Chapter 461: Clever Pushing
A day later, Yang Chen's official blog was updated with an updated promotional video for the game.
In this promotional video for the game, the 'Guda Teacher', who has become a novice dissuasion by the players, is perfectly tortured.
Bounce counter executions, backstabs, and two-knife rolls, while the strong enemies in the early stage of the player, such as the Crystallized Lizard, Brother Knife, Mimic and Lothric Knights, are all tortured and killed.
All the monsters and bosses are all selected monsters in the early stage of the game, and they are also the monsters encountered by most players in the game progress.
For this video sent by Yang Chen, some players who entered the pit "Wolf: Shadow Passes Twice" and "Dark Souls" who just entered the pit were enthusiastic.
Can you still be so awesome!?
It means that as long as they are proficient, they will be able to be so strong in the future?
All of a sudden, many players who were still suffering suddenly felt that they saw the light of day.
And some veteran players, who pre-ordered "Wolf: Shadow Passes Twice", and then embarked on the road of suffering, looked at this gorgeous video, and suddenly had a sense of déjà vu.
Looking at this video, I suddenly feel a little familiar, when I said "Wolf: Shadow Passed Twice", didn't Yang always do the same? ’
'Pull it down!' If I hadn't been suffering at the walls of Lothric, I would have believed it! ’
'Mr. Yang's conspiracy, you are here? ’
Looking at this familiar video, many players of "Wolf: Shadow Dies" instantly recalled the fear of being dominated.
I was full of joy and thought it was a lawn mowing game, and then I was taught to be a human being.
The boss teaches to be a man, the elite monster teaches to be a man, and even the mobs can teach them to be a man.
Of course, this is just the ridicule of the players, in fact, Yang Chen sent out this promotional video, and he didn't think about how many new players he would attract with this video.
After all, the fame of "Dark Souls" is too great, and the black and white game pictures in the live broadcast rooms of major games are simply ironclad evidence.
However, for some players who are new to Dark Souls, this video opens another door for them.
After they tried to get started with the game, Guda's three knives were taken away, Brother Knife's three consecutive slashes, and after entering the high wall of Lothric, he was chopped by the knight and chopped vegetables, so it can be said that they are conservative and bullied in the game.
But after this video came out, they suddenly realized that "Dark Souls" could still torture monsters like this!
The most important thing is that it is Mr. Yang who played this video, thinking of the original video of Genichiro dying dozens of times, countless players have become serious.
Even a rookie like Mr. Yang can become so weak, it doesn't make sense that they can't!
All the players who watched the video felt like they had a bowl of thick chicken soup!
………………
While the players were fighting in the game of "Dark Souls", Yang Chen was playing the material for the second video.
A real him.
"We can't lie to the players, I'm not that good, so I'm going to show them the real me."
Towards Wang Yaliang, who was looking at him with strange eyes, he explained that Yang Chen controlled the characters in the game to play with Gu Da, and the sword in his hand stabbed Gu Da's backyard one by one.
On the narrow road, in the face of the knife brother who rushed over, he controlled the character to kick the knife brother off the cliff with one kick.
The high wall of Lothric faced the Rothric knight and rolled away in two rows, the human pus on the roof was directly burned to death, the Bordeaux of the cold valley went directly under its crotch to attack its pubic testicles, and the undead settlement faced the terrible ice knight and led it to the elevator, and then held the shield and hit it directly.
"Can all the monsters in the back use this trick to pass?"
Watching Yang Chen use various tricks to hit the map of the immortal settlement very easily, Wang Yaliang, who had been watching from the side, was shocked.
She didn't participate in the game map and monster design, but she also experienced "Dark Souls" at first, and then she was directly shut up.
And then these monsters can live so easily?
Looking at Wang Yaliang next to him with a surprised look, a smile appeared on Yang Chen's face.
Have you ever used this trick?
It's weird!
Didn't you see that he didn't fight the Mimic and the Lothric Knight?
Because I'm not sure!
"Half against half, there are still quite a few monsters that can be killed by special means." Yang Chen said half-truthfully.
In fact, there are still many ways to deal with the elite monsters and monsters in "Dark Souls", but if you really blindly take tricks, what awaits you is definitely more miserable.
Because there is no foundation in the front, when facing the more perverted monsters in the back, the suffering can be said to be more.
As for the rebound?
It's important, but if you want to clear the level, it doesn't matter if you can't learn to bounce back, as long as you can understand the enemy's attack and make good use of the roll.
Can I beat Dark Souls without bounce?
Absolutely!
It can be said that the game is very reasonable for the difficulty of the combat in Dark Souls.
It's just that if you can bounce back, the time to kill the boss and the time to push the map will be faster, but rolling is definitely a skill that must be learned, because this skill is expected to dodge the attacks of monsters and bosses.
Just like "Wolf: Shadow Dies", "Dark Souls" is the same, it is all about allowing players to pass each death, and then become familiar with the enemy's routines and gradually become stronger.
To put it bluntly, it's almost the same as the backboard of a platforming game.
When players look at the boss's raised hand, they will know what skills he will use next, so they will naturally be able to deal with it easily, and then clear the level.
Combined with the excellent blows in the game, and at the end of the game, when you kill the enemy, you simultaneously shout 'Death to Lao Tzu!' The great sense of accomplishment that comes with that is the main factor in this type of game.
However, the key is that players want not only to clear the level, but also to be handsome!
The handsome bullet counter-executes the boss, and presses the boss to end the battle; Roll all over the ground, take advantage of the boss's failure to attack, touch two knives, and then slowly grind the boss to death;
Which of these two styles do you choose?
Especially in "Dark Souls", compared to the rebound in "Wolf: Shadow Twice", in "Dark Souls" according to different weapons and enemies.
The animation when the player uses the bullet to kill an enemy is also different.
For example, when the player uses the bayonet sword, the player will successfully bounce back, and will raise the bayonet high and plunge into the enemy's chest; If the player is using a greatsword, they will hold the sword in both hands and slash directly at the monster.
The exhilarating feeling of the blade inserting into the enemy's body, as well as the bleeding effect, is sure to make action-related gamers want to stop.
It does not force players to know how to bounce back in order to clear the level, but uses a special sense of refreshment to attract players to learn bounce.
That's where Dark Souls comes in.