Chapter 262: Hidden Ending: There Are No Cores in the World
As the release of Metal Gear Solid: Phantom Pain comes to its second week, in addition to a large number of players clearing the main story of the game itself, they have begun to discuss the stories of the various characters in the game, and what kind of story the world of Metal Gear Solid tells it.
There are also many players who have begun to dig deeper into the game, including some small details.
In the "Metal Gear Solid" series of games, there are actually a lot of game plots that are told to players through tapes, especially those plots that make you seem a little unclear, and the answers can be found in tapes.
There are many ways to do this, such as supplemental narratives, and of course, from Yang Chen's point of view, this approach is more to reduce the size of the game.
After all, too much cluttered content, on the one hand, makes the cost of the game infinitely higher, on the other hand, these cluttered content will not be as good as imagined, but there will be no space to tell, or the original narrative structure will be disrupted.
"The follow-up DLC of the Kingdom of the Flies, as well as the two DLCs of the Snake Eater, will take about half a year to complete." In the office of Nebula Games, looking at the GDD document provided by Yang Chen, Wang Ye said to Yang Chen.
Moreover, it is also a situation where the main development team is placed on the project "Metal Gear Solid", including the outsourcing team.
After all, although it is a DLC, it is also a new story, and it can even be said to be a new game.
Among them, the DLC of the Snake Eater tells the story of the BIG BOSS and THE BOSS, and the follow-up Kingdom of the Flies tells the story of Venom Snake going again after Eli steals the metal gear and leaves.
But it won't go into it, and after that time, the story of Venom Snake will come to an end.
"To ensure the quality of the game, the development of DLC will first be placed on the content of the snake eater." Yang Chen nodded slightly, indicating that he understood, and then said to Wang Ye.
"Mr. Yang, the online mode has been tested, including the server, which has also been stress tested." After Yang Chen finished talking to Wang Ye about the relevant things, he was in charge of the management of the online mode part and reported the situation to Yang Chen.
"Let's go online, is there another backdoor BUG?" Yang Chen nodded lightly, and then asked the other party.
Hearing Yang Chen's words, the employees under him and Wang Ye next to him all showed very strange expressions at the same time.
Other games are thinking about how to make bugs less and less and as perfect as possible, but they have to take the initiative to add bugs to the game, what is this called?
Especially the technical staff who were responsible for dealing with this part at the time, after hearing this request, they were simply refreshed their cognition of game development, and this kind of operation?
However, even if there is a lot of slander in my heart, I still can't see a strange expression on the surface: "No problem Mr. Yang, we have tested it internally, only need to be in online mode, players have nuclear weapons in their bases, and when uploading cloud archives, the network will be forcibly interrupted, the game will be closed to replace the local archive, and the nuclear weapons in the single-player mode will be deleted when the game is launched, and the local archive will be replaced, then you can unlock the plot animation of 'no nuclear in the world' in the case of single-player mode." ”
Yang Chen nodded lightly, such a hidden plot has conditions that are almost impossible to actively trigger in dream memories, because this ending itself is an unattainable utopian ending.
But Yang Chen still hopes that all players can see such an ending.
For such an officially created 'BUG', in fact, Yang Chen really wants to see if any players can trigger this hidden ending through their own discoveries.
After all, this is also a little easter egg that they have carefully designed, and this kind of hidden thing, which they take the initiative to tell the players, is a completely different feeling from being discovered by the players themselves.
This is also the reason why Yang Chen did not directly put this ending in the normal plot line and made it a multi-line ending.
Of course, if no one can trigger it, then he can only trigger it.
Leaving the team project room of "Metal Gear Solid" and returning to the office, Yang Chen looked at the forum interface on the computer, couldn't help but stretch his waist, and yawned at the same time.
In the forum section of Nebula Games, because his forum account has repeatedly exposed various bugs and hidden easter eggs under Nebulas Games, he has now been mixed to the position of deputy moderator under the vote of players.
And there are players in the forum all day long, asking about some content such as "The Elder Scrolls: Skyrim", "Resident Evil 2" and "Metal Gear Solid: Phantom Pain", as if he is a bullish Nebula game fan.
…………
In mid-to-late April, as most players have already cleared Metal Gear Solid: Phantom Pain, its popularity has begun to slowly decrease.
In terms of plot, "Metal Gear Solid: Phantom Pain" can be said to be very exciting, but in terms of gameplay, although the game still has a large number of side quests, it is different from the one of "The Elder Scrolls: Skyrim", and the sneak-up level design will always give players a sense of déjà vu, which also creates a point of slight repetition.
At the same time, the main core store, after clearing the plot, is more about the construction of the base, collecting R&D personnel, combatants, and logistics personnel with higher attributes.
If I have to say, both are open-ended gameplay, but Metal Gear Solid: Phantom Pain is an open-ended map gameplay, while The Elder Scrolls: Skyrim is an open-world gameplay.
The difference is that the latter's interaction with NPCs, as well as the rich scenes and events, give people a sense of the real world.
In order to better tell a story, "Metal Gear Solid: Phantom Pain" had to abandon the open world that might cause players to feel a sense of fragmentation in the story experience.
This is a regrettable compromise, but it is definitely not a shortcoming of the design concept, Yang Chen understands this very well, and it is also officially in the later gameplay, "Metal Gear Solid: Phantom Pain" is not as good as "The Elder Scrolls: Skyrim".
Of course, if you like the kind of players who farm and develop a business model, then the development of the base in "Metal Gear Solid: Phantom Pain" will be very much in line with your taste.
Especially in the vast ocean, watching the base grow from a very small oil well to a point where you have to drive for a long time to reach a certain point, it is difficult to describe the sense of accomplishment in words.
And just when the popularity of "Metal Gear Solid: Phantom Pain" declined, Nebula Games and Yang Chen's official blogs quickly announced a piece of news that made players a little boiling.
Metal Gear Solid: The Phantom Pain's online mode is coming soon.