Chapter 933: Propaganda Strategy

With UEgame involved, Assassin's Creed: Odyssey was developed much faster than expected.

Especially when it comes to the details of the game.

What's the most important thing about making it a vibrant open world?

Apparently the attention to detail in the game.

In a game set in ancient Greece, the architectural features, humanities, historical background, and related customs of the time all need to be well presented in the game.

Players may not know it, but they need to do it.

On the other hand, "Assassin's Creed: Odyssey" can be said to have undergone a drastic content reform compared to the previous "Assassin's Creed" series.

Including the national battle system in the game, as well as the naval battle system, these are all new additions.

However, it didn't make the team feel tricky, first of all, the national war system in the game, through the attack on a force, you can start the function of conquest after reaching a certain level, the scale of this kind of battlefield, and how to present it can be said to be very experienced for Nebula Games.

After all, "Battlefield" and "Mount and Blade" are games that show the shocking visual impact of war, and Nebula Games has done it no less.

As for the naval battle, it is indeed a troublesome difficulty for Nebula Games, after all, Nebula Games has really never done it, and there is a game like naval battle.

But although Nebula Games doesn't, UEgame has done it!

In this genre, UEgame can't be said to be top-notch, but its technical reserves are also top-notch.

In Assassin's Creed: Odyssey, which was changed to an open world and added a level system, the shaping of side quests was not too difficult for the entire game team.

Because the detailed script of the main line of the game has already been completed, the entire content team needs to be responsible for how to connect some of the branches in the game to bring players a novel feeling.

For example, in formulaic open-world games, what is the most criticized by players?

Isn't it fun?

Obviously not, if the game is not fun, how can there be a formulaic open world, and make this a replicable model.

As for the repetition in the player's mouth, it is also just a feeling caused by the perfunctory task.

If you think about it, most of the missions in the game are actually the same, such as "Red Dead Redemption" and "The Witcher: Wild Hunt", which are excellent scripted open worlds, and their side main quests are nothing more than where to go, what clues to find, and who to kill.

But unlike formulaic games, the side quests of these games tell players a story that can make players feel fresh, and the means to complete the tasks are just means, while the content of formulaic games has become a skinning mode.

For example, to kill someone is simply to kill someone; Finding something is just a simple need to get something back.

It's not like many side quests in The Witcher: Wild Hunt, which seem like a simple mission, but you can find a twist and turn in the story.

In the dream memory, in fact, Assassin's Creed: Odyssey can already see the changes that Ubisoft has made in the formulaic genre.

For example, the dialogue option added to the game is to let players better understand the story behind the mission and increase the player's desire to explore the unknown.

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After a simple promotional video for Assassin's Creed: Odyssey was released in the early days, Yang Chen and the official blog of Nebula Games did not make much movement.

In addition to already knowing that the name of this game is "Assassin's Creed: Odyssey", and knowing that the game will be set in ancient Greece, these are already official stone hammers.

Other information disseminated on the Internet is basically the content that players have researched and guessed on their own, and there is no real positive news at all.

Regarding the curiosity and expectation of online players, Yang Chen and his team have not released new content.

The later publicity included letting players know how innovative this game was.

Including the level system in the game, and the protagonist has changed from an assassin to a mercenary, these contents will be clearly told to players in the later promotions, and there is no such thing as making players mistakenly think that the new work is still an assassin like Altaïr and Ezio.

But the same content can't be told to players too early in advance, otherwise it will have a great impact on the game's early reputation.

When the game is almost developed, start to publicize, and when the players' doubts about the game have not yet risen, the game will be officially oriented to all players, relying on its own quality to erase the players' doubts.

Otherwise, by announcing these contents in advance, Yang Chen has no doubt that by the time the game is launched, the evaluation of "Assassin's Creed: Odyssey" among the player base will fall to the bottom.

Although Yang Chen also believes that when Assassin's Creed: Odyssey is actually launched, it will still be able to change players' perception of this game and reverse its reputation.

But to minimize this impact, why take any risk?

However, while Yang Chen and Nebula Games were silently working on the content production and development of "Assassin's Creed: Odyssey", on the other hand, the "Roman Empire" adapted by NetDragon Three started various promotions, and even included a short video of the actual content of the machine.

Obviously, because of the news of "Assassin's Creed: Odyssey", NetDragon's three sides are also a little unable to sit still.

However, this actual machine content,It's more of a demonstration,Although it's an IP adaptation to the game,And it's also NetDragon's three major cooperative development,But it's obviously unrealistic to make a mold in such a short time。

But it's more than enough for player-facing promotional content.

In the video, the player is shown a classic war scene from the original film, in which the player takes on the role of the protagonist in the famous First Punic War.

Compared with the movie, the game is used as a carrier, coupled with special lens effects, which completely shows the feeling of a huge battlefield in front of the player.

In addition to this war scene, the video also shows players some well-known buildings from the Roman period at that time.

As soon as this promotional video came out, it instantly caused a lot of repercussions, because the content in this video gave players a good feeling!

Compared with the big scenes in the movie, it is completely restored through the display in the video, and it seems to be more shocking, in addition to the game's graphics are also very detailed, which makes many players who are looking forward to "Roman Empire", as well as fans of the original book, are unexpected surprises.