Chapter 481: Two Different Types of Open Worlds

The open world, whether in the world of dream memories or in reality, can be said to be a very popular game type among players.

And in Dream Memory, there is a reference to open-world type games.

Countless people have a masterpiece of their own in their hearts, "The Witcher 3", "The Legend of Zelda: Breath of the Wild", "The Elder Scrolls: Skyrim", "Assassin's Creed: Odyssey", "Cyberpunk 2077", "Mount and Blade: Lords" and a series of others.

But players who know what kind of game genre the open world is won't say 100%, but at least 90% of them will mention a game manufacturer and their two games.

Rockstar Games, affectionately known to players as R-Stars, and their two different open-world franchises, the GTA franchise, and Red Dead Redemption.

The former is a crime-themed game set in an urban setting, while the latter is a game that takes place in the era of the great development of the west.

If there's anything in common, it's that both GTA and Red Dead Redemption are great open-world games, and players aren't very upright in the game.

They do good things, but more often than not, they do bad things.

Unlike open-world games like The Legend of Zelda: Breath of the Wild, players can have an infinite number of ways to play and use game mechanics to generate more whimsical ideas.

In fact, whether it is "GTA" or "Red Dead Redemption", it is more like a kind of line ***.

But the point is that the game can be said to have truly created a complete world, and there are too many options for players to play.

This gives players a sense of freedom.

To use an analogy, The Legend of Zelda: Breath of the Wild is a game like an unrenovated house, and it's up to you to decide what you want to decorate it.

GTA and Red Dead Redemption, two games with different themes, are like giving you more than a dozen renovated houses, no matter what kind of decoration you have, you can find where you want to live.

It can be said that the open world of the latter two games is piled up with countless details, so that players really feel that this is a large open world where they can do anything.

If you have to force it, players who don't know much about the game may think that The Legend of Zelda: Breath of the Wild is not a true triple-A masterpiece at first sight and experience.

But when faced with the latter two games, they will come up with an idea, even if they don't need to be said.

This is the so-called triple A masterpiece.

A lot of time, A lot of resources, A lot of money.

This is what people often call the standard of 3A masterpieces, of course, this is already an old calendar, with the development of game technology, as well as the prosperity of the outsourcing industry, the production cycle of games has actually been greatly compressed.

At present, the 3A standard on the market, and the 3A in the mouth of players, refers more to the graphics of the main era, as well as the game development technology that is at the forefront.

And choosing "Red Dead Redemption" as the next main development game, Yang Chen also thought a lot.

Open world game, although there is already a "The Legend of Zelda: Breath of the Wild" in development, but at that time, as an escort work for the switch platform, Yang Chen was not ready to port it to the PC platform, at least Yang Chen did not consider this before the switch platform was stable.

The second is that Yang Chen wants to create a truly top-notch 3A masterpiece, not the kind of 3A masterpiece that everyone thinks at present.

The graphics, the game engine, the presentation, everything is at the forefront of game production.

In fact, there are many games that Yang Chen likes in his dream memory, if it is done step by step, with today's Nebula games, as long as they are under Yang Chen's control, they can even be produced like an assembly line.

But Yang Chen didn't want to do this, and did his best to make the game in his dream memory more perfect, so that more players could experience the fun, which was what Yang Chen wanted to do.

As for making money, the period when Nebulas Games was first established and the period of development was the main thing, and now it is not the main thing, but by the way.

For Red Dead Redemption, or for that type of game, the gameplay is secondary.

The real key is whether the details of this game and the shaping of the entire open world can make players feel a sense of immersion.

If you can't polish the world of the whole game very well, any gameplay and plot are nonsense.

Is Red Dead Redemption gameplay good?

In fact, it can only be said to be rich enough, but it is not amazing;

Is Red Dead Redemption exciting?

It can only be said to be excellent, but it is not really amazing;

But the key is that "Red Dead Redemption" creates a real and fantasy Westworld of the last century for players, so that players really integrate into it, and have a strong sense of immersion.

If Red Dead Redemption were to become a normal 3D pixel style game, and most of the details were removed, would so many players still be immersed in it while retaining the original story?

It's not to deny anything, but games like Red Dead Redemption are the best of the game.

Maybe it doesn't have great gameplay, amazing map level design, and an epic story with all kinds of unexpected flips.

But being able to create an open-ended world that players can immerse themselves in is enough to make it a great game.

"How long does it take to develop a new project?" Xu Yu asked towards Yang Chen.

This is still very important for him to carry out the layout of overseas Nebula games in the future.

"I'm not a god, and that's all the work that has been done so far on the new project." Hearing Xu Yu's words, Yang Chen, who was sitting in front of the computer, angrily pointed the computer screen at Xu Yu, and pointed to a blank folder that had just been created and named on the computer.

How exactly is Red Dead Redemption going to be developed, and the associated GDD, and the team as a whole.

He hasn't prepared any of these things yet, so how can he give a development cycle.