Chapter 265: It's Timely Rain
Whether it's PVE or PVP content, when everyone can't play, more attention will be paid to the fun of the game itself.
But when you understand the routine, you will focus more on winning or losing, or on efficiency resources.
For example, a PVE dungeon game, when everyone didn't understand it at first, they often happily explored everything in it, and at the same time, they could choose any class, and they all had a lot of fun.
But when everyone understands the routine, players will pay more attention to the efficiency, so as to derive the sewer class, or play the game copy as if going to the battlefield, each position has a strict allocation.
From the fun of the game itself to the embodiment of all aspects such as values.
The same is true for games with the same PVP mode, such as some PVP confrontations between heroes and specific classes, and when you can't play at first, you can play the same various classes, and all kinds of heroes and weapons can be used.
But after understanding the relevant routines, each version will have some weak professions, and at this time, someone chooses those professions, and may start infighting within the team before they can fight, blaming that person for why they chose this weak profession.
And the relationship between victory and defeat has also become the main theme of the game's fun.
While not necessarily for all, it covers 180% of games, if not more.
Including "Biochemical Survival", which is currently the most profitable game of Nebula Games, this phenomenon also exists.
Therefore, most games that continue to operate, especially in multiplayer mode, often set up various sets for PVE, so that players need to repeatedly dungeon and farm monsters, and finally brush out the so-called graduation suit.
The PVP mode is to launch a celestial system, such as the number of kills and assists, and the data of individual performance, so as to strengthen the feedback brought by the relationship between victory and defeat.
In the game circle, you can often see some games, which performed very well in the early stage, but after operating for a period of time, they suddenly plummeted in popularity, or even cool.
Because of the influx of light and follower players in the early days, when everyone couldn't play, everything was full of novelty and fun.
But after they can play, most players feel that they are tired of the so-called retreat, leaving only the core players who really like this gameplay.
However, in the multiplayer mode in "Metal Gear Solid: Phantom Pain", ordinary players don't feel much, but after entering the game and experiencing it carefully, all people in the game industry feel weird.
The online mode of "Metal Gear Solid: Phantom Pain" gives them the feeling that it tastes like chicken ribs, and it is a pity to abandon it if it is tasteless.
It mainly revolves around the PVP mode, including the mode of infiltration and defense, as well as the mode of base invasion, where players can invade other people's bases to plunder resources, and at the same time, the opponent must have high-tech weapons such as nuclear weapons to effectively prevent invasion and protect their own resources.
These elements may seem interesting, but they only feel good at first, and this mode has some similarities to The Elder Scrolls Skyrim's online mode, but it has a lot less flavor, because Metal Gear Solid: Phantom Pain doesn't have as much of a world map as The Elder Scrolls Skyrim.
"Nebula Games doesn't focus on online mode at all."
After a simple two-hour trial, combined with his own feelings and the feelings of other employees in the work group after evaluation, Yao Cheng sat on the computer and gave an evaluation.
Of course, it's not that this online mode is boring.,But it's more general.,If it's done by an ordinary game manufacturer.,It's basically above the qualified line.。
But it's Nebula Games that made this game mode, and when you think about their previous BioSurge and The Elder Scrolls: Skyrim multiplayer sections, it's clear that this part of Metal Gear Solid: Phantom Pain is going to be too mediocre.
At the same time, in connection with other aspects, for example, Nebula Games did not invest much publicity resources in this online mode in the early stage, but Yang Chen promoted it with the official blog of the official website, which is a 3A masterpiece and almost a full score of major media at home and abroad, and a game that has not been released for a long time, this is a bit out of common sense.
So, there is only one truth in the end!
Turning off the game on the computer, Yao Cheng showed a smile that saw through everything.
The truth is that Nebula Games doesn't pay attention to the online mode of "Metal Gear Solid: Phantom Pain" at all.
It is estimated that I also want to take advantage of the time when the popularity is at its highest, and add new content.
Otherwise, after the heat cools down, relying on such an online mode will be difficult to revive the heat and may even be counterproductive.
And now, as a newly released game, the online mode doesn't surprise players, but it's still enough.
Yao Cheng was in front of the computer, and the corners of his mouth curled up slightly.
Absolutely! If it weren't for that, he would have cut off his head.
On April 26th, the "Star Storm" represented by Jiasheng officially started the early warm-up publicity, I have to say that Jiasheng can be said to be bloody, in addition to the three major channels, some other domestic second-rate channels have also been used by Jiasheng, plus as their ally, Huaxia UEgame is also a wealthy group.
It seems to have the style of the previous "Epic Continent", but the fame of "Starstorm" overseas is much worse than that of "Epic Continent", and its game producer is also a lot of gap compared to Steven.
But with the huge publicity power, it seems that "Starstorm" has become an explosive game in the coming May.
During this period, although the three major sides also invested a lot of resources to promote Nebula Games' "Metal Gear Solid: Phantom Pain", after all, it has been close to a month of release, and the global sales have exceeded 10 million, but the online mode is not as amazing as "BioShock", and most people already know the story plot of "Metal Gear Solid: Phantom Pain", even in the publicity, there is obviously no way to compete with "Star Storm".
In the face of Jiasheng's menacing "Interstellar Storm", the three major internal discussions are also fierce, such as whether to make some big moves and give some of the previous classic triple-A masterpieces to players for free for a limited time to disperse the momentum of Jiasheng's "Interstellar Storm".
As for engaging in a game to fight the ring?
They're not that stupid, a new triple-A masterpiece that can compete with it is in development, and isn't it a gift of experience to use other games to fight in the ring at this time?
However, just when the three were a little difficult to do, the release of a headline interview news of the game starry sky instantly made the three spirits up.
This is, just in time for the rain!