Chapter 286: Another Game

Regarding the games of the "Assassin's Creed" series, after learning about it in the dream memory, Yang Chen had already laid a lot of foreshadowing when he was playing "Red Alert: World War".

From the top of the Notre-Dame Cathedral, an Assassin in a white robe and hood in classic costume leaps from the top; and the golden apple, a holy relic flashing in the mustache's hand in Red Alert: War of the Worlds.

These easter eggs about "Assassin's Creed" have already been implanted in the "Red Alert: World War" expansion film, although these easter eggs are unknown to most players.

But Yang Chen had already thought about what he should make this game look like.

As for the series of stories chosen, Yang Chen already had an idea in his heart, about the life of a legendary assassin master 'Ezio'.

Walk out of the Assassin tomb of Santa Maria del Fiore and climb to the top of the church to look out over Florence, when Ezio was young; Later, from the Cathedral of Santa Maria del Fiore to Castel Sant'Angelo, Ezio's was no longer young.

This is a game with history as the main thing, of course, there is no need for artistic processing, but there are many historical games, in which the player can guide the economy in front of the map as a king, and can also fight on the battlefield as a legendary general.

But in Assassin's Creed, there is no doubt that the experience will be a very immersive, historical experience that is a combination of free-climbing parkour and Assassin role-playing, which is at the heart of Assassin's Creed.

To put it bluntly, Assassin's Creed is not just about simple assassination and stealth assassination, but about history.

From the conflict between the Brotherhood and the Templars, to even the main story, all are means;

If you want to play a game that experiences the Renaissance up close, choose Assassin's Creed; If you want to experience life in New England during the Revolutionary War, choose Assassin's Creed.

If you want to take on a pirate ship in the Caribbean and fight against the Royal Navy, play Assassin's Creed.

The Paris Revolution in France, the splendid civilizations of Ancient Egypt and Ancient Greece can all be experienced in Assassin's Creed, and more importantly, unlike the history of dreams, where history changed after the Industrial Revolution.

Of course, these are the core contents of Assassin's Creed, and what makes Assassin's Creed widely known and widely disseminated is not only its gameplay and content, but also its excellent appearance.

Hood stabbing customer service, Hidden Blade, walking at a different pace than others, very beautiful parkour, as well as its handsome action elements, as well as the history of the combination of reality and fantasy, with the game graphics of the 3A-level main era, and excellent logistics effects, can bring players a very shocking appearance impact.

And as a triple-A game, this kind of external beauty is very important.

After all, if you can't attract others on the outside, then why should you let others understand what you mean?

For the competitive game he was about to develop, Yang Chen was not too anxious, but completed the GDD of "Assassin's Creed" first.

The specific level design, as well as the core gameplay, Yang Chen just gave a brief introduction, and the framework design and planning of the entire GDD, Yang Chen prepared more on the game direction and the concept of the plot.

At the same time, Yang Chen's opinion on the external things of the game is that the protagonist is handsome enough and cool enough, even if it is biased towards the plot, it must be the handsome uncle tough guy of the BIG BOSS in the "Metal Gear Solid" series, rather than a very ugly character at first glance.

All the games of Nebula Games, well, except for the original "The Binding of Isaac" and "Escape", where the protagonist never showed his face, the protagonists of their games can all be said to be online.

As some game manufacturers say, they make the protagonist uglier because they want to make players more serious about the game and make players more immersed in the game's story.

Well...... This operation is a bit confusing.

………

Regarding the GDD of "Assassin's Creed", although it has the assistance of dream memory, there are some places where Yang Chen needs to make changes to the secondary creation, after all, the game development technology used in this game in dream memory is still a bit backward.

Some elements are not available in some games in dream memories, not because they are not suitable but because of technical problems.

Whether it is suitable or not, whether it cannot be done for technical reasons, or whether it will be counterproductive if it is done, these things are things that Yang Chen wants to think about, and these are also the reasons why Yang Chen continues to improve.

Thinking about how to integrate the trilogy about Ezio into a game, what places can be expelled, after completing the main background, Yang Chen stretched his waist and sent it to the screenwriting department, so that they could carry out the follow-up creation and improvement, and he was responsible for the follow-up review.

After sending, Yang Chen looked at the steel egg that was constantly circling around the bowl next to him, and walked over to touch the steel egg's brain.

Yang Chen let out a sigh of emotion: "It's so pitiful, I'm hungry and thin......"

Hearing this, Gangdan seemed to understand something, let out a whimper, rubbed Yang Chen's thigh with his head, and then looked at a large cabinet next to him, which was where Wang Yaliang put his dog food.

"I don't dare to give you food, if you are full, then I will be hungry." Yang Chen patted the steel egg on the head, turned around and left the office, and walked towards the project team of "Metal Gear Solid: Phantom Pain", leaving the stunned steel egg.

In the studio of "Metal Gear Solid: Phantom Pain", the DLC plot of "Snake Eater" was playing on the big screen, while Wang Yaliang was sitting in a chair holding a notebook staring at the big screen, constantly pressing the pause button, and then tapping the keylog to record some questions.

The animation of about ten minutes, so that it took about half an hour to play one after another before it ended.

"What do you think?" Wang Yaliang, who had already discovered Yang Chen, pointed to the big screen, and finally the BOSS was lying in the sea of red flowers.

"Excellent performance." Yang Chen is not stingy with his praise, which is indeed the case in terms of visual effects.

"All the content is done, when will it be live?" Wang Yaliang asked Yang Chen with a somewhat excited tone.

Although she was not responsible for the development of the DLC of 'Snake Eater', including the gameplay and core plot of the game, these were already predetermined, but the cutscenes in the game were all shot by her, and she had reason to look forward to it.

"After testing, you can go live, but before you can do that with me on a new project." Yang Chen said to Wang Yaliang.

"New project? Assassin's Creed? But didn't it be handed over to Lin Jiayi and their team to do it? She is still aware of some of the things that are happening in the company.

"It's not Assassin's Creed, it's another game, a fantasy game." Yang Chen shook his head lightly and said to Wang Yaliang.