Chapter 445: A completely different fighting style

"I won't say much about The Legend of Zelda: Breath of the Wild, the main focus of today's meeting is Dark Souls." Yang Chen pointed to the four big characters on the screen and said.

In order to be able to make the cake video of "The Legend of Zelda: Breath of the Wild" at the press conference, Yang Chen has explained the style of the entire game to the team in detail.

Including the gameplay and ideas of the game, they are all designed for GDD.

Now, Yang Chen doesn't need to say much about "The Legend of Zelda: Breath of the Wild", all he needs to do in the future is to form a team.

The highlight of today's meeting is the game Dark Souls.

"This will be a game with a Western fantasy theme, but unlike "The Elder Scrolls: Skyrim", this will not be an open-ended game, if you really want to talk about the genre, you can get closer to "Wolf: Shadow Twice", but the style of the whole game, especially the style of the combat system, will be completely different from "Wolf: Shadow Twice".

Looking at the serious faces of everyone in the team, Yang Chen made an analogy in order to give them a more specific impression.

All:!!!!!!

"Wolves: The Shadow Dies"

Listening to Yang Chen's words, everyone's eyes instantly widened.

Especially Wang Ye and several other people who were directly involved in the development of "Wolf: Shadow Dies" at the beginning, they even thought of some terrible scenes.

Constant jumping, constant sledgehammer.

Do horror games, and everyone collectively experiences a wave of horror feelings; To do war games, everyone collectively went to experience militarized training, as well as the feeling of related guns and weapons; Do "Super Mario: Odyssey" and experience the feeling after traveling to various countries; And to make a difficult game like "Wolf: Shadow Twice", everyone should also experience the malice brought by games like "King of Jumping" and "Digging for Ascension".

Now that Dark Souls is another game of the same genre as Wolves: Shadow Twice, do they want to ......

Wang Ye and the others had very ugly faces, and they already had a bad premonition in their hearts.

"Everyone is an experienced person, and everyone has played "Wolf: Shadow Passes Twice" many times, so you don't have to worry that I will let you experience it again." Looking at the expressions of Wang Ye and the others, Yang Chen instantly understood what they were thinking, and said with a smile at the moment.

What are the real bunch of people thinking? Are you such a devilish person? Are you that bad?

"This is a game that is completely different from "Wolf: Shadow Death II" in terms of combat rhythm, and compared to "Wolf: Shadow Death II", in "Dark Souls" will give players a feeling similar to RPG, such as class division and special skills, as well as a variety of weapons." Yang Chen looked at everyone and said.

In the game, players can constantly upgrade their characters, and players in the game also have various attributes such as "strength", "agility", "physical strength", "intelligence" and so on.

These stats seem to be very useful, but in reality the players have to die.

As for the profession, it only determines what method the player uses to pass the training of the teacher 'Guda' in the early stage, and then you can find a knight holding a staff to release a fireball spell, and the mage is reckless with a big sword and wearing armor.

Listening to Yang Chen's introduction to the combat system of "Dark Souls", Chen Shu, who was in charge of the art part, couldn't imagine in his mind where "Dark Souls" would be difficult.

However, Wang Ye and others, who were previously in charge of the core combat system in "Wolf: Shadow Twice", have already felt silent for future players.

This is completely a different style of game from "Wolf: Shadow Death II", in "Wolf: Shadow Death II", players are familiar with it, basically they will be greedy for knives, in order to want to fill the BOSS's parry value as soon as possible, so as to carry out direct execution, it can be said that in the combat system of "Wolf: Shadow Death II", from the production idea is to encourage players to be greedy for knives.

But in Dark Souls, if the player is greedy for a knife, prepare to learn the Chinese character 'death'.

But it's not right, it's not so simple to play a game that is not exactly a style.

After all, the two sides still have a lot in common, such as players will be literate in the game, and the familiar 'death' will once again allow players to witness what horror is.

At the same time, the boss in the game is extremely powerful, and then the mob is as powerful.

In "Wolf: Shadow Passed Twice", the minions are all swordsmen, and in "Dark Souls", the minions can also be the per capita salary king.

In addition to this, there are some other things in the game, and Yang Chen did not focus too much on them.

For example, in the game, players can pinch their faces and create their own characters.

At that time, you can directly do the face pinching system of "The Elder Scrolls: Skyrim".

For the core content of the game itself, the face pinching thing is actually not critical.

It's just that for ordinary players, this can increase their sense of substitution.

And it's a ladder of continuous evolution of video games.

Like "The Legend of Zelda: Breath of the Wild" and "Super Mario: Odyssey", which have various advanced electronic technologies compared to the picture quality, they pay more attention to the fun of the game itself.

As for most triple-A games on PC, while focusing on the gameplay itself, it also pays more attention to the technological breakthroughs in video games brought about by the development of the times.

That's why there are some triple-A masterpieces, the gameplay plot is not good for anything, but the picture quality is top-notch.

The two have nothing to do with good or bad, it's just that the user group chosen is not connected to the road.

However, this is not much of a problem for Yang Chen.

As an adult, he is able to make choices, so he chooses them all.

The face-pinching system is not very important for gameplay, and in terms of story, "Dark Souls" does not describe specific characters like "Wolf: Shadow Twice" or "Call of Duty: Modern Warfare".

On the contrary, there are some similarities to "The Elder Scrolls: Skyrim", the main character in "The Elder Scrolls: Skyrim" is not a specific person, but an existence called Dragonborn.

Similarly, in "Dark Souls", the protagonist is not a fixed person, but a special existence of the fire-bearer.

The setting of this plot can be said to be quite in line with the face pinching system.

So it's not too much of a problem to be added to the game of Dark Souls.