Chapter 532: Is This to Hit the Front?

Yang Chen is still considering the design plan of "Overwatch", because necessary changes are necessary.

But there's a lot to think about.

Blizzard in the dream memory is very fond of teaching players how to play games.

The point is that Blizzard's methods of teaching players to play games are also extremely rough.

For example, the werewolf battle in "Hearthstone", the backwalk and the smoking angel in "Overwatch" are basically a patch and directly scrapped.

There is also a powerful genre for Diablo 3, which is basically cut with a knife.

And when Blizzard is faced with players' questions, sometimes they don't give much data, and they often end up with a sentence of 'we think this change will be very cool'.

In fact, in the dream memory, there has never really been a version of Overwatch that has made the balance flawless, such as McCree's 6 consecutive shots at the beginning of the game, and there is nothing that can't be solved by six consecutive shots, if there is, then roll over and do six consecutive shots.

There are also follow-up Road Rage second people, high-energy hairy girls, double dog combinations, as well as 4T punching faces, angel pharaohs double flying.

and the uppercut that made countless support players tremble, destroying the world.

Yang Chen was completely unsure that he could really make the game balanced, but the only thing Yang Chen was sure of was that Nebula Games could listen to the opinions of players.

If you are going to take the road of competition, it is obvious that listening to the opinions of players cannot be completely done.

Because there are some heroes who are spicy chicken in the hands of low-end players, and they are awesome in front of high-end players.

But if it's entertainment, then it's not much of a problem, because it's always just a handful of people standing in the pyramid.

Games that tend to be entertaining have the most important thing to take care of is the experience of ordinary players and low-level players.

However, there should be modifications that still need to be modified, such as Genji's ultimate, when "Overwatch" came out, he had a total duration of 10 seconds after he drew the knife, which can be described as cutting the sky and the earth, if you want to match a monk with Mao Mei and Anna's hormones, the 6 people on the opposite side will all be hacked to death.

So there will still be a corresponding balance.

…………

For several days, Yang Chen was working on the GDD design of "Overwatch", and when the GDD plan came to an end, Yang Chen called everyone in the team to the conference room for a meeting to discuss.

It is different from taking out a design document for a project in an ordinary game manufacturer, and then going through a series of approvals to get part of the initial funding, making part of the game, and then getting follow-up funding after internal secondary review.

Yang Chen's project in Nebula Games can be said to be completed as long as he wants to do it, so it is not the same as other game manufacturers.

Although the project has not yet been established, the relevant preparations can already be started.

For example, the creation of the characters in the game, the shaping of the background world view and the plot, and the design of the map.

"The cartoon style is biased towards the Asian style, and women mainly use the proportion of seven heads (eight heads)." Chen Shu looked at the design requirements for art in GDD, and showed some surprised expressions.

Cartoon style? At present, the cartoonish style of Nebula games seems to be only the two games "The Legend of Zelda: Breath of the Wild" and "Super Mario: Odyssey" that are being developed on the Switch, right? It's not right, the just-launched "League of Legends" is also a cartoonish style.

But should an FPS be dominated by a cartoonish style?

And what do the character settings of cyborg ninjas, western cowboys, astronauts, hairy girls, dwarf repairmen, and British knights mean?

Looking at the GDD document handed over to her by Yang Chen, Chen Shu felt a little confused.

Naturally, she has also done FPS games, including the art of the previous "Call of Duty: Modern Warfare" is the director of the project.

But the character design requirements of this "Overwatch" really made her feel a little strange.

Compared with Chen Shu's strangeness about the character design, Wang Ye's content development team was surprised by the gameplay content of the game.

"Mr. Yang? This "Overwatch" ......" Wang Ye looked at Yang Chen with a little surprise.

As if seeing what Wang Ye wanted to say, Yang Chen smiled and nodded: "It was inspired by Phoenix Games' Ragnarok." ”

The inspiration from the game "Ragnarok" made Yang Chen think of the game "Overwatch", but he did not refer to the game "Ragnarok".

However, Wang Ye, who obviously didn't know Yang Chen's dream memory, didn't understand it this way, thinking of the "Dragon and Phoenix Heroes" that was in full swing promoted by NetDragon and Phoenix Games, and then looked at a half-dead "Ragnarok" and "Overwatch" that is very much in the shadow of "Ragnarok" at the moment.

In an instant, Wang Ye and their minds made up Yang Chen's thoughts.

Mr. Yang, who seems to be smiling, this is to play a positive rhythm with the other party!

We have a "League of Legends" that seems to have a hot trend, and then you have a "Dragon and Phoenix Heroes" to compete with us for the market.

But now that your Ragnarok is half-dead, we have to make a similar game "Overwatch", and then we have to make this game a success.

This is no longer a slap in the face, but a kick with a foot!

"But Mr. Yang, it seems that players are not too interested in this type of game." Wang Ye said a little worriedly.

This can be seen from the player ratings of the game "Ragnarok", although there are some positive reviews, but more of them are bad reviews from players.

And it doesn't seem to be a problem with the hard quality of the game, but a problem with the main gameplay design, which causes players to not buy it.

Judging from the GDD of Overwatch, although some of them have been revised, it still feels like it belongs to the same type of game, right?

"No, two completely different types." Regarding Wang Ye's strangeness, Yang Chen shook his head and said.

In Yang Chen's view, "Ragnarok" is essentially a pure MOBA game, just covered with a layer of FPS and ACT elements.

Overwatch, on the other hand, is not a pure MOBA game, but more of an FPS element.

Aside from Sledgehammer, a hero who has no long-range attack means, the traditional FPS attack methods of McCree, Black Lily, Soldier 76, Split Sky, and the rest such as Death, Genji, and Hanzo also require the player to aim to kill people.

Yang Chen didn't think about having to please two groups of players, first of all, the positioning of "Overwatch" is an FPS, which is very crucial.

If a game doesn't understand what its core gameplay is, it's undoubtedly doomed to failure.

For example, "Ragnarok", which is an FPS game in itself, has to be modified into a MOBA game by waste use, and it is reasonable to fail.