Chapter 444: Dark Souls

"Dark Souls" is not the ancestor of this type of difficult game, but it is undoubtedly the most representative game, and you can get a glimpse of it from the fact that this type of game is called Souls by countless players.

Maybe it's not the earliest, but it's definitely the biggest in terms of fame.

In fact, in the dream memory, the birth of "Dark Souls" is also a bit bumpy, and there are even some helpless compromises.

For example, his predecessor "Demon's Souls", the major media ratings are extremely low, although the reputation is good among the player group, but at that time it was not the era of information explosion, such as video websites and live broadcasts have not yet been formed, and the game is more mainly promoted by TV commercials, offline advertisements, and various types of exhibitions and media magazines.

As a result, "Demon's Souls" was not favored, and naturally the subsequent development of "Dark Souls" suffered great difficulties.

The most important thing is that when the development team is developing the game, the money is too small!

As a result, in many places, the team has not been able to polish it well, and there is no way to do it better.

For example, the plot and level design.

In terms of the plot, it is not to unfold the complete plot in front of the player, but more to let the player make up the brain and narrate it in a puzzle-like way.

Of course, in terms of the plot, they chose to use a puzzle-like method to make it, although this has a certain relationship with the lack of cost, for example, if it is made into a plot similar to NPC cutscenes, their money at that time is simply not enough to complete the entire project.

But it's more because of the characteristics of the game itself, which is destined to introduce the plot in a puzzle-like way, which is more suitable.

Because the core of the games in the "Dark Souls" series is not like the combat in "Wolf: Shadow Dies", nor is it collection and cultivation.

It's about exploration, about the player's spontaneous drive and self-sufficient reward.

Including the overall map design similar to the box garden-style puzzle, which was later regarded as a classic connected map design by players, in fact, it was because of the cost at the beginning, but it is precisely for this reason that there is a classic map design like a Mobius ring in "Dark Souls".

However, it is also officially because of this kind of design that compromises the cost and finds a different way, which has created the glory of the "Dark Souls" series, and even its narrative plot method, as well as the game's map design, have become its label representatives.

Regarding its narrative method and map, Yang Chen didn't think about changing anything, because its own design was already excellent enough.

It's more about modeling, and AI and other aspects that make it more like a game of the mainstream era.

In terms of the choice of the story of "Dark Souls", Yang Chen decided to make the story about "Dark Souls 3" first, using a flashback method to tell players what kind of story it is.

The plot of the first generation will be released to players as DLC in the future.

From another point of view, in terms of the difficulty of "Dark Souls 3", Yang Chen also feels that it is more suitable for players.

Because compared to "Dark Souls 3", in fact, the more difficult part in Gen 1 is some malicious designs on the map, but the boss battle is not as difficult as players think.

Limited to the technology at the time, as well as the AI performance method, looking at it with a follow-up gaze, in fact, that kind of boss is quite stupid.

As the player said, Soul 3 Black Rider abused me thousands of times, and Soul 1 I abused Black Rider thousands of times.

As for the 2nd generation, the experience of traditional Japanese RPGs is used on the map, so that players will not stray into high-difficulty areas at low levels, and at the same time, the speed of drinking medicine, the time of rolling, and the speed of striking have been attenuated, which is instead affected by reducing the difficulty of the player's game operation experience.

There is a deliberate feeling of embarrassment.

Of course, this also has a lot to do with the fact that the main creator Hidetaka Miyazaki did not participate in this game, and it always feels like people are missing some soul.

However, developed by Nebula Games, Yang Chen will definitely make higher improvements to the AI settings in "Dark Souls".

At that time, players will face boss battles that are completely different from the previous "Wolves: Shadow Dies" style, plus maps with various large pits.

Maybe the players may fight the demons in the Immortal House for hours, and they don't notice the side door hidden next to them, or they accidentally enter the village in the early stage and press the bonfire, and then they are trapped and have to delete the file and start over.

Imagine watching players play "Dark Souls" with the thinking inertia of "Wolf: Shadow Passes Twice", and in the face of the tall and big boss, the players rushed forward without saying a word, thinking that they could fill the stiffness value of the boss and kill it directly.

and then was cut half to death by a knife to teach him to be a man, thinking about the confused looks of the players, people can't help but feel emotional.

And in this case, if you add a generation of malicious maps, Yang Chen is really afraid that players will not be able to withstand this kind of cruel blow.

Although the maps in Dark Souls 3 also have a lot of malicious designs, they are generally much more comfortable than the original Dark Souls.

…………

At three o'clock in the afternoon of the next day, in the conference room of Nebula Games, everyone was sitting there full of vitality waiting for Yang Chen to announce the new project.

What will be a new project?

The Legend of Zelda: Breath of the Wild?

Wang Ye, Chen Shu and the others sat there looking at Yang Chen.

Then they saw Yang Chen connect the projector to his laptop, and then a word document appeared on the screen.

After opening, four big words appear on the homepage "Dark Souls".

"Dark Souls", isn't "The Legend of Zelda: Breath of the Wild"?

The crowd was a little weird.

But although it is strange, Wang Ye and they have not spoken, and the leader has not spoken yet, how can the little brother speak casually?

I only heard Yang Chen pause before he spoke: "Next, we will mainly have two more important projects. ”

"The first is the new PC game "Dark Souls", which of course will also be released on the switch platform; In addition to the other game of "Dark Souls", everyone already knows "The Legend of Zelda: Breath of the Wild", but the development of "The Legend of Zelda: Breath of the Wild" does not need to be in a hurry, it will be a relatively large project, and we still have more resources in the early stage of "Dark Souls". Yang Chen looked at everyone and said.

With the current capabilities of Nebula Games, there is not much problem with the simultaneous development of the two masterpieces, the only problem is that he can't play the shadow clone, after all, he has to personally participate in the development of both games to be able to put his mind at ease.