Chapter 614: Still Choose? I must have all of them!

Players who have already experienced The Witcher: Wild Hunt online have quickly begun to have a heated discussion about the game's plot content.

Although "The Witcher: Wild Hunt" is actually a linear plot, the world-building with a strong plot and strong background, coupled with a variety of side quests, and multiple options, makes players completely different experiences in the game, a kind of freedom woven by weaving.

It's different from The Elder Scrolls Skyrim, where you make a world and then have players play as Dragonborn to perfect their story.

From start to finish in The Witcher: Wild Hunt, players take on the role of Geralt and the white wolf for a story-telling experience.

But the most fascinating part is the choices made during the plot, and any choice will bring a completely different situation.

This is simply painful and happy for players who have difficulty in choosing.

Each time they encounter a very tangled plot option, players have to back up a save before making a choice.

And then after passing this plot, I reopened the previous save and continued to experience the ending of another choice.

Although, most of the time, that ending is not as happy as players imagined.

At the same time, most of the missions in the game are like 'tram puzzles', from an objective point of view, you can't find a way to get the best of both worlds, you can only follow your feelings and choose the right choice that you think should be right.

At the same time, in "The Witcher: Wild Hunt", compared with the original "The Elder Scrolls: Skyrim" produced by Nebula Games, the dynamic interaction in the game is more obvious and more directly expressed.

After finishing a mission and returning to the same place, players can directly feel the change in what they have done.

For example, if a prisoner is captured and handed over to the army, you can see him hanged on the gallows, or he may be executed in public.

For example, in the game, players manipulate Kayla, the first sorceress who can drive piles that Geralt encounters, where players can more clearly feel that every choice they make will change in the future.

At the same time, it also made the official plot of this sorceress who can drive piles, so that players deeply realize that what Yang Chen said at the press conference was not an empty word.

Like this kind of plot, there are many more in "The Witcher: Wild Hunt", which is different from the task structure of "City in the Sky" developed by NetDragon before, which is running, killing, collecting, and just to make the open world more fleshed out, every side quest in "The Witcher: Wild Hunt", even if it is essentially running, collecting, and killing monsters, is presented in front of the player in another way.

Each side quest has a story behind it, which can take the player to see the cruelty of this world or tell the player a moving story.

Even in the game, every suspicious dialogue, a wandering look and movement, there is a hidden terrible plot behind him.

These side plots do not exist independently, but completely supplement the world view and background in the game, and even these side plots are related to the main plot flickering.

If you've completed some side stories before the main story, they won't change the ending of the main story, but they will make the player sigh, so that's it!

The impact and changes brought about by various choices allow players to be more immersed in the game.

Even if the players are playing as Geralt the White Wolf, it is the players themselves who actually make the choice.

This is not just the adventure of Geralt the White Wolf, but in fact the adventure of the players themselves.

And the more direct, even naked, dynamic interaction effect makes players realize how much impact and consequences each choice they make.

Other than that, that's the immersive setting of the persona.

After the release of The Elder Scrolls Online, including the follow-up Red Dead Redemption, most open-world games have players who have been able to do something very destructive in the game without any fear.

For example, killing everyone in a city, or blocking a road, killing passers-by, or even having a shootout with the police in the town.

And many players seem to be enthusiastic about it, so much so that most games even regard it as a must-sell point for their games.

But these elements don't work in The Witcher: Wild Hunt, because Geralt is just a witcher, he's not a good guy, but he's also not a man who takes pleasure in killing.

In the sandbox-style open world of The Elder Scrolls Online: Skyrim and Red Dead Redemption, this setting can make players feel new.

But in an immersive game like "The Witcher: Wild Hunt", which has a strong plot and a strong background, introducing the same setting is just a big addition.

…………

The choice of multi-line plots, as well as a good enough plot story, made "The Witcher: Wild Hunt" quickly spread among the player base.

When I played Kayla's story, I was really surprised! I thought that the female ** would have a good end, but two of the three endings were dead, one was stabbed through the pillar, and the other was directly cut off by my sword. ’

'Has anyone noticed the GWENT cards in the game?' It's a lot of fun! And in the game, it feels like NPCs love to play cards too, and a lot of the plot is related to Gwent cards! ’

+1, some tasks, there is no need to conflict, as long as you play cards and win others, you can complete the task. ’

'GWENT cards are so much fun! I feel like the name of this game should be called "The Witcher: Gambling Madness", and since I played GWENT, I don't want to find my daughter at all, and I think about playing cards with NPCs every day. ’

'I want to cry, I play cards with someone, and the other side offers to bet on my silver sword, and then I lose, and I haven't saved it yet! My Witcher's Signature Silver Sword is gone! ’

233333, I haven't lost a GWENT card until now, and as long as I read the file diligently enough, no one can beat me in the GWENT matchup. ’

'It shouldn't be called a gambling spree, it can also be called a prostitute! The indescribable service of the big city, and the various sorceresses, simply hit my young mind severely. ’

'Anyway, who are you going to choose, Yennefer and Triss?' Triss is such a bird, but Yennefa's queen fan is simply unstoppable! ’

'Is this still a choice?' It must be all of them! ’

As players experience more and more content in "The Witcher: Wild Hunt", there is a heated discussion about the plot and gameplay of the game.

The consequences of a difficult side quest; or the characters portrayed through the plot have made countless players linger.