Chapter 746: It Turns Out You're the Biggest 'Inner Ghost'!
In the conference room, everyone listened to Yang Chen explain some of the mechanisms in God of War.
"QTE mechanism?"
Hearing Yang Chen's words, everyone felt a little surprised.
After all, QTE is not an innovative game mechanic, and with the advancement of technology, there are actually very few games that use this mechanic.
Most of the games that make use of the QTE mechanic are some cinematic interactive games, and purely ACT type games are rarely available anymore.
In the face of everyone's surprise, Yang Chen was not too surprised, he had thought about this when he decided that he had retained some of the QTE mechanisms in God of War.
QTE is indeed a game mechanic that has fallen behind with modern technology, and the biggest limitation is that the QTE mechanism has no freedom at all.
Even the "God of War" in the dream memory at that time in order to cope with the limitations of technology, such as the mechanism of using QTE for the scene to switch to the player, by continuously hitting the buttons to achieve the excessive length of pushing the door and pushing the stone.
And that's not a lot of fun for players.
Because it's not the fun of the game, it's just a cutscene, and the point is that if your hand speed is slow, then I'm sorry you have to do it again.
The vast majority of God of War players have experienced the feeling that Kratos can kill Olympus, but because his hand speed is slow, he can't lift a door or a tree for half a day.
"The cinematic immersion experience and the visual shock brought by the picture effect will be the main point." Yang Chen looked at the people in the team and said.
The projector shows the game screen of Dark Souls, but it is simply an example of using the character modeling to make a comparison between the team and the rest of the team.
"Kratos is very small compared to gods and monsters, and in the face of these behemoths, we need to give players a very strong sense of visual impact."
Yang Chen gave a brief explanation, huge monsters and ordinary game characters.
It's a very common combination, but it's all about making the player feel that kind of shock.
Real-time calculation or CG playback, this is one of the most common effects.
For example, the player has been giving the boss a pedicure and a manicure, waiting for the HP to drop to a certain stage, and then cooperating with the previous CG animation to change the arena for the player, and then continue to manicure the feet and hands.
It's fair to say that this is inevitable in any game that involves large-volume boss fights, as it's hard to have a better solution.
So how to make players feel shocked, the real-time calculation that is triggered after the health bar enters a certain stage is too long, or CG is obviously the best example.
And, of course, the combination with QTE, the best of which is God of War.
Phased execution, final execution, this is the QTE model referenced in "God of War".
In the middle, the attack on the boss is staged to start with a QTE, and after completing the QTE, the boss will be dealt a lot of damage, and if it is not completed, the player will be damaged.
As the name suggests, the finale is to kill the boss directly after a set of QTE is over.
Again, these modes are designed to bring players a sense of engagement and immersion.
After all, if you want to show the most powerful visual shocking effect, through real-time calculation of cutscenes, or CG is definitely the best way.
Relying on the player's pedicure attack alone, it is still very lacking to show that kind of shock.
If you want to test the player's operation, you need to design a complete set of corresponding actions, and more importantly, that is, players may not be able to operate such a complex design.
To take the simplest example, in an FPS game, when shooting a gun, the player has to use all the keys on the keyboard to control the character in the game, down to the point where the eyes are closed.
Sounds cool, but do you really want players to actually do it? The manufacturer's head has blown you up! It's so troublesome, are they playing games, or are they here to take the graduate school entrance examination?
The perspective of the game, including the game, was quickly determined, using the over-the-shoulder perspective of God of War, but in some certain boss battle cutscenes, the over-the-shoulder perspective will be changed to a first-person perspective.
If the graphics of the game itself are not detailed enough, it is the best choice, but if the graphics are shocking enough, this god-like top-down perspective will not be able to show the best aspects of the game.
At the same time, in some specific boss battles, in order to allow players to better experience the brutality of Kuiye, after defeating the boss, players can also use the first perspective of the boss to experience how the boss was blasted by Kuiye.
…………
Unlike GTA, which is still selling well, and even has no strong titles, and occasionally makes it into the top 10, it is still unknown which players have not bought it.
Now that the topic of "Bloodborne" has almost cooled down, in addition to the souls players who love this genre, they are still tirelessly discussing various contents in the game, and digging out more things according to various clues.
Most ordinary players, after clearing an ending, or being abused for a while, have already put down this game.
However, after Apex Games' "Godfall" announced the restart of the project, it can be said that it has a full sense of existence.
And for most players, they are also quite concerned about the performance of "Godfall", and judging from the results shown so far, they really listen to what they are looking forward to.
"As far as Godfall is concerned, it feels really good! ’
I feel the same way, and the effect of the picture in the video and the sense of blow are quite shocking. ’
To be honest, even if "Godfall" is a little worse than "Bloodborne", I guess I will still like "Godfall" a little more, after all, I really can't appreciate that Cthulhu Mythos. ’
But I don't know how Nebula Games will deal with it! ’
What else can I do? I just finished "Bloodborne", and even if I develop a new game, I guess it will draw a big pie for us. ’
", look at this website, there is a great god who has dug up a new information from the Nebula game platform, and it seems that there is a new project under development! ’
'What's the situation?' New project? ’
'Damn, really! ’
Many players on the Internet were discussing some things about Godfall, but after a self-proclaimed 'hacker' god in the Nebula Game Forum broke out the relevant information, players instantly became excited.
Through the steps described by the other party, after opening the Nebula Game Console and entering the code, the player was surprised to see that there was a new game "God of War" in the store list of Nebula Games, but in addition to the name of the game, including the game icon and related introductions, all of them were just gray.
Seeing that the original hot search of "Godfall" was banned from the entry of 'Nebula Game New Project', Yang Chen stretched out in the Nebula Game Office.
And Wang Ye, who was holding the relevant documents next to him and preparing to report to Yang Chen about the development of "God of War", looked at the forum account ID on Yang Chen's computer screen that had not yet exited, and his heart was full of mixed feelings.
He seems to have discovered some terrible secret.
In the past, with the launch of each game of Nebula Games, there would always be some unknown uncles, hackers, gods, suppliers, and platforms that broke all kinds of news in advance.
At the beginning, he thought that there was a problem in the team, after all, the news that broke out was not only the name of the game project, but also sometimes the type of gameplay of the game, and this was only known by the team in charge of the main development, and if there was really something wrong with him as the direct person in charge, it was at least a crime of poor management, but what surprised him was that Yang Chen never asked him about these things.
Before, he thought that he had deep trust in Mr. Yang, so he never talked to him, but now he finally knew.
It turns out that Mr. Yang, you are the biggest 'inner ghost'!