Chapter 263: Interview with the Game Starry Sky
The online mode of Metal Gear Solid: The Phantom Pain was launched, and the news immediately sparked enthusiasm among all players, including game makers in the industry.
Countless gamers are looking forward to it online, while some game makers are eyeing the online mode of Metal Gear Solid: Phantom Pain, ready to find out.
Among them, there is Jiasheng Games, and Yao Cheng, who is the operation department in the office, is also the first time to stay in his office, almost stuck, waiting for "Metal Gear Solid: Phantom Pain" to update the online mode.
Although he is not in the development department, he is in charge of the next few successive masterpieces of Jiasheng, and he has to pay attention to his opponents.
Even if he personally thinks that it is difficult to launch a fun online mode for such a game, after all, he is not a professional in this aspect of games, and he can only conduct reasonable analysis through big data.
A great man once said: 'While we have rightly pointed out that the enemy should be underestimated in the whole and in strategy, we must not despise the enemy in every part, in every specific problem.'
And Yao Cheng also firmly believes in the correctness of this sentence.
However, while all players and industry insiders were looking forward to the online mode of "Metal Gear Solid: Phantom Pain", Yang Chen was interviewed by a media in Nebula Games.
An interview with the game Starfield.
As one of the largest game media in China, the professionalism of Game Star is beyond doubt, including its ratings and public comments are basically very fair.
However, they also have a characteristic.,That is, they almost don't give a full score of 10.,Except for a few pioneering games in the history of the game, they give a perfect score.,The rest, even if it's excellent, but if you don't have that kind of change in game history, you can basically not get a full score.。
And this has become a feature of their rating agency.
"Mr. Yang, Mr. Wang, this is the second time we have met." Zhang Si, who has been promoted to editor-in-chief of the editorial department, greeted Yang Chen and Wang Yaliang, who was also interviewed, with a smile on his face.
Yang Chen looked at Zhang Si, who had come up to set up a relationship, was stunned for a moment, and then thought seriously for two or three seconds.
Second meeting?
It seems that there is no image at all!
But as the saying goes, don't stretch out your hand and don't hit the smiling person, this situation still has to be a little polite, just like the meeting of the Jianghu knights in martial arts movies, whether you have seen it or not, you have been looking up for a long time, so Yang Chen was also embarrassed but not polite and smiled: "Yes, this is the second time we have met." ”
Probably because Yang Chen's smile was a little fake, Zhang Si also laughed twice, and then immediately shifted the topic to other aspects.
Looking at several sculptures in the exhibition hall outside, especially the area of "Metal Gear Solid", Zhang Si was soon attracted by a sculpture.
The BIG BOSS, Venom Snake, Jingjing, Miller, Lynx, and Skull Face, including Paz are all very conspicuous inside, but what really makes Zhang Si notice is a brand new sculpture.
The boss that only appears in Red Alert: War of the Worlds.
Unlike Jingjing, who is sexy and seductive, and even has several holes in her socks, THE BOSS is not beautiful, and can even be said to be at the level of a real female man, and the muscles in her arms can kill an inactive otaku with one punch.
And THE BOSS itself seems to be a very important character in the "Metal Gear Solid" series, and the shape of such a character is defined like this, which really feels a little surprising.
"Mr. Yang, the characters in "Metal Gear Solid: Phantom Pain" seem to be slightly different from the mainstream impression of players?" Zhang Si looked at Yang Chen and asked.
Even if you know the characters that are more suitable for the background of the war, the general game should be a tough guy like BIG BOSS and THE BOSS, and the worst is like Miller and Bobcat.
But in order to please the aesthetics of players, especially the aesthetics of some domestic players, more people will choose the beautiful boy and girl style that is biased towards the Japanese and Korean style.
Of course, you must say that this is, but the vast majority of games in the market are in this style, as well as the two-dimensional art style, which shows that players with this aesthetic are the mainstream.
Whether you admit it or not, accept it or not, the facts are here.
Of course, the game aesthetics in overseas Europe and the United States are mainly biased towards the style of "Metal Gear Solid", but after all, Nebula Games is a Chinese game company and an Asian game company.
In the face of "Metal Gear Solid", other game companies may end up with a style like Uncle Second Marshal, rather than a realistic style like BIG BOSS.
The most unfortunate THE BOSS will definitely be a royal sister-style character, not a female man designed like them in Nebula Games.
Hearing this, Yang Chen smiled: "Is this the first question of the interview?" ”
Zhang sighed for a moment, and then nodded hurriedly: "Of course." ”
With Zhang Si and another little brother in charge of filming the starry sky of the game, walking with a little brother who recorded in the company's exhibition area, Yang Chen replied: "Actually, there are not so many considerations, the most important thing is that it is suitable, and it is suitable for the story of the game." ”
What Yang Chen said is very true, about these games in the dream memory, when Yang Chen decides to develop, he will carefully consider whether he can have the ability to make it, or how to do it appropriately.
Including the character art setting in the game, why is it designed like this?
Whether it is closer to the background of the game's plot and the game's worldview, or simply to please a certain group of players in the market, these things will have a very clear understanding in Yang Chen's mind.
There's no doubt that the characters in Metal Gear Solid: Phantom Pain are all well-designed, with Miller, the Big Boss, and the Boss.
Characters that tend to be tough guys, but they are definitely not the kind of simple tough guys, but to make players feel from the bottom of their hearts that if these characters are more than ten years younger, they are also handsome teenagers in their twenties, just like Leon in the previous "Resident Evil".
Of course, there will be compromises for the market in the game, such as the quiet of the socks that have broken several holes, although a very detailed setting is given, such as why she wears so few clothes, but in the final analysis, this is actually a compromise to the market.
But Yang Chen didn't think that this kind of compromise was a mistake, on the contrary, this kind of compromise was actually something that players talked about.
Even many players want more in their hearts.
Of course, this kind of scene is more than quietly in a certain level, which makes the male players feel cold.
"In addition, Mr. Yang, can you tell me about the story in "Metal Gear Solid: Phantom Pain", can you reveal who the final villain will be? Colonel Zero, who hasn't shown up all this time? Or is it Eli who defected to the base with the ghost boys, or is it Miller and the big boss in the end? Zhang Si asked Yang Chen a question curiously.
This is also a question that many players who have cleared "Metal Gear Solid: Phantom Pain" on the Internet are most concerned about, but Yang Chen's answer next made him a little confused.