Chapter 289: Nebula Games is going 'bankrupt' again

After the news of "Assassin's Creed" and "Warcraft" was confirmed, players who have been following Nebula Games ushered in two pieces of good news.

The PC version of Yu-Gi-Oh was launched, and the first promotional trailer for Metal Gear Solid: The Phantom Pain DLC 'Snake Eater' was released.

Regarding the news that "Yu-Gi-Oh" will be launched on the PC platform, in fact, players are not surprised, after all, the official Nebula Games has already been unable to choose the content of "Yu-Gi-Oh" for PC.

But the latest DLC of "Metal Gear Solid: Phantom Pain" has not been revealed since the original hidden ending 'No Cores in the World', although from Yang Chen's official blog on weekdays, you can also see some news given by the other party, such as what don't you worry, the game is really already doing this kind of thing.

But this kind of revelation like being a thief, and the posture of being afraid that others will know what the development progress of the game is, always makes players beat the drum in their hearts.

Coupled with the recent strong recommendation of Nebula Games to "Yu-Gi-Oh", some players have forgotten that there is also "Snake Eater", the DLC of "Metal Gear Solid: Phantom Pain".

did not blindly use long shots like in "Metal Gear Solid: Phantom Pain", in the "Snake Eater" produced by Wang Yaliang, the performance of long shots is not as long as in "Metal Gear Solid: Phantom Pain", and the fragmented editing puts more of the main shots on the battle and the conflict of the characters.

This makes 'Snake Eater' feel like a Hollywood-style commercial blockbuster, and players are thrilled to watch it.

Shootouts, explosions, vehicle chases, and scenes such as explosions on a viaduct across the sea are absolutely explosive visually.

Interspersed with the previous ending of 'No Cores in the World', the dialogue between THE BOSS and Snake in the sea of flowers makes players have some curiosity about their own plots, which is simply a kind of sell-off.

And this kind of selling is very effective for players.

The entire game has a story flow of more than 16 hours, which is why the DLC took so long, not as long as Metal Gear Solid: Phantom Pain, but definitely not short.

Unlike the previous series of Nebula games, the DLC of 'Snake Eater' will be unlocked for a fee, priced at 60 yuan.

It's about the price of a small indie game.

Players are also talking about the DLC charge of Nebula Games this time.

"DLC charged? Wasn't the DLC before The Elder Scrolls Online: Skyrim all free? Why is it suddenly charged? ”

"It's not in my conscience, Nebula Games won't be my big brother in the future! The DLC is actually charged! ”

"Speechless, I thought the DLC would be free? How much does it cost? Scattered, scattered. ”

Previously, the DLC of most Nebula games did not have a paid mode, which made it a bit difficult for some players who were used to it to accept.

However, more players still say that it doesn't matter, as long as the quality of the game is high enough.

"It's toxic to say it's charged, right? The three major and foreign 3A, do you see how many DLCs are free of charge? Not to mention that it is almost the same as the DLC of a brand new game like "Metal Gear Solid: Phantom Pain", even some clothing DLC can be sold for the price of a triple-A masterpiece, and the price of "Snake Eater" DLC is not enough to sell only one indie game? ”

"Let's wait and see if the content of the DLC is worth it."

"Don't force it, open a pre-order quickly! The wallet is already hungry! ”

Many players also said that they could accept the charge for the DLC of "Metal Gear Solid: Phantom Pain", and judging from the information released by "Snake Eater", it can be said that the content is quite sufficient.

And the charge for DLC is also a helpless move for Yang Chen and them.

Unlike the DLC for The Elder Scrolls Online, the Snake Eater DLC for Metal Gear Solid Phantom is much more expensive to develop than The Elder Scrolls Online.

In-game cutscenes with real-time calculations, as well as new maps and art modeling, are all very expensive to make.

Although there is also a new map in the DLC of The Elder Scrolls Online, due to the background of the game, many of the art materials in the new map are reused.

But in the DLC of 'Snake Eater', Yang Chen has no way to do this, a lot of the materials are actually remade, and what has not changed is the core structure of "Metal Gear Solid: Phantom Pain".

Including the salaries of employees, outsourced art projects, and dubbing, etc., this DLC alone has invested about 15 million in cost.

It's much higher than The Elder Scrolls: Skyrim.

And the DLC of each work is free, which is not a good thing for Nebula Games, after Yang Chen and Xu Yu's private conversation on weekdays, Xu Yu also has some complaints about the company's approach.

Players are the most loyal, but they are also the least loyal; They may become loyal fans of a game or the production team because of a game; But it may also turn into a hostile enemy in an instant because of an operation by the team or the company.

Don't let players form a Nebula game with the idea that all DLC will be free, even if a DLC can only sell an ordinary indie game, or even at a lower price than an indie game, don't keep it free.

This is Xu Yu's suggestion.

And Yang Chen also expressed his acceptance of this, from the price of the game, it can be fed back to players through various activities, such as "Metal Gear Solid: Phantom Pain" as a 3A masterpiece, pre-order to enjoy discounts, and "Metal Gear Solids: Atomic Explosion Point" also enjoy discounts.

Even if you buy DLC later, the price is only similar to the price of triple-A games from other game manufacturers.

Of course, ordinary players are basically unclear about the internal decision-making of Nebula Games, and even industry insiders can't guess the meaning of Nebula Games' practices.

But this sudden change of practice made some die-hard fans of Nebula Games and Yang Chen's die-hard fans have another kind of remarks.

"Nebula Games is going bankrupt! Suddenly the DLC charge, and "Yu-Gi-Oh" is also on the PC platform, will it be too serious to develop "Yu-Gi-Oh" on the VR platform? ”

"There's this possibility.,After all, there aren't so many players on the VR platform.,And the "Yu-Gi-Oh" itself feels like it can be played very well without charging money.,I didn't charge a penny with the plot mode.,And the gold coins sent every day.,I've made up a new card deck.,Counting the initial card deck that can be switched at will.,This has 4 card decks.。

"It feels like the cost of Yu-Gi-Oh is almost 100 million dollars, right? After all, the picture on the VR platform, as well as the optimization, is simply explosive. ”

"And the key is not only the game.,Offline promotion and animation produced by I.,It's burning money!"

With the worried comments of a group of gamers who love Nebula, this topic quickly began to heat up.

At the same time, Xu Yu, who was responsible for opening up the new market for Nebula Games and promoting the popularity of the project, immediately noticed this.

The propaganda department immediately took action, and in an instant, the remarks about Nebula Games being too conscientious and about to 'go bankrupt' circulated in the game circle.

By the way, the DLC "Snake Eater" about "Yu-Gi-Oh" and "Metal Gear Solid: Phantom Pain" also quickly became a hot search entry.