Chapter 554: Animation Rendering

However, compared to NetDragon, which has basically given up the idea of "Overwatch", Phoenix Games has a small idea.

Maybe you can reuse it!

Some game designers have set their sights on a previous Phoenix game title, Ragnarok.

Although this game was previously launched as a test game for the League of Legends market, it does not mean that its quality is not good enough.

On the contrary, the predecessor of "Ragnarok" is very good, but the gameplay and plot elements of the project were not favored during the closed test.

In order to stop the loss in time, the project was canceled, and then it was just as Nebula Games launched "League of Legends", and the game called "Ragnarok" was pushed out as a test of the market.

But its art modeling, as well as the shooting feel, and the action are all at the level of a first-line 3A masterpiece.

In addition, "Ragnarok" has also made special changes in order to cater to the characteristics of games like "League of Legends".

Although it failed in the end, if you look at it now, aside from some of the elemental points, "Ragnarok" and "Overwatch" don't feel too different!

Maybe you can put this game to waste?

This is the idea of many game designers inside Phoenix Games.

If you want to work on a new project like Overwatch, the average game designer can't get it without that permission, and a designer with a certain level of ability and status doesn't think about doing this kind of thing.

It doesn't take too many resources to take advantage of the games that have failed within the company, and it doesn't consume too many resources to change the skins for waste use, and it doesn't feel impossible to rub off on the popularity of popular games like "Overwatch"!

…………

Yang Chen didn't know about Phoenix Games, which was already preparing to reintegrate the leftovers of the game "Ragnarok", which had failed before, and make a new meal.

The follow-up of "Overwatch" is basically a steady operation, including the PVE plot of "Overwatch".

From the separation of Reyes and Morrison, the organization of Overwatch officially fell apart, and the former Morrison also became a soldier 76, coupled with the terrorist organization Black Claw raging around the world, the second outbreak of the Brain Crisis, and then to Winston's reconvening of Overwatch to fight against Black Claw led by Iron Fist of Doom.

The content of the script in this regard has basically been established, but it is just updated one version at a time, and at the same time absorbing the player's feedback on the game to make the correct follow-up operation, basically there will be no problems.

Including the follow-up like "Warcraft", the introduction of player custom game rules, and even the creation of new heroes, is basically in the follow-up update plan.

But more of it was handed over to the rest of the team, and it was impossible for Yang Chen to focus on it.

"Mr. Yang, there are still some problems in terms of optimization, but it's not a technical problem, it's really a limitation of the switch platform." In the project room of "The Legend of Zelda: Breath of the Wild", the person in charge of optimizing the project said to Yang Chen helplessly.

According to Yang Chen's requirements, the game must maintain a resolution of 1080P in handheld mode and stabilize at 60 frames.

However, due to the function of the switch, such as the dense forest, there will still be some frame drops.

This is not something that can be solved by continuous optimization, but it is a limitation of function.

After all, you can't expect a fifteen-year-old graphics card and processor to run today's top triple-A titles.

If you really want to be able to run smoothly, it's not an optimization awesome, but a proper black technology.

Hearing this, he tried it out in person, Yang Chen couldn't help but let out a sigh and nodded lightly, accepting this fact.

Although compared to the dream memory, the switch developed by Nebula Games has made a great breakthrough in various functions, including the porting of third parties, there is basically no big problem.

To a large extent, it avoids the embarrassing situation of the switch being widely complained about by players in the dream memory, and it is full of 4399 mini-games.

But compared to mainstream machines, the Switch's function is still too weak, and the map of "The Legend of Zelda: Breath of the Wild" is actually not large compared to other open-world games, and it does not have as many resources as "Red Dead Redemption".

But that doesn't mean that The Legend of Zelda: Breath of the Wild is less content, and you can interact with almost all objects, a stone on the map, grass swaying in the wind, and trees that look like just decorations.

The player is able to control Link to climb every mountain, every tree, and even chop down trees with weapons.

In the game, the player's weapons and equipment are no longer the kind that can be used indefinitely, each weapon has durability, and of course, most weapon players are unfortunately regained.

However, there are also a small number of weapons, which can be said to be one less than one, and even if the player does not read the file, it can only be out of print.

In addition, in order to save the machine resources occupied, the rendering used in the game is not the physical rendering of traditional games, but the cartoon rendering that occupies a smaller resource ratio to ensure that the function can be used to more extent to the game content.

In terms of special effects, it is not a common particle generator to procedurally generate particle explosion effects, but uses a clearer, more recognizable frame-by-frame animation effect, all to match the cartoon rendering style of The Legend of Zelda: Breath of the Wild.

Of course, not only "The Legend of Zelda: Breath of the Wild", but also in "Overwatch", Yang Chen also used this production method.

Considering that there are basically no players who actually use 3D mode to play, it is basically a top-down angle of God, so it still uses more convenient and conspicuous physical rendering and particle effects.

"Aside from The Legend of Zelda: Breath of the Wild, how is the development of Splatoon going?" Yang Chen asked towards the people in the studio.

In addition to "The Legend of Zelda: Breath of the Wild", as a game exclusive to the Switch platform, there is also a "Splatoon" that is also in development at the same time.

It's mainly a shooting game that uses the somatosensory of the switch handle.,And the gameplay is also biased towards leisure and entertainment.,Cartoon-style style plus a combination of skill attributes with costumes and weapons.,The main way to win or lose is to paint the ground as much as possible to occupy a relatively large area.。

However, considering the game's unique somatosensory gameplay and the domestic FPS environment, Yang Chen estimated that although this game will not be silent, it is not very likely to achieve explosive results, but overseas channels may be able to look forward to it.

Of course, "Splatoon" is still an addition in Yang Chen's opinion, and what Yang Chen really hopes for is the game "The Legend of Zelda: Breath of the Wild".

From the previous "Super Mario: Odyssey", the first-party exclusive on the switch is almost time to come out.