Chapter 833: Players, please take care

In the office of Nebula Games, Yang Chen began to refine the details of "Civilization", specifically in terms of numerical modeling, which could be handed over to the team in the project team, but the direction and subdivision route of the entire game still had to be figured out.

The PC version of Civilization is more based on the version in Dream Memory, while the VR version of Civilization needs to take into account the perspective in VR mode.

The reason why Civilization is so good that players can keep clicking on the next round is inseparable from the game's interface.

The turn-based system and the unique game mechanic mode of "Civilization" allow the game to divide every action and behavior of the player into a small stage, just like setting a small goal of 100 million, the game of "Civilization" also allows the player to complete a small goal, and gives quite accurate time feedback.

For example, there are still many rounds in which important technologies for players will be developed, how many rounds will our great spectacle be hammered, and how many rounds will be born, the most powerful class in the world, which can unify the world by force.

Each operation of the player in the game will have an accurate time node, and every next round, the player will have an expectation of it.

In the next round, when I unlock this technology, I'll go to sleep; Eh, the technology is done, and it doesn't seem to take long for this miracle to take long, and in the next round, when I complete this miracle, I'll go to sleep; Ah, the miracle is complete, and this class is about to come out, and when I get this class, I'll go to sleep; These classes are all out, why don't you try to sleep well at night? Try to beat down the city, I'm going to go to sleep!

When this ring is one after another, the player keeps clicking on the next round again and again, and before you know it, the sky outside is already cold.

Each time an objective is completed, a new objective is placed in front of the player, and this goal is definitely not the kind that seems distant, but gives the player the feeling that they will only have to wait a turn or two at most to complete it.

But this can only be regarded as a time thief, not a time killer, a time black hole, only this kind of round lingering power combined with the unique interface system of "Civilization" itself, this game will become a time killer and a time black hole.

Silky smoothness, this is the core mystery of "Civilization".

Strategy and management games like 4X are quite niche hardcore games, but Civilization is an outlier because it allows many people who are not used to playing 4X games to immerse themselves in it.

The main thing is to simplify, but not to oversimplify.

On the one hand, it is to maintain the smoothness of the game screen with a single God sandbox perspective, and all the game content takes place on the same large sandbox map.

On the other hand, the interface stays for 30 seconds.

The large sandbox map from God's perspective is not unusual, and most strategy and management simulation games are designed this way.

War, internal affairs, construction, city management, all on the big map.

But when it comes to war, internal affairs, and you need to switch to a special system interface, then this mechanism is quite complicated, and "Civilization" simplifies this aspect to provide players with an undivided game experience.

Just like in "The Last of Us", except for the special plot, it basically does not let the player feel the black screen map switch, but tries to cover up the function of this scene transformation through cutscenes, in order to provide players with an uninterrupted game experience.

It's just that the main purpose of this in The Last of Us is to better immerse the player in the story, while the purpose of Civilization is to make the player ignore the time changes outside the game.

However, for the same specific design, there will always be another interface, such as the tech tree, diplomacy, etc., and this requires a simplified 30-second rule.

Every point that needs to be decided by the player must be completed within 30 seconds under normal operation, so that the player will not feel cumbersome and complicated.

It's easier to play, of course, but it's more important to keep players from feeling sleepy.

If it's too complex and the player needs to think for too long, it will naturally deviate from the rhythm of the game, and this one will greatly enhance the feeling that the player is temporarily away from the game.

However, if this interface is condensed into an operation that can be completed in 30 seconds, it will not affect the player's normal game experience, and the player will still be able to continue clicking on the next round in the game.

…………

In the office, Yang Chen focused on the interface of the game, as well as how to ensure that players can continue to click on the details of the next round to supplement and refine.

The VR version, thanks to special visual reasons, is able to do more than the PC version.

Of course, it is not intended to make a local combat effect like "Total War", which belongs to the charm of "Total War", but if it is put into "Civilization", it will be a counterproductive effect, and the magic of the original time killer will be lost.

But the visual effect created by the system hosting is something that the PC version can't match.

Because in the VR version mode, the near and far perspectives can be converted with a very blurry perspective, but under the display effect of the PC platform, it can obviously bring a sense of separation to the player.

In addition to the perspective aspect, in terms of detailed content and gameplay, Yang Chen refers more to the design of "Civilization 6".

Great people, wonders, urban construction, science and technology, policies, these contents and elements can be said to be quite perfect.

The only caveat is the AI in single-player mode.

A dignified big country, for the immediate interests of three melons and two dates, if it is on easy difficulty, it is naturally no problem, but it is obviously not suitable at the highest difficulty.

But no matter what, Civilization is definitely a masterpiece of strategy games in every way.

………………

After determining the direction of "Civilization", Yang Chen immediately convened a meeting of the members of each project team, mainly describing the direction and characteristics of the game "Civilization" to them.

Suspicious expressions were revealed on everyone's faces.

Not to be surprised that they were going to make a strategy game that they had never tried before.

I was surprised by the core of this game, as well as the characteristics that Yang Chen just said.

Looking at the attachment of the game design book in front of him, Wang Ye exhaled lightly, scratched his head, and glanced at the Nebula game community with pity, most of the players who were still discussing "The Last of Us".

Ladies and gentlemen, please take care of your health.

Mr. Yang is not only eyeing your wallet now.

Your 'life' is also targeted by Mr. Yang.