Chapter 264: The Online Mode Brought by the Trash Can? (3 more requested)

Faced with Zhang Si's question, Yang Chen was not surprised, compared with the "Metal Gear Solid" series that had been developed for 30 years in the dream memory, he just took out a phantom pain, and a comic with "Parallel Ones", and there was too much content that was not shown.

And the story of "Metal Gear Solid" itself is not a linear plot, and you will even feel very chaotic, with various bosses and various Snakes.

"Villain? Who is the villain? Skull face? Eli or Miller, with BIG BOSS? Yang Chen looked at Zhang Si and asked.

Listening to Yang Chen's words, Zhang Si looked confused.

No, that's the question I asked you!

Now how did it become that you asked me?

I didn't develop the game, so how do I know!

However, Zhang Si's confusion didn't last long, because Yang Chen continued to answer to himself.

"In fact, the series of "Metal Gear Solid" seems to be not only anti-war, but also contains inheritance; Each character in the game has its own story, covered by many illusions and conspiracies, there is often no real right or wrong, only victory and defeat, the truth or anything is not really important, the important thing is to stick to your beliefs and live, Miller, BIG BOSS, THE BOSS, Paz and Skull Face, all the so-called decent and villainous characters, have their own positions and reasons. ”

"Like Skull Face, he wants to spread bioviruses and nuclear weapons to the whole world, and to outsiders he is a madman who can't understand it, because they haven't lost what he's lost, and they haven't experienced his phantom pain."

"The real BIG BOSS also has this phantom pain of his own, when he was still a patriotic soldier, he was ordered to kill his mentor with his own hands, killing the mentor brought him the title of BIG BOSS, and also brought him phantom pain, just like a skull face, he began to create a soldier's paradise, an army without borders, this is the phantom pain of BIG BOSS."

"War has hurt them, so they hate war, and they want to change the world in their own way, to calm this phantom pain; Miller's phantom pain is a skull face, but his phantom pain is specific, specific to someone when he takes revenge on the skull face, this phantom pain does not disappear, but is transferred to the BIG BOSS; The same Venom Snake has his own phantom pain, and from the time he had to kill his former partner, he has transformed into a new big boss, as he also has his own phantom pain. ”

Yang Chen smiled and explained to Zhang Si some of the plot meanings in "Metal Gear Solid: Phantom Pain".

Listening to Yang Chen's words, Zhang Si sometimes showed an expression of sudden realization, and sometimes showed such a shock, fully showing the perfect state of a loyal fan.

However, in reality, although he also successfully cleared "Metal Gear Solid: Phantom Pain" and played for dozens of hours, he completely played it as a soldier assault, with high-tech airdrops and supplies throughout the process, and tanks and vehicles planting mines.

Sneak in with high ratings? It can't be just a word!

Deep plot with all kinds of implications?

He didn't have to write articles in person, but reviewed articles, and naturally didn't pay so much attention when he played, and stared at the quietly broken socks the whole time.

Of course, he definitely can't show this kind of thing.

So after giving full play to his acting skills, Zhang Si decisively shifted the topic to other places with more explosive points: "Mr. Yang, "Metal Gear Solid: Phantom Pain" and the previous "Metal Gear Solid: Atomic Explosion Point" seem to be completely different from traditional game performances in cutscenes and game shots, and you also went to study directing for a period of time? ”

"In fact, the cutscenes in the game, as well as a large part of the CG shots, are produced by Mr. Wang, as for the director major, I just think we need some professional knowledge, not that we really have to be able to shoot films or anything, but have a certain understanding of the basics, so that we can better communicate with the team and make what we want." Yang Chen nodded and looked at Zhang Sigh.

Then he started talking about the artistic expression of film and games, and the future development.

These things were all realized by Yang Chen by himself by referring to the games in his dream memory.

If it was Steven who was communicating with Yang Chen, then the other party would definitely have a lot of topics, but now it was Zhang Si who was communicating.

Speechless, Zhang Si looked at Yang Chen, who was rising, and hesitated but didn't dare to interrupt.

I really don't understand!

However, Wang Yaliang next to him obviously saw this somewhat embarrassing scene, and coughed lightly to divert the topic: "Are you interested in visiting our studio?" ”

As if a drowning person had grabbed a life-saving straw, Zhang Si, who was embarrassed, nodded hurriedly: "Is it okay?" That's great! ”

finished the whole sentence in a second, for fear that the topic would be taken away again if he spoke slowly.

Yang Chen, who was interrupted, was a little unsatisfied.

Playing the piano to a cow doesn't sound like a good idiom.

But if you can talk to someone who doesn't know anything, and then the other person can't show impatience and have to listen carefully, and at the same time you have to pretend to understand, and show a series of complex expressions such as sudden realization and shock, this feeling can be said to be quite good.

There is no doubt that Yang Chen just seized this opportunity, as for Zhang Si who doesn't understand?

What a big deal, he didn't think the other party could understand, he just wanted to say a few words.

When Zhang Si and the team conducted an exclusive interview with Nebula Games, as well as an interview, in the game circle.

Countless players and industry insiders have been waiting for the official launch of the online mode of Metal Gear Solid: Phantom Pain.

Players showed a lot of enthusiasm, but some people in the game industry smelled a little weird when they watched Metal Gear Solid: Phantom Pain, which was launched in multiplayer online mode.

Nebula Games doesn't seem to be so fond of Metal Gear Solid: Phantom Pain's online mode!?

All the people involved in the game industry, especially those involved in the operation part, are muttering in their hearts.

According to the rhythm of previous Nebula games, including "The Elder Scrolls: Skyrim", "Resident Evil 2", and even the performance during the "Red Alert" period, Nebula Games can be said to attach great importance to the online mode, but it seems that there is not much resources invested in "Metal Gear Solid: Phantom Pain" at all.

This feeling is not even raised by the stepmother, it is simply picked up from the garbage heap.

Looking at Metal Gear Solid: The Phantom Pain's newly updated online mode, everyone in the industry said something was a little strange.

As for the players, they didn't think so much at all, as an online mode that has just been launched, several new ways to play are still quite unfamiliar to them, and strangeness means interesting.

Most games are especially interesting when everyone doesn't know how to play them at first, and when everyone understands the routine, they will become boring.

And the current online mode of "Metal Gear Solid: Phantom Pain" is obviously the time when players find it the most fun, and there is even an illusion that I can play for a lifetime.