Chapter 409: Breathing Back to Blood? It's not scientific
While the outside world was still paying attention to the situation in the handheld industry, Yang Chen began to form a team on Call of Duty: Modern Warfare.
As an FPS game, there is no shortage of experience for the current Nebula games.
From the initial attempt on "Resident Evil", to the later popularity of "Resident Evil", the accumulation of its shooting feel, and the action in the shooting game, the whole team has a good experience accumulation.
Shooting games, it sounds simple, but it still tests the ability of the entire production team.
For example, the ballistics feel of the firearm when shooting, and even the viewing angle, are very important standards for the gaming experience.
If it weren't for the experience accumulated in games such as "Resident Evil", "Biochemical Survival" and "Metal Gear Solid: Phantom Pain", Yang Chen would not have chosen to make the game "Call of Duty: Modern Warfare".
For the "Call of Duty: Modern Warfare" series, it can be said that it is the most familiar to players.
Started with World War II and rose to modernity, you can see the influence of 'Modern Warfare' on the "Call of Duty" series from these eight words.
This is also the official step that sets a tone for Call of Duty, with a multiplayer mode and a Hollywood-style story experience.
Let the player become a special forces warrior and complete one difficult mission after another, which brings enough excitement to the player.
But unlike other FPS games, where the main character is overemphasized as a hero, how powerful it is.
Modern Warfare also has a deep portrayal of the player's manipulated 'protagonist' teammates, and the teammates in the game are personally able to help the player, rather than the pig teammates who shout 6666 and then give you back.
The interaction, as well as the sense of reliability that comes with a hail of bullets, make players feel like their teammates are flesh and blood.
One of the best interactions is a memory level in the game called 'Once Upon a Time with Double Snipes', which takes the cinematic narrative to the extreme.
The player takes on the role of infiltrating the enemy's base camp to assassinate the enemy's leader, only to encounter the enemy's armored vehicle patrol and hide himself in the grass on the ground.
And in the evacuation link after the sniper mission, the tense and exciting atmosphere is further strengthened, countless enemies come in groups from all directions, and that sense of oppression makes all players have only one thought in their minds: evacuate!
For the games of the 'Modern Warfare' series, Yang Chen intends to combine its trilogy into one game, which is not much of a problem, because this is a trilogy series itself.
As for the gameplay of the game, it will be more inclined to multiplayer mode.
In fact, in Yang Chen's opinion, although the evaluation of 'Modern Warfare' is very high, and the plot itself is impeccable.
But the main reason why Call of Duty is so popular is because of its multiplayer mode.
From the data officially released by "Call of Duty" later, the number of people who have cleared the plot is less than 5%, and the sales of tens of millions of copies after cutting the multiplayer mode can be seen in the impact of its multiplayer mode.
If a fantastic multiplayer mode like 'Modern Warfare' is the outer skin of Call of Duty, then its multiplayer mode is the bone of the Call of Duty franchise.
As long as the multiplayer mode doesn't mess around and can still make players feel that feeling, then it's still Call of Duty.
Of course, this is based on the popularity and popularity of the IP he already has, and for Yang Chen, he has initially set foot in the field of FPS games, even if Nebula Games already has enough strength and popularity.
But it is obviously the best choice to attract players into the pit with a better external skin.
Regarding the plot of "Call of Duty: Modern Warfare", Yang Chen doesn't need to be too bothered, the original plot is good enough.
Unexpected suspense and reversal, the overall atmosphere is biased towards darkness and despair, not a hymn to heroes, but a brutal modern war group spectrum.
With the exception of John Price, who is the captain of Task Force 141, all the members die in the story, and it is this that sublimates the tone of the entire game.
At the same time, there are some hints of reincarnation in the whole game, such as the original soap took over M1911 from John Bryce and solved the boss at that time, and at the end of the death, it was John Price who put the M1911 on Soap's body.
Simon Riley, who became a ghost due to the betrayal of his teammates, joined the 141 Special Operations Team, but died in the end because of the betrayal.
and John Price's cigar that represents the beginning and the end.
In terms of the plot, this part is not much of a problem, Yang Chen will be able to write the script of this part soon, and the key point is the actions of the player in the game to manipulate the characters, as well as the feel and effects of various guns and weapons.
The name of the game is 'Modern Warfare', and it's clear that modern weapons will play a big part of the game.
And FPS type games, guns and weapons themselves are one of the main gameplay modes, and they belong to the basic framework.
After determining the general framework of the GDD of Call of Duty: Modern Warfare, Yang Chen called the leaders of the project team into the conference room for a meeting discussion.
"New game, PC platform!"
Looking at the GDD document on the projector, everyone seemed a little excited.
"This project is a new IP, and its background can refer to the background of the world view in "Red Alert: World War", of course, I will follow up on this aspect of the plot." Yang Chen looked at everyone and said, then paused for a few seconds: "The type of game is FPS, but there are some things to pay attention to in the gameplay of the game, that is, the blood volume display is removed, after the player is attacked, according to the degree of injury, the screen will fall into blood red or black and white, but as long as there is no death, you can return blood by breathing." ”
"In addition to the multiplayer mode, we need to give players a different feeling, first of all, the reference of skill slots, players will be able to equip three different abilities and then use them to win in normal games; Secondly, the map is smaller, which makes the pace of each game a little faster than in traditional FPS games, and also makes the battles more intense. Yang Chen looked at the people on the team and said.
Listening to Yang Chen's words, everyone was a little confused.
Skills are something they can understand, nothing more than what increases damage, decreases recoil, or is faster, and allows the player to decide whether to make themselves more flexible, shoot more accurately, or do more damage.
But isn't it too unscientific to cancel the dominant blood volume and increase the return of breathing?