Chapter 36 Game Elements
Next, I mainly talked to Wang Ye, Li Ran and Ye Bin about the realization of modern effects such as physics in the game, as well as the general direction of the weak system, and mentioned to Chen Shu the original paintings and pixel styles of the eight protagonists in the game.
With the template in the dream memory as a reference, Yang Chen can give a very clear demand for the art requirements, and it does not have to be like most games are in a semi-groping state for the art aspect.
As for whether it is exactly the same as in the dream memory, of course it is negative, according to the requirements provided by Yang Chen, including color and shape and style, it can be said that as long as Chen Shu can roughly find that style, even if the appearance of the character is different, it is completely OK.
At the same time, Yang Chen also told Chen Shu and the four of them about the outsourcing of Dream Chasing, in the follow-up content of "The Combination of Isaac", they had already had corresponding work contact with Dream Chasing, and this time Yang Chen would not go to talk to Dream Chaser about asking for these.
Instead, tell them the main requirements of some games, and then let them contact the dream chaser and dock.
Yang Chen himself needs to focus on the camera design in the game, as well as the numerical and skill design, and plot copywriting.
These are things that are more complex than other game designers struggle with, and require many aspects to test and consider.
For Yang Chen, who has a dream memory, it is simpler, because there is already a very mature template in his mind, and he only needs to make subsequent corrections and adjustments according to the template in his mind, and basically there will be no big problems.
Just like the light and shadow effect, and the texture of the picture in the game, these contrasts, Yang Chen can directly express his requirements with the outsourcing, without having to discuss with the core team, and then determine the direction.
Distribute the GDD document design plan to everyone in advance, so that they can think about it on their own first and develop the pre-trial demo of the game.
With outsourcing, the existence of an official game engine, and an editor, the biggest difficulty in game production is not in the code composition, but in the production of art materials, as well as the implementation of values in the game, and the main core gameplay of the game.
The values and the core gameplay are not much of a problem for Yang Chen, and the main time-consuming thing is the art aspect.
After the four of them left the office and returned to work, Wang Yaliang, who had listened to it for a long time and didn't understand anything, faced Yang Chen: "Ah Chen, what should I do?" You can't watch a drama in the office every day, right? So boring! ”
Wang Yaliang's face was bored, although it was said that she should manage personnel and finances, but the current Nebula Studio is just a small workshop, and there is nothing to be busy with at all.
Sitting in the office all day, playing games and watching dramas or something, she always feels a little bored from work.
"Then just help me run the game community and the official account." Yang Chen thought for a while and said.
Although he thinks that Wang Yaliang doesn't have to worry about anything all day long, just watch the drama.
But think about it differently, let yourself be like this, I'm afraid he won't be willing.
For example, the operation and management of the game community of "The Combination of Isaac" was handed over to the Galaxy Network, because he didn't have time to take care of this aspect of things, and he rarely logged in to see it, including his official account, so he could let Wang Yaliang deal with it for him.
"No problem!" Wang Yaliang said happily.
"Still, it seems they know about our relationship, right?" Pointing to another office, Wang Yaliang thought of something and said to Yang Chen.
"If you know, you'll know, it's not a big deal." Reorganize the game design documents, Yang Chen said nonchalantly.
Although they didn't make it clear in this regard, they didn't hide anything at all, and it wasn't something that couldn't be seen.
The whole game has entered the stage of preliminary development.,Then the things in his hands will slowly come out.,The plot also needs data and the design of the monster's market value.,These are all in his own hands.,Even if there is a dream memory as a reference,,His task is also quite heavy.。
Carry out the ordinary template design first, improve the weak system design mentioned by Yang Chen in the game, and at the same time, in terms of art materials, it is slowly produced and then added in the later stage, and the same is true for the plot performance, these things are not in a hurry.
…………
After determining the main work, I signed some relevant contracts with Dream Chaser, and then it was a dull development cycle.
After the sales of "The Binding of Isaac" exceeded one million, the addition of new content once again increased to stimulate sales, but the increase was already very small.
From the original sales of tens of thousands of copies a day, now only about a few hundred copies can be sold every day, but for Nebula Studio, the biggest advantage is that it is not short of money.
Money in hand, a lot of things they are not very professional, can be handed over to a third-party company for outsourcing completion.
As long as the money is in place, everything is easy to say.
Inside Nebula's office.
"This dancer is so pitiful, how did you write such a plot?" Looking at the plot background in Yang Chen's hand, Wang Yaliang said very unhappily.
Just like most people read novels, play games, and like to substitute themselves into the characters.
The protagonist of the killing Quartet, you may not feel very happy, because you have seen a lot, but you definitely will not feel aggrieved.
And some characters who have experienced misery will make you feel very uncomfortable, especially if you are substituted for yourself.
"It's too miserable to go from a rich girl to a street dancer, and let her become someone else's slave." Wang Yaliang looked at Yang Chen and said he was unhappy.
"Does the plot need artistic processing?" Yang Chen listened to Wang Yaliang's complaint and smiled bitterly.
This is still what he has beautified.
In the original dream memory game, there were still some hints of SEX on the background of the dancer, but after thinking about it, Yang Chen directly canceled this element.
Tragedy and tragic encounters can indeed resonate with players, and even mobilize players' emotions, and Yang Chen himself has a very deep memory.
For example, in his dream memory, he played a character from a game called Final Fantasy 7: Zax.
But if this kind of misery needs to add elements like dark SEX, Yang Chen doesn't want to describe it too much, after all, this is not butter.
So on this, Yang Chen replaced some of the more explicit plots, as for whether the new plot players will think that way is the player's business, anyway, in the plot document that Yang Chen changed again, there is no meaning in this regard.
You can say that this is to make the game more realistic, but there are many ways to embody the tragedy, and the use of SEX makes Yang Chen feel that he doesn't like it.
For the addition of SEX elements to the game, Yang Chen actually feels that there is nothing, such as some triple-A games will also add SEX elements for some gimmicks and better commercialization.
You can use SEX elements to reflect the tragedy of the character, in fact, Yang Chen is still quite reluctant to do this, compared to this element Yang Chen prefers a game called Sorceress Pile Driver 3 in the dream memory, in that game, in addition to its own plot performance, and the huge and free game world, the most memorable thing for him is the piling plot.
As for the SEX elements that reflect the tragic experience of the characters in the dark side, if you really want to join it, it is better to go back and engage in a dream memory of what black beasts, demon knights, demon ninjas, Ji knights and other games, which are guaranteed to attract more attention.
After a few words with Wang Yaliang and the others, Yang Chen refocused his attention on the drawings in front of him.
This is a conceptual illustration drawn by Chen Shu according to the characteristics given by Yang Chen, of course, it is the kind of pure line drawing that has not yet been colored.
After looking at a few photos, Yang Chen nodded lightly, and at the same time frowned.
Picking up the pen next to him and typing a few symbols on it, Yang Chen called Chen Shu, who was creating, in.