortage of players to use them.

Yasuo is in the middle of the line, E comes and goes, so that the question mark can't catch up with him, and the blind monk player can come to show off his eyes no matter what the situation is, isn't this happy?

As for E coming and going, he died in an unknown AOE, and his record changed from 0-20 to 0-21, and he was chased from the wild area in the upper half to the wild area in the lower half of the district?

But what does it matter? I can still E come and go, I can flash well, I can still flash R, wasn't I handsome at that time?

At that moment, I was the most beautiful cub in the entire Summoner Canyon.

But if your hero is weak, anyone can ride on your head and, and your hero skills are not happy, forget it, the model is still the same as the big crab Urgat, and you still want players to play?

Wait for the designer's mercy and rebuild it.

Considering these factors, Yang Chen prefers to start restricting the balance of "Borderlands" first, so that he can have a better control over the balance of the game.

…………

After the National Day, it was half a month since the launch of "PlayerUnknown's Battlegrounds".

There are still a large number of players who continue to join it, but compared to the early days when everyone didn't play differently, most players now basically have a clear understanding of this game.

For example, the choice of jump points, as well as the selection of finals, including the importance of vehicles, etc., for core-oriented players, players have actually been divided into two different levels in the matchmaking mechanism within the Nebula game operation team.

Of course, there are more ordinary players, blind chickens, crossing the road, reckless all the way This is a common thing.

In the office of the Nebula Game Headquarters, Yang Chen met Grayson and a team specializing in game development led by him.

The content of the meeting was Borderlands, which had already been decided.

"American cartoon wasteland punk?" In the conference room, watching Yang Chen show a complete GDD plan, a bearded man on the UEgame side looked surprised.

"Actually, it's just a cartoon propaganda technique, if you look at the rough outline itself, in fact, "Borderlands" is a realistic game, but because the crazy style of the game is not suitable for the realistic style, it is very flattering to cut in the style of American comics, and from the perspective of the 'Uncanny Valley Theory', when the people in the game are particularly similar to real people, the more uncomfortable the player will feel, but if there is a certain gap, people are more receptive." Yang Chen listened to the questions of everyone on the UEgame side and also gave answers.

Unsurprisingly, they'll be the ones who will be working on Borderlands next.

Nonsensical, classic American comic style, and various metaphorical content, plus a unique crazy temperament.

In fact, aside from the core gameplay mode of "Borderlands", which is mainly brushed and brushed, just in terms of its external elements, the team at UEgame is still quite suitable for the development of this game.

Of course, in addition to UEgame's people who will participate in it, Yang Chen will also bring some employees within Nebula Games to participate in this project.

The main purpose is to train employees and accumulate experience in this area.

In terms of the content production of the game, the current art technology of the game, including modeling, etc., is not a big problem, and it takes time to spend time on the numerical system.

In particular, Yang Chen referred to several series of works of "Borderlands" in his dream memory, and the value can be said to be even larger.

Of course, the player will have to be more liver at that time.

As Yang Chen spoke, as well as explaining some of their questions, everyone present couldn't help but nod their heads secretly.

For Yang Chen, everyone is quite convinced, although they are not employees of Nebula Games, but firstly, Yang Chen's identity is placed here, and secondly, Yang Chen's achievements are placed here.

No one can underestimate Yang Chen, and even for them, this time is still an opportunity to learn.

Throughout the meeting, everyone had very serious expressions, but there was one exception.

That's Grayson.

Although he is not directly involved in the development direction of UEgame's games after the new century, he is more at the helm in the general direction.

But as Grayson, who also worked hard all the way from the white body, he is also one of the well-known ancient giants in the North American and European game circles.

He is no stranger to the content of the game.

From the CEO of UEgame, looking at the content of "Borderlands" in front of him, Grayson waited until the end of the meeting and asked Yang Chen a core question.