Chapter 791: Nebula Games Has Activated the Ability to Activate Money?
There isn't much to be discussed among online players, but the gaming industry is still talking about Star Wars and PUBG.
The main focus of the discussion is on the battle royale mode of PUBG.
It may seem like a new innovation, but it's actually something that almost all FPS have, and PUBG seems to just incorporate it.
For example, shrinking the circle and eating chicken, in fact, this is also an alternative mode of individual competition; Loot Search, which is similar to survival FPS games; Equipment accessories or something, needless to say, there is such a setting in major FPS games, but it is not similar to "PlayerUnknown's Battlegrounds", where accessories are divided into various maps, allowing players to search as if they were playing a survival game.
The rest, such as vehicles and airdrops, are actually mechanics that can be found in existing FPS games.
If there is any innovation in this battle royale mode of "PUBG", it seems to be a fusion of them.
But the question is whether this model is a temporary novelty, or whether it can be a standout.
Needless to say, the new mode after the rework of "Star Wars" looks full of novelty, but in fact it is just a pure skin change, and then some micro-innovations and optimizations have been made on the basis of itself.
Let the gameplay and rhythm of its games be more inclined to its own sci-fi game themes.
But the core in the bones is still the same old-fashioned FPS.
It can be said that there are still quite a few players who like this category, otherwise this set of modes would not have existed for so long.
But it's also not without flaws, and that's how successful he can be, not by his own qualities, but by how strong the competitors he is aiming at.
Even if the current popularity of "Star Wars" is at a very top level, it also depends on whether the popularity of "PUBG" is short-lived.
Compared with other game industries that have been paying attention to the data of "PlayerUnknown's Battlegrounds", Yang Chen's focus is not on what the data of "PlayerUnknown's Battlegrounds" is.
He pays more attention to the follow-up update of "PlayerUnknown's Battlegrounds", as well as the operational aspects.
The "PlayerUnknown's Battlegrounds" in the dream memory has declined from a dominant-level game with more than 3 million online numbers at its peak to five or six hundred thousand later, which can be said to be caused by many reasons.
Players don't like this mode anymore?
Obviously not so, if it is true that players don't like the battle royale mode, then the follow-up "Fortnite", "APEX Legends" and mobile games are obviously unlikely to become a phenomenal performance.
The diversion of similar games is one reason, but not the main reason.
The most important thing is the problem of its own operation.
The first is the slow update of the version, which makes players lack enough freshness.
There are some similarities to games like League of Legends, where each game of skydiving is a new experience.
But the key is that the choice of multiple heroes in "League of Legends", the choice of multiple positions, and different routines, such as AP, meat, AD, or the auxiliary gameplay of the tool man, the same hero may dig out different routines after a period of time.
But as an FPS game, "PlayerUnknown's Battlegrounds" is obviously not as good as "League of Legends" in terms of tapping potential.
For example, a slight ordinary talent change in "League of Legends" may make Little Fishman, an assassin hero who has always been regarded as a single AP, run to the top of the warrior tank gathering place to produce a half-flesh suit, becoming a warrior who can resist and fight.
But as an FPS game, "PlayerUnknown's Battlegrounds" is actually very limited even if it adjusts the damage of firearms.
Because this involves a question of the ballistic feel of a firearm, for example, why is the M4A1 still the most popular gun even though it has been weakened countless times? It's because players are already familiar with the feel of this firearm.
For example, the main reason for the rapid decline of "PUBG", the main and direct problem in Yang Chen's eyes, the first point is that the slow update of the version brings enough content to players, what is the most update of the team of "PUBG" in the dream memory in the most popular year?
Optimize the game, not update the content.
Including the so-called climbing in the game, as well as the second desert map, and the addition of new guns, the game is actually in a period of decline.
In addition, there is also the control of plug-ins, as a battle royale type of game, even if only one player opens in a game, it will affect the game experience of dozens of players.
And the most updated optimization by the game team, is this important?
Of course it's important, but the point is that it's a must-have for a game!
Also in Yang Chen's dream memory, there is another game that can actually become a hit, but its upper limit is limited because of optimization problems, Ark Survival Evolution.
Like the decay of PlayerUnknown's Battlegrounds, this game has the same fate.
It's just that compared to "PlayerUnknown's Battlegrounds", its luck is a little worse, because compared with the mainstream game type such as FPS, its genre audience is still smaller, and the mechanics of its game are also slightly complex.
More new content in the future, which is a very important element to maintain player freshness.
…………
Compared with Yang Chen, who has already considered the operation of the subsequent version of "PlayerUnknown's Battlegrounds", ordinary players obviously don't think about it so much.
Enjoying the game today is the most important thing.
On the other hand, in the Epex game, Ethan, who looked at the latest statistics of "Star Wars", felt that the whole person was a little bad.
It's not that Star Wars has crashed, although the average player duration has dropped a bit, but that's normal.
After all, "PlayerUnknown's Battlegrounds" has only been online for a short time, and it is normal for competing products of the same type to have a diversion of popularity.
But the problem is that he found that "PlayerUnknown's Battlegrounds" seems to have surpassed their "Star Wars" in popularity online and among the player base.
Judging from the most direct live broadcast platform and video platform, it originally belonged to the situation where the popularity of "Star Wars" and "PUBG" was five or five, but now "PlayerUnknown's Battlegrounds" seems to have completed a reversal.
But it shouldn't!
Didn't they launch Star Wars first?
And the quality of the game is not bad!
Even if the Nebula game "PlayerUnknown's Battlegrounds" is launched for the first time, the popularity should not be like this!
Looking at the data report, Ethan frowned.
Could it be that Nebula Games has launched its banknote ability?
Right! Quite possibly!
The same type of FPS game, "PlayerUnknown's Battlegrounds" will be launched later, whether it is the player base or the publicity, it should have lagged behind "Star Wars", and the data of "Star Wars" itself is not too problematic.
How could "PlayerUnknown's Battlegrounds" surpass so quickly in terms of popularity?
This must be Nebula Games secretly paying for popularity and hyping it!
Ethan slapped his thigh, and he understood.
I'm a little upright! thought that he had taken the lead, but he didn't continue to work the popularity publicity, so he should hammer the Nebula game to death with a hammer!