Chapter 608: Unicorn

Just like Quincy, there are many players who have entered "The Witcher: Wild Hunt", and there are still a little surprises when they play this beginner teaching level.

It's not that it's not good enough, but it's obviously better in the previous "The Legend of Zelda: Breath of the Wild", why does "The Witcher: Wild Hunt" still use this traditional beginner teaching level?

In fact, the original teaching level of "The Witcher: Wild Hunt" is still used, which Yang Chen seems to be very necessary.

Although they are both open worlds, "The Witcher: Wild Hunt" and "The Legend of Zelda: Breath of the Wild" can be said to be two extreme games, not about the genre, but from the style in the bones.

The Legend of Zelda: Breath of the Wild combines instruction with normal gameplay because of the large number of system elements that are designed to be fun for the player.

For example, the power of magnetic energy, time stagnation, and the power of freezing in "The Legend of Zelda: Breath of the Wild" are all part of the fun that players experience, and it can be said that these features themselves are for players to play.

When time stands still, he frantically chops down trees, and then manipulates Link to stand on the trees and play with a wave of artificial rocket launchers; Use the power of magnetic energy to turn the iron block into your own attack or defense, and push the monster directly off the cliff.

But "The Witcher: Wild Hunt" is different, including the blacksmithing, alchemy and other systems in the game, which are actually traditional Western-style RPG systems, and as for rolling, blocking, and dodging, these are actually traditional ACT combat system settings.

Including the Seal, to use more easy-to-understand terms for players, it is almost a variety of magic skills.

Secondly, "The Witcher: Wild Hunt" does not rely on how fun the battle is, but on immersing yourself in the story of the game and entering the world of the witcher.

Compared with The Legend of Zelda: Breath of the Wild, in fact, the combat system and gameplay in The Witcher: Wild Hunt have not changed much compared to traditional ARPGs.

Therefore, Yang Chen chose to teach the players the basic operations in the game directly in the teaching level, instead of showing the plot in the later plot and teaching the players the basic operations in the game.

The advantage of this is that it allows players to better immerse themselves and engage in the story.

As an ordinary player, Quincy obviously doesn't know the trade-offs brought by an ordinary teaching level, of course, as a player, he doesn't need to care about this, but from the perspective of the gameplay experience, in this part of the content, he doesn't feel that "The Witcher: Wild Hunt" is fun for the time being.

It feels a little different from the previous "The Legend of Zelda: Breath of the Wild".

"However, the combat system is not bad, and compared to the tumbling and bounce in Dark Souls, The Witcher: Wild Hunt is really friendly."

Familiarizing herself with the use of skills, Quincy couldn't help but let out a sigh of emotion.

With the same skills of rolling, blocking, and rebounding, in "The Witcher: Wild Hunt", the recovery speed after rolling is faster, and the determination of rebound is a little simpler than in "Dark Souls".

Of course, Quincy also subconsciously ignored that he was playing the easiest game difficulty.

At the end of the teaching level, compared to the somewhat boring teaching level, Quincy still wants to enter the official game as soon as possible, and he already has some understanding of the operation of the game.

option to end the trial, while Ciri, who is fighting the dummy in the game, knocks the dummy's helmet into the air with a sword.

And at this time, the BGM in the game suddenly changed tone, and Geralt shouted to go over the wall to find the helmet of Ciri, and set his eyes on the dummy that Ciri had just used for training.

I don't know when, the sky was suddenly covered with black clouds, and white snow fell from the sky, tearing open the head of a human in the burlap dummy.

Bang!

Without waiting for Geralt to be shocked, a ghost warship appears above the city walls, and the wild hunt from the previous trailer appears in front of Geralt.

'I've been waiting for this moment for a long time, and you, white wolf. ’

Everyone was shrouded in ice, and the Huntsman swung his sword and slashed at Ciri.

A sudden plot made Quincy in front of the computer nervous.

"This Wild Hunt feels a bit like the Lich King from Warcraft! It's definitely a super awesome boss! Thinking back to some of what she had learned in the trailer, Quincy quickly came to a conclusion.

With the roar of Geralt the white wolf, the screen goes dark.

After a few moments, the scene cuts to a wilderness camp in the middle of the night, where Geralt suddenly wakes up while sleeping on the ground, and the corresponding place name appears next to him.

It was just a dream.

Sensing Geralt's movements, Viselmir, who was accompanying him, asked Geralt, and as in the previous conversation with Yennefer, two different branches of dialogue were also displayed in front of Quincy.

"Is it true that every conversation has a different choice?" Quincy watched the dialogue in the game carefully.

Then he chose one at random, and Geralt, sitting on the stone, told Viselmir about his nightmare.

Later, at the request of Viselmir, he handed over the letter of Yenaphana with gooseberry and lilac to Viselmir, wanting to find clues from the letter, and suddenly noticed some strange places in the letter, which made Vismir frown.

'What does the note say?' Unicorns, I still have them? ’

Quincy, on the other hand, in front of the computer, widened her eyes as she looked at the dialogue options she could choose.

[That's our privacy; The unicorn model, which we used as a bed at one point; 】

Unicorn model, when bed?

Although there is no picture, Quincy's mind still has the influence of Yennefer's posture and Geralt's previous appearance, and his mind fills up the idea of how to do that kind of thing on a unicorn.

Like Viselmir in the game, Quincy exclaimed, 'I really know how to play'.

Listening slowly to the plot of the dialogue, although there was not much to talk about, it also let Quincy know some of the plot in the game.

As the dialogue ends, some ghouls suddenly appear, and Quincy doesn't make a fuss or anything, he knows that this should be the kind of novice monsters, so that players can master the game's combat skills, just like the battle in Helgen Fortress in "The Elder Scrolls: Skyrim".

It's not very difficult to solve, with the guidance of the previous novice teaching, Quincy easily added a Quinn Dharma Seal to himself that can resist damage, and then killed a few miscellaneous ghouls in three strokes and five divided by two.

"With damage values, attack defense and HP, and level requirements, it's really a traditional RPG!" After solving the ghoul, groping around with the content of the game, looking at the attribute panel, Quincy basically figured out the system settings of "The Witcher: Wild Hunt".