Chapter 113: Who Can Withstand This!

It seems that many players are a little scared, worried that there may be something in the game that affects the balance of the game. 126shu

But in fact, most of these reviews are players who haven't bought the game yet, or who haven't entered the game, and they don't know anything and follow the trend below.

In the face of these players, Yang Chen didn't pay too much attention, but just posted an emoji with a panda head question mark and a confused face on the official blog.

You don't know what the mall in the game sells.,I'm talking about the problem of in-app purchases here.。

It was also not long before some players who bought the game began to refute after reading the contents of the store.

"The mall sells all decorative items such as skins, and there are no items that affect the value of the game, and in addition to bonds, you can also use in-game currency to buy them!"

"However, some rare items can only be obtained by opening chests, and chests can not only be purchased through bonds, but also with in-game currency!!"

"My God, Sister Wang's legs, this waist!"

"Damn, and the black silk dress!? Bunny ear outfit! ”

"Oh my God! There are also bikinis, dead reservoir water, who can withstand this! ”

Many players who entered the game for the first time couldn't take their eyes off the mall interface and looked at the dress up video inside.

Whether it's in Resident Evil or Resident Evil, Ida Wang, who is known as Sister Wang, has a very difficult tutorial, which is to drain players' wallets.

In BioDynamics, the game's novice teaching NPC is King Ada.

And it's not an ordinary Ada King, but an Ada King that players DIY out of themselves.

In the beginner's tutorial, players will first watch a short CG animation, and then enter the mall interface to guide King Ada to dress up with an avatar.

Although there is no specific and detailed game plot.,But the big world view still has.,But the more vague kind is.,It's the kind that belongs to the open-ended kind.。

It is easy to go from thrift to luxury, and it is difficult to go from luxury to thrift.

In similar games, if players haven't experienced the coolness and attraction of the skin at first, then they won't feel much.

But once they experience it and see the coolness of the skin, a seed will be planted in their hearts.

This is also the method used in most games, such as the human-machine in some games, and you will find that these machines often have some limited and rare skins.

Or the NPC's outfit is much, much better than yours, and the limited-time experience costumes and skins that are known as giving players benefits, these methods are basically for the money in the player's wallet.

If it's really a benefit for players, then you can be generous and give it a permanent term.

As for the props in the game, if the player doesn't spend money, he can indeed come out of the liver by choosing the liver directly.

The game includes daily and weekly missions, and a lot of in-game currency will be given, including in-game currency at the end of each game according to the length of time.

However, according to the strict design of the numerical planning, all the items in the current version, considering that the Emperor can produce the rare ornaments he wants with five chests, and the situation that he will be given 1 chest every time he upgrades, it will take about 1500 hours for the player to be able to collect all the things he wants.

When the players slowly entered the game after downloading, in the Nebula Studio, Yang Chen was still explaining some of the core concepts of "Biochemical Survival".

When these things were developed before, Yang Chen didn't understand them, but with time and some of the core elements of the game in the dream memory, Yang Chen almost understood where the attraction of games such as "Biochemical Survival" was for players.

The visual impact of the numbers, as well as the brainless refreshment, and the fun of cultivation.

This is actually an alternative FPS brush game, but unlike RPG brush equipment, in the zombie mode of "BioNova", the player brushes the score obtained by fighting zombies.

Just like the dragon who covets treasure in Western mythology, players also have this psychology to some extent.

"Infrastructure mode, the follow-up launch of the infrastructure mode based on the zombie infection mode, not only humans can brush cool, zombies must also be able to brush cool!" Yang Chen looked at Wang Ye and the others sitting in the conference room and said.

Zombies can also be cool!?

Listening to Yang Chen's words, everyone was a little confused.

The coolness of the human brush can be understood, the skin of the zombies is rough and the flesh is thick, and the blood can be automatically restored, and the human long-range guns guard the stronghold, so it is very cool to be able to fight.

So how should zombies be so cool?

"There are two phases, defense and offense." Ignoring everyone's puzzled expressions, Yang Chen compared some of the games in his dream memories and said his thoughts.

"Players need to find a location in the map, build a defensive fortress and resource buildings, and at the same time, give human players a certain amount of money resources every second, and players can use money resources to strengthen the fortress and their own equipment and character attributes."

"Zombies can also gain resources by constantly attacking and defending fortresses, and then strengthen their own abilities."

"After successfully defending for a certain period of time, humans will start attacking the zombies."

Not only can humans be able to brush through firearms, but zombies can also make themselves stronger by attacking human defenses on their own.

Yang Chen recalled some tower defense games in his dream memory and said.

Of course, this is only a rough gameplay structure, and the specific map design and in-game numerical design will take a long time to determine the balance.

Otherwise, it will lead to the fact that all zombies can kill humans, or humans can kill zombies casually.

Even if this model is mainly entertaining, balance is very important.

"However, the name of the infrastructure model is a bit unpleasant, so it's better to call it the catastrophic model." Yang Chen thought for a while and said.

After Yang Chen finished speaking, Wang Ye and the others in the conference room looked shocked.

Is this another pattern?

Coupled with the previous hide-and-seek mode, and this cataclysmic mode, all the updated content of "Biochemical Survival" within half a year has already been available?

Isn't it true that creativity doesn't cost money?

Looking at everyone's expressions, Yang Chen just smiled, in fact, referring to some games in the dream memory, there are still many ways to play that can be introduced, including parkour and ghost modes, as well as the gameplay of "Dead by Daylight", and even the gameplay similar to "Werewolf Killing" to find a mole is not impossible to introduce into "Biochemical Survival".

In the Nebula game, when Yang Chen and Wang Ye were discussing the follow-up update of "Biochemical Survival".

With a large number of players entering "BioShock" to play, various community forums quickly aroused discussions and heated discussions among players.