Chapter 69: It shouldn't be
After sitting on the ground for a long time, Chen Xu remembered that he was still broadcasting live and returned to his chair.
"Damn, scare me! Okay, I'll admit that I was scared to play this game, but I wasn't going to be so easily scared next, and the same routine would never have scared me twice. Chen Xu made an excuse for his embarrassing performance just now, although it was useless.
Continue to follow the plot, and finally arrive at the security room, but the power is turned off by the previous priest, and the fat man who chased him outside the security room also appears.
According to the prompts of the system to enter the cabinet and avoid the chase of the fat man who threw him downstairs at the beginning, Chen Xu had to face a fact.
He had to go to the basement and turn on the generator again without electricity.
Cautiously dodging for fear that the fat man would suddenly appear, he uses the night vision function of the camera to reach the basement, but finds that he has to go to four different places and turn on all the mechanisms to turn on the generator.
"I only have a few batteries, there won't be monsters chasing me in this basement." Chen Xu looked at the dark basement, thinking of the wheelchair man who had scared him a lot before, and suddenly Chen Xu felt a little trembling.
If it's a bloody scene, or a scary monster, that's fine.
But this pitch-black environment, as well as the unknown plot of the game behind it, is the most disturbing and frightening.
He didn't notice that the pace of the game had begun to tighten up, and he was still able to brag about the barrage while playing.
But after entering the security room and being chased by the fat man, the weird and tense music, as well as the atmosphere and tasks of the surrounding scenes, made him more and more involved in the game.
"Don't! Don't chase me! Don't chase me! ”
"No battery! No battery! ”
"Why haven't you left yet!"
"Where the hell is this part of the road?"
While playing, Chen Xu felt that his breathing was a little short, his whole face became red, and even his voice was a little hoarse.
Finally, at the time when he arrived at the doctor, after facing the neurotic doctor, he picked up a pair of big scissors and cut off the protagonist's fingers, Chen Xu directly chose ALT+F4.
"Don't play, don't play, whoever loves to play will play; If I continue to play, I'll be gone, no more playing, no more playing! Looking at the camera next to him coughing several times in a row, Chen Xu hurriedly shook his hand and said that he couldn't handle the game anymore.
opened the happy BGM of fighting the landlord in the Tenghua game platform, and Chen Xu eased up after a few minutes.
This game you say he's scary?
In fact, the scary places, such as what the wheel man suddenly pounces on you, what you hide in the cabinet and suddenly get caught by the enemy, or open the door and there is a scary scene, these things are all routines that horror games and horror movies have messed up.
But the most important thing is that the sound effects of the whole game, as well as the atmosphere created, are so good that it can almost be said that there are no urine spots.
The most uncomfortable picture is tied to the camera as a must-have feature, and if you want to avoid the unknown darkness, you need to have a battery.
The batteries are scattered all over the horror scene, which means that players must actively explore those unknown areas if they want to find the batteries, otherwise they will have to face the darkness.
The second is the use of sound effects and environments, dark but not completely dark scenes, dynamic scene sounds, including the protagonist's gasps, heartbeats, and monster footsteps, all of which make players have a sense of self-doubt and fear.
Sometimes it doesn't have to be a monstrous monster to make the player afraid, and the horror that doesn't show up is the real horror.
In Yang Chen's design of "Escape" here, he also used a lot of similar games, such as when you are chased by monsters on the sound effect, you don't have a chance to turn your head at all, but there will be hurried footsteps behind you.
There are also some mandatory fear settings, such as in Escape, where you will hide in a cabinet in the face of enemy pursuits.
But when you hide in the cupboard, you turn around and suddenly find that there is a mentally ill person next to you looking at you with a grin.
The thrill of this fear is definitely not something that can be experienced by words.
With the release of "Escape", many players have begun to discuss it on the Internet.
'No, no, I can't hold it anymore, this game is so scary!' I feel like all the scares I received this year are not as much as I have been after playing Escape for an hour. ’
‘???? Worship the big guy upstairs, you actually lasted half an hour? ’
'I'm sorry I was going to develop the motor and I was defeated, it was so scary that the corpse that opened the door, and the big fat man, and the man in the wheelchair were about to scare me out of my heart attack. ’
Actually, these are all fine, the most terrifying thing is the dark environment, there is no way to find the way, the basement development motor is fine, but the sewer behind is simply ruthless, and I don't know where to go in the dark. ’
'It's nothing, it's torture to look for a fuse in the women's ward, and the doctor is so perverted that he cut off both of my fingers and scared me to pee! ’
'The guys upstairs, are they all so strong?' But why is your game only 10 minutes long? ’
"Don't talk nonsense, we're not cloud players who haven't bought the game, we bought the game, but the mental hospital didn't dare to go in, watch the video to clear the customs. ’
"That's it, don't talk nonsense, you report you again, look at our account inventory, we all bought the game." ’
'+1, we all bought the game, as for the time issue, I bought the game, why did you let me spend time playing? ’
With the launch of "Escape", the topic of the game was fueled by the Galaxy Network, and it quickly became popular in the entire game circle.
After all, "Escape" as a horror game, whether it is in terms of video or live broadcast, is too topical.
On major video websites, the live situation of "Escape" and video highlights are at the top of the list.
On the live broadcast platform, "Escape" soon became the top few games in terms of traffic, although it was only a temporary popularity, but it can also get a glimpse of how popular "Escape" was at least during this time.
Such an evil sect?
Can you succeed in making horror games?
Looking at the news on the Internet about the popularity of "Escape", as well as the keyword "Escape" that seized the hot search of the official blog, many people in the industry are confused.
It shouldn't be!
But soon, with the release of third-party sales statistics, many people were shocked again.
What's going on?
It's completely different from what I thought!