Chapter 615: Do You Like That? It's just gluttonous!

A week after the release of The Witcher: Wild Hunt, Tenghua's God of Origin was also launched under a lot of publicity.

Although it is said to be a stitching monster, and it is quite miserable to be scolded by players, but after all, it is two different types of games, and it is backed by Tenghua.

On the day of its launch, "God of Origin" was not too unexpected, and successfully surpassed "The Witcher: Wild Hunt" on the domestic daily sales list.

For some players who are interested in The Legend of Zelda: Breath of the Wild but don't have a switch, God of Origin is actually quite attractive.

It is this element that, although "God of Origin" has been controversial by word of mouth, there are still many players who choose to buy it for the first time.

But soon, after players experienced the game content of "God of Origin", it directly made the already not very good reputation jump a wave.

In terms of the hard power of the game, that is, the optimization of the game, the action system, and the model screen including the dubbing, although "God of Origin" is not the best, it is also the best quality.

However, if you are not afraid of not knowing the goods, you are afraid of comparing the goods.

Many players directly compare God of Origin to The Legend of Zelda: Breath of the Wild.

It turned out that in addition to the similarity, the core and subtlety of the game, "God of Origin" simply did not learn at all.

Just looking at the surface of the game, it will be interesting to think of the content of The Legend of Zelda: Breath of the Wild, but when you get your hands on it, it will be a different feeling.

The reason for this is that The Legend of Zelda: Breath of the Wild looks simple, but in fact, it is a vivid combination of the player's sense of distance, expectation, and lighthouse effect in the game.

If you look closely, you will find that most of the mountains, stones, and even terrain in "The Legend of Zelda: Breath of the Wild" are triangular.

When the player arrives at an area, the first thing they see is the highest point in the triangle, and this highest point is the lighthouse effect.

After the player climbs the lighthouse, the terrain behind it is flat, allowing the player to discover various strange areas on the flat bottom, which can be a lighthouse, a forest, a lake, a monster camp, and this is the second lighthouse that extends out.

With the same design, when the player arrives at the second lighthouse due to curiosity or other reasons, a new lighthouse will be discovered.

The cycle repeats itself, constantly hooking the player's curiosity and desire to explore.

The second is the sense of distance in the game, such as the mission in the game, sometimes in order to allow the player to explore the map, the player will trek through mountains and rivers to a certain place, and the sense of distance in the middle is very particular.

For example, in a game like "The Witcher: Wild Hunt", which is driven by plot and missions, even if the sense of distance is not well designed, it is just a little annoying for players, and at most they run a little way, of course, provided that the later plots are not all so lengthy.

But for a game like The Legend of Zelda: Breath of the Wild, which is primarily based on exploration, once the sense of distance is not grasped well, it is the consequence of disaster.

In the story game, the sense of distance is not well controlled, and players will still have a clear goal, but in the game of free exploration, the sense of distance is not grasped well, then the player is confused, and it is very likely that the game will be withdrawn.

Of course, if it is ordinary, although "God of Origin" has many flaws compared to "The Legend of Zelda: Breath of the Wild", with the quality of hard power, it will not die.

But the key is that the "God of Origin" operation team collided with "The Witcher: Wild Hunt" a little unfaithfully, and it didn't crash on the day of the launch.

If God of Origin had been released on the same day as The Witcher: Wild Hunt, it would have been a little better.

Because "The Witcher: Wild Hunt" is a game that is different from the previous Nebula games open world, this is a game with a strong plot and strong background, and players need to be substituted into it to be able to feel the greatness.

At the beginning, the reputation of "The Witcher: Wild Hunt" was not too high, such as the public reviews of websites such as the game Starry Sky, the score of "The Witcher: Wild Hunt" was only about 8.8 points at first sight, but as the player immersed himself and substituted into the role of the white wolf Geralt, he chose the story to go next.

Players are getting more and more able to feel the charm.

Compare The Witcher: Wild Hunt to The Elder Scrolls: Skyrim from previous Nebula Games.

That's "The Witcher: Wild Hunt" is more like: baby, Mommy takes you to the playground.

And "The Elder Scrolls: Skyrim" is: smash! Your dad took you to play in the mud and build a house today.

…………

In Shark TV's live broadcast room of Chen Xu, although there is a ten-minute delay in the room, Chen Xu is still broadcasting "The Witcher: Wild Hunt".

From the beginning of stepping into the White Grass Garden to find the whereabouts of Yennefer, to meeting Enhir later and learning about Ciri, when he went to Willen, he encountered the first mission that made him extremely entangled: the Bloody Baron.

There is no best of both worlds, only the cruel reality, and then he met Kayla, the first female ** warlock in the game, which made him feel a lot of emotion.

Later, while traveling to Novigre, Geralt meets her former amnesiac sweetheart, Triss.

Completely different from Queen Yennefer's aura, Triss can be described as a bird in front of Geralt.

Although the Thousands of Miles Quest for Women in the game is magnificent and thrilling, including the later defense battle in Kylemohan, which is even more spectacular, Chen Xu's main attention is still on Geralt, Triss and Yennefa.

Of course, it's not that the rest of the plot isn't exciting enough, but for his live broadcast, it's obvious that this kind of 'partisanship' is more popular with the audience.

Looking at the audience of a group of team Ye Naifa and team Triss in the live broadcast room expressing their opinions to each other, Chen Xu in front of the computer couldn't help but pout.

And there are still a lot of players with Ciri shares in the mix.

Immature! Do you really like the characters in the game?

It's just about the looks! Otherwise, how could there be a Hilly Party?

Do you like that? You are the body of a glutton!

As for me, of course I want them all!

Looking at the latest 'three-person tango' mission, Chen Xu couldn't help but show a smile on his face.

Taking control of the game's character Geralt, he arrives at the tavern where the mission is targeted.

Pushing open the door, Ye Naifa, who was wearing only underwear, greeted him.

I thought you weren't coming. ’

Later, Triss next to her also walked up to Geralt.

We can't wait to show you. ’

Oops! Who can withstand this!

Threesome!?

Looking at his live broadcast room, as well as the delay that was on, Chen Xu decisively chose to temporarily close the live broadcast room.

No way, this part of the content can't be broadcast!

The audience in Chen Xu's live broadcast room was stunned for a moment when they looked at the suddenly dark live broadcast room, and then immediately realized something

“?????”

"What's going on, brother? Eating alone!? ”

"! Eat alone! Is there still a bit of humanity? ”