Chapter 287: Killing the Witnesses is a perfect infiltration
Assassin's Creed is a trilogy of Assassin Master Ezio's coming-of-age trilogy, who went from a Florentine nobleman in the Renaissance to become a great Mentor of the Assassin Order after witnessing his father and brother killed by the Templars.
Yang Chen chose the story that runs through Ezio's life, and Yang Chen chose to hand over this game to Lin Jiayi for production.
After the development of "Resident Evil 2", Lin Jiayi and his team actually have enough capacity to produce it.
And judging from the game results of "Resident Evil 2" and the previous "Resident Evil", Lin Jiayi knows very well how to please mainstream players.
As a label for horror games, if "Resident Evil 2" is left to ordinary game makers, more of them will still make a fuss around horror.
For example, the resource control and decryption design that was very popular in "Resident Evil".
However, after Lin Jiayi accepted it, he made a stylistic change, diluting the original horror elements, and at the same time emphasizing the shooting and action elements, as well as the player's online cooperation experience.
While there was some dissatisfaction with players of the original series who liked horror elements, the higher sales clearly proved its success.
I can't say whether it's good or bad, but there's no doubt that Lin Jiayi is definitely a game maker who puts the mainstream market first.
"Assassin stories? But I don't think this assassin is what I thought. After taking Yang Chen's plan book and briefly scanning it, Lin Jiayi was a little strange in the office.
When he first heard the name "Assassin's Creed", because Yang Chen didn't immediately give him the GDD and related information, he had thought a lot about it in private in the past few days, such as whether it was a stealth level like "Metal Gear Solid: Phantom Pain", but the background was changed from modern to ancient.
In the dark night, by the moonlight, a pitch-black night suit flew over the beams, the guards patrolled back and forth in the compound, the assassin climbed over the wall, grabbed a quenched dagger in his hand, cut the throat of the guard, infiltrated the mansion, killed the target who needed to be assassinated, and then left in style.
This is probably everyone's first impression of the assassin, but when he actually got it in his hand and looked at the GDD plan book given to him by Yang Chen, as well as the original form of the assassin character that had been made by Chen Shu and them, Lin Jiayi was a little confused.
Did he misunderstand the word assassin?
White robe and hood, exaggerated handsome costumes, although Lin Jiayi has not yet started to check the information to see what the clothing characteristics of the local residents of Florence, Italy during the Renaissance look like, but he is sure that it is definitely not this kind of style.
What the hell is this! Shouldn't the assassin be just like ordinary people, the more inconspicuous the more terrifying?
With this kind of big light bulb-like style, can you really be an assassin? Isn't this the assassin written on his face?
"The Assassins are just a name, what really matters is their creed and spirit: to fight to ensure the survival of free will." Yang Chen smiled and said to Lin Jiayi, who was a little confused.
"In the game, the Assassins will be the main organization that players are involved in, and their opponents, the Templars, are villains who try to manipulate free will to seize power, but when the Assassins begin to manipulate free will, they are still Assassins, but they have become Templars, and if someone is willing to survive in pursuit of free will, even if he is a Templar, he has become an Assassin." Yang Chen looked at Lin Jiayi and gave a brief introduction.
Listening to Yang Chen's words, he nodded as if he had understood, and Lin Jiayi almost understood something: "So the so-called assassin is just a name?" In the actual game, this is not a stealth assassination-based game style at all? ”
Because Yang Chen is the big boss, Lin Jiayi did not say the remarks of 'selling dog meat with a sheep's head', after all, emotional intelligence still needs to be read.
However, for the core style of the game, Lin Jiayi understands a little, which is different from the sneak assassination style he thought before, although it has the name of an assassin, it is more of a representative of faith.
Although Lin Jiayi didn't say it directly, Yang Chen also understood the meaning of his words, and couldn't help coughing lightly with some embarrassment, but then Yang Chen thought of something: "You can't say that, players in the game can also assassinate, and assassination will also be one of the gameplay of the game. ”
"And the assassination of this thing, as long as all the witnesses present are killed, isn't it a perfect assassination?" Yang Chen thought about it for a long time and came up with a reason to defend himself.
??????
Listening to Yang Chen's words, Lin Jia opened her mouth and didn't say a word for a long time.
Although the game has not yet been made, he already has an extremely vivid and strong sense of image in his mind, and the player-controlled assassin on the empty square steps on a pile of corpses and exclaims, "This is really a perfect infiltration assassination." ”
Regarding the fact that there is a little conflict between the name of the game and the content, Lin Jiayi did not take it too seriously, but continued to look at the GDD of the game and said a little strangely: "But Mr. Yang, the plot of "Assassin's Creed" is linear? ”
Lin Jia flipped through the page about the core gameplay of the game, although Yang Chen didn't annotate too much, he was able to deduce something with his experience.
"To be precise, it should be pseudo-linear, similar to the mission design of Metal Gear Solid: Phantom Pain, rather than the flow of the river into the sea like the Elder Scrolls Online." Yang Chen said to Lin Jiayi.
Yang Chen also thought a lot about this point, whether it was to make a design like "The Elder Scrolls: Skyrim", where all rivers converge and can be connected from which line, or the kind that goes down one line, and finally Yang Chen chose this linearity.
However, in terms of gameplay, Yang Chen refers to some other games in dream memory, such as the open-ended map and the shaping of character development.
To put it simply, it is to introduce the concept of RPG character development, and at this point, Lin Jiayi is undoubtedly the best among domestic game makers.
This was also one of the main reasons why Yang Chen handed over Assassin's Creed to him.
The two of them were in the office, discussing the core of the production of "Assassin's Creed" for about two hours, and some key elements, and after leaving, Yang Chen, who wanted to go back to his office, received a message about his new game plan.
Powerstorm's Steven wants to meet him and talk to him.