Chapter 290: The Design Concept of Assassin's Creed
Nebula Games is going bankrupt?
Looking at the latest hot words, countless game manufacturers and people in the game industry in the industry all let out a hehe.
Nebulas Games went bankrupt?
You're making trouble!
Although the cost of "Yu-Gi-Oh" is undeniably very high, it is still on the VR platform, but the cooperation between Warwick and Nebula Games, and the limited-time channel exclusivity, discerning people can also know that they must have some ulterior PY deals.
As for the development of animation, it was outsourced to the Japanese side of I, with an investment of tens of millions.
But this anime is not free to play, the major domestic video platforms are giving money, and judging from the performance of the first season, as long as the reputation of the game does not collapse, even if there is no big breakthrough in the plot, just fried cold rice with the excellent production of I Society is definitely guaranteed by ratings.
At that time, it will not be like the purchase price of the first season, and if you take 10,000 steps back, even if the project of "Yu-Gi-Oh" is a complete failure, look at the other games under Nebula Games.
Not to mention "Biochemical Survival", which still dominates the top spot in the running water, just "Resident Evil", "The Elder Scrolls: Skyrim" and "Metal Gear Solid: Phantom Pain" have millions of sales worldwide, as well as tens of millions of sales, will Nebula Games go bankrupt?
What about talking nonsense with your eyes open?
And the fact that Nebula Games still has a building in Jiang City, has it been forgotten by you players?
Countless people in the game industry, looking at the fanatical fans of online Nebula games and expressing concern about Nebula games, are all speechless.
But at the same time, they also felt a wave of envy and sigh, Nebula Games has so many players and fans, which is based on the fact that they can always come up with excellent games.
For these on the Internet, as well as Xu Yu's hot publicity, Yang Chen is not clear.
After the studio's internal testing of the 'Snake Eater' DLC and the "Yu-Gi-Oh" PC platform, and after determining the launch time, Yang Chen's entire mind was rooted in "Warcraft" and Lin Jiayi's "Assassin's Creed".
Handed over the work of "Assassin's Creed" to Lin Jiayi and them for OEM, a large amount of OEM fees and the development cost of the game will be taken from Nebula Games, and the copyright of "Assassin's Creed" will also be Nebula Games.
"Assassin's Creed's missions are designed to be linear, but the gameplay will be sandbox-like." In the office, Yang Chen and Lin Jiayi were discussing Assassin's Creed.
Yang Chen explained his views with reference to several "Assassin's Creed" works in Dream Memory, it can be said that Assassin's Creed has actually undergone several changes as an evergreen game in Dream Memory, and its own gameplay has also undergone several innovations.
Titled Assassin's Creed: Syndicate and its successor, Assassin's Creed: Origins, the game underwent two of the most significant innovations.
The former is based on the combat system, while the latter is based on the core gameplay.
The changes brought by the former make the game not a simple stealth assassination level, but a more diverse combat mode, so that players can not only regard this game as a stealth assassination game; The latter is a radical change, not just from the skin but from the bone to the blood, and the battle mode also has an open-ended core concept, including the development of characters.
These changes are not gameplay improvements, and while the subsequent Assassin's Creed: Origins was a success, it doesn't mean that it's the right way to play.
Because the gameplay concept of the game is always changing with the market, in a certain period of time, players like turn-based RPG games, then the game will slowly transform into turn-based RPG.
After a period of time, the mainstream player market began to change their tastes, and they preferred the ACT mode of gameplay, so the original RPG game will be innovated, turning turn-based battles into real-time combat modes and making ARPGs.
There is never a perfect way to play the game, only the gameplay that does not meet the player's liking.
Even the innovation and definition of gameplay, from a certain point of view, actually does not exceed this category.
"The difficulty experience of the game, don't be limited to the numerical difficulty, for example, the protagonist is a powerful witcher, but if he falls from a height of two meters, he can fall to his death; Or in the plot, he can kill demons at all, but because of his level and equipment, he has a hard time killing a water ghost. Yang Chen said to Lin Jiayi.
Listening to Yang Chen's words, Lin Jiayi nodded lightly, although he didn't know what a demon hunter was, he could still understand the meaning of Yang Chen's words.
This is also a commonly used routine in ARPG, in the overly long CG plot, the protagonist slaughters the god and kills the demon domineering, and the actual operation of the protagonist is difficult to kill a skeleton creep.
It is almost inevitable that there will be a problem of insufficient sense of substitution, but there is no good solution.
"Cancel the setting of the blood bar,Strengthen the action elements in it,As long as the attack is right,Whether it's a miscellaneous soldier or a boss, you can kill with one hit.,Of course, there is actually a hidden numerical blood bar setting.,It's just that we want players to think so.。 Yang Chen looked at Lin Jia and said.
"At the same time, in terms of the design of the side quests in the game, I want you to keep the side quests to let players better understand the background story of this game, the story that happened in that era, not just to let players gain more powerful abilities." Yang Chen looked at Lin Jiayi and said.
"Of course, side quests need to have enough rewards, so that players have a sense of harvest and feedback, and I don't need to talk about such simple things." Yang Chen added.
Listening to Yang Chen's words, Lin Jiayi couldn't help but smile wryly: "This is really a huge production." ”
In the vast majority of games, there is a phenomenon that repeats side quests.
These side quests are not intended to give players a better understanding of the backstory in the game world, nor are they intended to make players feel that the world is real and bring them more immersion.
These missions are just ordinary routines, allowing players to get the resources they need.
Especially in ARPG, it is more frequent, and there are often such game task framework designs.
You're still fighting villains and doing feats of saving the world, and then your character level isn't enough, or you need to buy an item and you don't have enough money.
You have to do it frequently, and send letters to the widow Li at the head of the village; Helping the village tail king and Erya kill the bandits is a miscellaneous task, and the sense of sight of these tasks is also very strong.
Because the production team is counting on these to extend the game time and compress the player's plot progression.
And these Yang Chen didn't want to see them appear in Assassin's Creed.