Chapter 745: Do you want to leave after offending Mr. Yang?
Regarding the elements of battle in God of War, the ordinary level small battle follows the example used as a reference in God of War in the fourth part.
At the same time, there are also some improvements in boss battles, such as "God of War" from the first to the third part, it is often found that most of the bosses belong to that kind of turn-based system.
The BOSS's attack method is also very simple, basically seizing an opportunity to fight a set, and then the BOSS attacks, defends and dodges.
It sounds like any other game, after all, the boss fights in Dark Souls and Bloodborne are like that to some extent.
But the key point is that most of the bosses in "God of War" are huge and belong to the stake-type type.
For example, the Hydra in the original version of God of War, players only need to deal one-third of the damage, and then use QTE to kill it directly.
Moreover, many QTEs are quite difficult, not only requiring a high level of hand speed from the player, but also requiring a high level of response from the player.
In this part, making the boss war more changeable, and using QTE as a finishing skill, these are some of the main changes Yang Chen made to the first three parts of "God of War".
Of course, considering the length of the game's content, some excessive battles can be removed while retaining the plot.
For example, ordinary miscellaneous warfare, if it is a simple game as the content, then the miscellaneous warfare interspersed in the middle is still quite necessary.
But more Yang Chen still plans to show the first half of Kratos's life in "God of War" to the end of the Greek mythology and Olympus.
And in this case, a large number of miscellaneous soldiers will not give players to experience Kratos's domineering demeanor, but will be a kind of cumbersome.
It's like drinking milk, the first sip is full of milk, but when you finish drinking one cup of milk, when you go to drink the second and third cups, even if you don't get tired of it, you will panic.
At the same time, in terms of the content of the game itself, considering the length and length, Yang Chen plans to launch it to players little by little in the form of DLC.
…………
For a week, in addition to the news that some well-known second- and third-tier manufacturers have launched new games, the most concerned thing in the game circle is the news of the three major alliances between Apex Games and NetDragon.
At the same time, after the "Godfall" reboot project was confirmed, new content was revealed from the official account of Apex Games almost every day.
Even if you don't see it through the screen, you can feel the sense of confidence that comes to your face.
There are more original landscape designs in the game, including the release of the original paintings of the boss, accompanied by a wonderful combat demonstration.
All of them made players full of expectations, and Apex was also very high-profile in terms of games, emphasizing to players how awesome "Godfall" is.
As for the previous pretending to be dead? Is there such a thing?
Within Nebula Games, Yang Chen has completed the design concept draft of "God of War", including the main plot line, Yang Chen is also responsible for himself, and the screenwriter team mainly supplements the details and writes the copywriting.
And the content of the game itself is not complicated, despite the QTE system, but in essence, "God of War" is still a linear ACT game, compared to the open world, "God of War" as long as it has a complete direction, filled on a main line, compared to "Red Dead Redemption" and "The Legend of Zelda: Breath of the Wild" development is much less difficult.
The key is how to determine this main line, which is the most difficult point in a game of this type of "God of War", but this most difficult point is the easiest and easiest for Yang Chen.
It retains the visual impact and cinematic immersion brought by QTE, but also attenuates the difficulty of QTE, enriches the player's independent combat gameplay in the game, and grafts the difficulty belonging to QTE to this part.
After completing the concept draft, Yang Chen once again called out the team members who had participated in the meeting before to the conference room for a new project meeting.
It's just that after waiting in the conference room, Wang Ye looked at the design draft catalog on the projection screen and was stunned, and he was not the only one who was stunned.
"Greek mythology? Another Greek myth? Chen Shu's eyes widened, and she subconsciously glanced at the draft document she was holding in her hand.
It is full of detailed accounts of Norse mythology, as well as a few hand-drawn first drafts.
At the end of the conference a week ago, she had gone through everything she had done about Norse mythology, from classic literature to screen characters, game characters, comics, and anime.
If you want to say that you know it in your heart, it is definitely blowing, but it also has a general outline and idea.
All that's left is to make a new art design based on the theme of the game and whether the characters in the story have changed.
But now, suddenly, she was told that it wasn't just Norse mythology, that there was another Greek myth to it?
Not only Chen Shu, but also Wang Ye and others next to him were also confused.
This Norse mythology and Greek mythology are not the same thing, right?
But then Wang Ye and the others instantly realized something!
This is to kill people!
Epache's side is Ragnarok in Norse mythology, and then Mr. Yang told them to do Norse mythology before, and now he suddenly feels that just a Norse myth may be a bit insufficient, in this case, then add another Greek mythology.
Why is that?
Isn't it clear that you want to tell Apex Games how to do the game of the mythical system?
You see one of your Norse myths done like this, we can not only do Norse mythology, we also have to do Greek mythology.
And the most important thing is to follow the introduction of the first draft of Mr. Yang's design.
The protagonist is a Spartan of Greek origin, the Greek god of war, and ultimately destroys Greek mythology.
And after destroying Greek mythology, Kratos came to Northern Europe.
What to do in the Nordics? It's Norse mythology's turn to be destroyed!
And Who is the game of Norse mythology?
"Godfall"!
Doesn't it mean that "God of War" will destroy "Godfall"?
At this moment, Wang Ye thought of a lot, and the whole person was shocked.
What is this not murder?
Offended Mr. Yang and still want to leave? What about dreaming?
I don't know what everyone is slandering at all, Yang Chen is still explaining some of the main contents of "God of War" to everyone.
It's not an open world like Red Dead Redemption, so a lot of art materials in God of War can be saved, and the development progress is much faster.
And it's not a big problem in the production of the game's difficulty, especially the content of the sense of impact, which is not a novice to Nebula games.
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