Chapter 482: Rejection of the Formulaic Open World

Online players are still immersed in the suffering world of "Dark Souls", and most of the people who have completed the DLC story have already completed the clearance, and of course, many people have purchased the DLC and chose to clear the video level.

And those players who have already cleared the game, after successfully unlocking the 'Death Mode', go in and play and immediately quit the game.

The fire can't be passed on.

Who can withstand this 'death mode'!

Have you ever seen a mob that can bounce back and break the shield and roll?

Although Yang Chen really didn't frantically use intelligent AI to deal with players in 'Death Mode', after all, the cost of that kind of production was enough to drink a pot.

But the greatly enhanced AI is not something that ordinary players can deal with.

Coupled with the malice of the original map, the players have already collectively closed themselves before they have left the so-called Immortal House Novice Village.

This fire can't be transmitted!

As a result, most of this group of players have also become video-oriented players.

In the major community forums, there is a group of people discussing the 'death mode' that can only be unlocked after a week.

From the monster to the customs clearance process, the discussion above the theoretical strategy is clear-eyed.

What the? You say we're cloud players?

Bah!

You're the cloud player!

Trouble! Screenshots of game purchases, DLC purchases, game IDs and inventories are all screenshots for you, are we cloud players? Didn't buy the game or what?

It's not that we can't beat it, but we're too lazy to fight, haven't we seen our various processes, and the boss skills are all coming with our mouths open?

You know?

When he had time, Yang Chen walked around the forum, and then glanced at the player clearance data sent to him by the operation team, and was silent for a moment Yang Chen silently closed the forum.

Really, if it weren't for that digit percentage of clearance, he would have almost believed it.

…………

Compared to when ordinary players were still immersed in "Dark Souls", Yang Chen was already forming the development team of "Red Dead Redemption".

First of all, the most basic point: outsourcing.

This is indispensable, and the fact that the game industry has been able to prosper so much can be said that the outsourcing industry is definitely a great contribution.

Moreover, some powerful outsourcing teams do not have to be inferior to first-class manufacturers in terms of technology.

There's no doubt that Red Dead Redemption will need to be outsourced for the scale.

The main ones that remain are the core development philosophy of the team.

The main roles in the team this time are not only Wang Ye and Chen Shu, but also some foreign employees.

Nebula Games has developed to such a scale now, and there are naturally not only people from their own country in the company, including NetDragon, Tenghua, and even UEGAME and Power Storm, all of whom have jumped ship.

"Red Dead Redemption I'm sure you've already got the early concept book and understood it." In the conference room of Nebulas Games, Yang Chen also held a meeting with the main core members through the meeting video.

"It's close to the truth, but it's not real, and you're not a novice at all, so I don't need to explain much." Yang Chen said.

Make the world in the game feel like a real world, but don't add anything too realistic.

For example, you'll see animals or something on the road, and if you're bored enough, you can even collect these things together and throw a grenade into them to blow them up.

Ride a horse galloping over the Wild West, but if your horse dies, it's really dead, and it won't come back after a while like in other games.

At the same time, in the game, if you are injured, go to find a doctor for treatment, if you enter a special clinic and find a doctor with some medical skills, then your injury will heal; And if you just find a quack doctor in some rural town or even on the side of the road, maybe you can be healed and killed, these are the real conditions in the west at that time.

These content elements will give players a strong sense of immersion and immersion.

But if it's too realistic, for example, the player has to sleep, eat, drink, and poop in the game, the player will feel quite interesting at first, but this kind of daily work has become compulsive, and the player is definitely another sense.

Everyone knows that people who don't eat, don't sleep, don't drink water, and die if they don't drink inconvenience.

Is this setting real in the game?

It's too real.

But when most players face this kind of setting, they will feel quite fun at first, but when it becomes a constraint and this behavior does not bring any benefits, then this kind of reality becomes inferior.

Therefore, in the game, players can eat, sleep, drink, and even solve physiological problems, but these are not necessarily forced, but similar to a small interaction for players to choose freely.

It's also a common choice to almost all open-world games.

Listening to Yang Chen's words, everyone in the team present nodded in understanding.

From the concept design book that Yang Chen gave them to see in their hands, as well as the things proposed at the meeting, they understood it very well.

Like The Elder Scrolls Online, this isn't a formulaic open-world game.

What is a formulaic open world? It's a good subject matter in a nutshell, and it has a decent story, with the graphics of the main era game, and then it's a repetitive process.

In Yang Chen's dream memory, there is a manufacturer who has made this set of public games superbly, a game company that belongs to the French server and is rumored to be made of potatoes: Ubisoft.

Of course, they also recognized the shortcomings of formulaic games, and made changes and experiments in subsequent works such as Watch Dogs 2, Far Cry 5, and Assassin's Creed: Origins.

But obviously, for most players, when it comes to the formulaic open world, they will think of them, and this name has been firmly worn by them, at least in the dream memory that Yang Chen has, they have not taken this hat down.

"Learn more about the West at that time, watch more movies about the West at that time, and documentaries, and everyone should be prepared that in two weeks we will go on a business trip to Texas." Yang Chen looked at everyone and said.

Only by knowing it personally can we make games that make players have a sense of immersion, which Yang Chen has always believed.

So every time he makes a horror game, Yang Chen will let his team members experience that feeling and atmosphere.

When making FPS games, they even let their members experience the feeling of militarization and related firearms.

Also this time, the game background was chosen as Westworld, although Yang Chen had no way to travel to that era with the members of the team.

But to restore it as much as possible, so that its core production members can understand what it feels like, Yang Chen feels that it is still very necessary.

This is almost a tradition of Nebula games.

As for the progress of project development, what era is this, although there will be some troubles in two countries, but it is not that everyone can no longer work in an office, and it is not a long time, just a short period of experience.