Chapter 832: This is to make the player sleep happily at night!

During this time, the sales related to "The Last of Us" have also been counted, with a total of 8 million shipments on dual platforms in two weeks, and it is not so difficult to achieve by entering the 10 million sales club at the end of the month.

A very high number, but in terms of sales, it is inferior to the original "GTA" and "The Witcher: Wild Hunt", which Yang Chen is not too surprised.

Because this is determined by the nature of the game, for example, although "The Witcher: Wild Hunt" is also a story-driven RPG, it is also an open world, and many branch side quests and main quests can allow players to enjoy completely different fun.

Not to mention GTA, where the story mode is single-threaded and linear, most GTA players don't just buy it for the sake of the story.

They bought GTA more for that lifelike Los Santos.

On the other hand, "The Last of Us", even if you don't play it yourself, you can actually get a good game experience just by watching the game plot video.

If it weren't for the fact that "The Last of Us" is indeed a masterpiece of the same level as "GTA", otherwise the sales might be lower, which is why "The Last of Us" is so good, but the sales have not crushed "Super Heroes".

Of course, this is only compared to GTA, a monster game that may not have a single game in ten years, and compared to other games, The Last of Us itself is already at the top of its game.

Including "Borderlands", which has been based on gameplay before, is actually not as good as "The Last of Us".

After all, the quality of "The Last of Us" that has been given full marks by authoritative game media is not just a random blowout.

However, after all, compared to GTA, which is an open-world game itself, and there is also a multiplayer mode, the story flow of "The Last of Us" itself is about 15 hours, and it is still single-threaded, and its popularity is inevitably slowly reduced.

Although there are still many players still discussing the game content in "The Last of Us", it is more just a discussion about the relationship between the characters in the game, or the outline of some subsequent plots.

The discussion on the main plot of the game itself is not as hot as it was a few days ago.

At the same time, the games of some other manufacturers at home and abroad have been launched one after another, and a lot of traffic has been separated.

And Yang Chen's words also focused on the game "Civilization".

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In dream memories, such as strategy games, there are actually many, "Three Kingdoms", "Heroes Invincible", "Fire Emblem", "Total War", but if you have to choose a game that can be used by players with non-strategy audiences, then the "Civilization" series is an existence that has to be talked about.

Especially when you're playing, be sure to close the curtains in your room to make sure you don't have a way to see the scenery outside.

Although Civilization is dubbed the word civilization, it is not actually a serious historical game, but rather a very light-hearted and enjoyable game.

There is no philosophical or political metaphor involved in the game, which is what all players enjoy.

After all, players are not much interested in playing with philosophy and politics, what they want to do is to use Lincoln to lead the army to fight Gandhi, let the Indians build the world's first nuclear bomb, so that Qin Shi Huang can witness the prosperity of Chinese civilization.

Staying true to history has never been the goal of the Civilization series.

Like other strategy games, Civilization is a standard 4X game.

Explore, Expand, Exploit, Exterminate.

Almost all strategy simulation games follow this architecture, consciously or unconsciously.

And the biggest advantage and feature of "Civilization" is the genre of the game.

Just like the name of the game, this is a game that can cover the entire length of human civilization, and this kind of genre that spans a long time and a huge breadth is undoubtedly the most powerful charm of "Civilization", and it is also the point that can attract ordinary players the most.

Exploring the past can be said to be human nature, maybe some people don't like history lessons, but it doesn't mean that they don't like to listen to historical stories, and "Civilization" is undoubtedly to tell players a good historical story, although it may not be a rigorous historical story, but to experience a strange civilization, appreciate the different dilemmas faced by foreign countries, this kind of civilization built by human beings with their own flesh and blood, is difficult to compare with other strategy games.

Of course, this is only the superficial charm of Civilization.

I'll be asleep in the next round, and oh yes, it's dawn! Eh, why is it dark again?

These are all jokes that players have made about the Civilization series, and even many players who have not played the Civilization series have heard these jokes.

It may be an exaggeration, but it's enough to prove that this is a time killer game with a lot of charm.

It's different from cinematic, immersive, story-driven games like The Last of Us.

Allowing players to fully immerse themselves in the game, for Civilization, it is undoubtedly a game that allows players to constantly contribute their time.

In the next round, I'll close the game, turn off the computer and go to sleep; It's like a black hole, sucking the player's time into it.

That's the biggest attraction of Civilization, a Civilization player who doesn't see the sun and the moon twice in one day won't have a complete Civilization experience!

Of course, "Civilization" is not without its shortcomings, for example, in the later stage of the "Civilization" game, the complex algorithm will make the game wait too long in the AI action phase between rounds, and the number of cities and orders in the later stage is too large, but it cannot be hosted, and all must be manually managed, which makes its "Civilization" in the later stage will bring a lot of repetitive operations to players, resulting in some immersion and detachment.

These technical shortcomings are that players will have a disruptive experience, and better AI and better optimizations, including creating the most comfortable smoothness for players.

At the same time, in the VR version of "Civilization", the game interface also needs to be changed and optimized, such as the time that affects the player's experience can be removed, and the interface of the game itself can be retained to the fullest, so that players can better forget the game time and immerse themselves in the content of the game itself.

Think about how uncomfortable it is when players are having fun and suddenly find that it is already 12 o'clock.

On the one hand, I still want to play, but on the other hand, this time is very delicate.

And now that the time has been removed, won't the player have this kind of trouble?

If you're sleepy, you're going to sleep, but if you're not sleepy, why sleep!

If you are sleepy and don't sleep, that's called staying up late, which hurts your body very much; But if you're not sleepy, it's called a pleasant late sleep.

It must be deleted, this is to make players sleep happily late, rather than struggling with whether they want to stay up late.