Chapter 1046: The Economic System of World of Warcraft
"World of Warcraft" undoubtedly occupies the topic of various hot search lists.
Even if it's just a CG promotional video.
But unlike ordinary games, first of all, this is a new game produced by Nebula Games, and it is a game produced by the direct studio of Nebula Games.
This label alone is enough to make it to the hot list.
Secondly, coupled with Nebula Games' first MMORPG game, especially in this MMORPG has sunset, and it can basically only rely on mobile games to revitalize, which adds a lot of topicality.
Finally, there is the impact of "Warcraft" alone.
RTS is almost a legendary game, and it's not just RTS games, and the variety of RPG maps extended by its map editor has made countless players feel the fun of it.
Not all Warcraft players have played RTS's campaign mode, but all Warcraft players must have tried RPG maps.
This sentence may be biased, but it can also see the impact of RPG maps brought by the map editor on Warcraft.
And in this case, the plot of "Warcraft" itself is also an existence that countless players talk about.
In particular, the various RPG maps have pierced the campaign plot of "Warcraft" itself.
In this case, it is not surprising that World of Warcraft has such a high level of popularity when combined with the last CG promotional animation, which can be considered the highest level in the industry.
For players, hearing about MMORPG at first was really a surprise to them.
But because of the reputation of Nebula Games, most players still choose to look forward to it, or wait for good news.
But at the same time, because it is an online game, how to make money in "World of Warcraft" is also of great concern to players.
After all, there are still many MMORPGs, not because the game is not fun, but simply because of operational problems that cause the game to be cool.
After all, it is not the question of when "World of Warcraft" will be launched as asked by players, and how to charge this question related to the actual experience of players, Yang Chen still did not choose to sell Guanzi, and directly expressed his position on his official blog account.
The game adopts the time charging model, the early stage is divided into two different charging modes of point card and monthly card, quarterly card, semi-annual card and annual card will be voted according to the wishes of subsequent players to choose whether to launch or not, of which the point card is divided into 30 yuan 2000 minutes, 60 yuan 4000 minutes two different prices, and the monthly card is 99 yuan monthly; Secondly, "World of Warcraft" will open the market function, allowing players to use point cards to trade gold coins with platform coins. At the same time, the store will never be opened in the game to sell any items. ’
After this news came out, it was not too unexpected for players.
After all, before this, players basically felt that the game of Nebula Games was basically a buyout or a point card in two modes.
The only thing that surprised players was that the official promise not to open the official store was a little exciting for many players.
After all, the so-called mall of MMORPGs is really scary for players.
The second is the price of the game point card, the player carefully calculated, if it is a point card, it is almost about 0.9 yuan per hour.
This price is considered a medium level in the game of the point card system.
And it is also a variety of choices, players who have enough time, and decide to play all the time is definitely more cost-effective for the monthly card.
As for office workers who don't have much time on weekdays, they can play for a month by buying a point card, after all, the game is deducted by the minute.
But what is more interesting to players is the market function represented by Nebula Games later.
This means that if there is nothing wrong with the game's economic system, you can play the game by playing for gold? Let the local tyrants pay for their point cards?
It is basically impossible to directly open the gold and real money transactions in the game, after all, the relevant legal direction will not allow it.
Including games such as "PlayerUnknown's Battlegrounds" and "DOTA", which are also exchanged for platform currency.
The other point is that even players and game manufacturers know that no matter how balanced the game is, as long as it involves multiplayer, there will always be imbalances.
For example, in a game like "League of Legends", everyone's level conditions are the same, but someone spends money in the game to say that you send a head, and I will give you 100 yuan for your online banking account, and it is confirmed that the other party is really playing money, so do you send it?
Or pay for a booster to match with you.
It's the same with games like World of Warcraft, and even if it's forced to bind equipment items in the game, it's still unfair.
For example, 24-hour continuous online boosting, or selling accounts, or even people who specialize in pulling a ticket for a guild, cripple monsters and let the boss harvest them.
There's a way to do it.
Just like gold coin trading, even though it is a game with a point in time card charge, players are well aware that the big boss spends money to buy gold coins, and it must have an advantage over ordinary players.
For example, some good equipment in the auction hall can be auctioned directly without saying a word, and there is no shortage of money to buy medicine repair equipment.
But is there anything you can do to stop it?
It's better to be sparse than blocked, since that's the case, it's better to guide it through the official opening.
As for the game studio, unless you use third-party plug-ins or other software for leveling and gold, it's all manual, it's actually no different from the player.
Purely handmade game studios can't affect the game's economic system.
The main reason why game studios are called cancers is that they use idle software to strike gold and materials, resulting in a surplus of game resources, forming inflation, and directly ruining the economic chain of games.
For "World of Warcraft", the economic chain is a very important system, so Yang Chen and his team also have precautions against the studio.
On the one hand, it is the huge technical means of Nebula Games, and on the other hand, it relies on the player's report, reporting for the character who repeatedly kills monsters in an area, or the character who is stupidly mining in the mine, and after determining that third-party software is used to bypass the detection of Nebula Game, then the player will be given corresponding rewards, such as point cards and Nebula game platform currency.
Let the economic chain of the game itself not collapse, and its market system can be considered to be able to operate.
It can reduce the situation of players being deceived, and secondly, such as the exchange of platform currency, or the sale of point cards, can also make ordinary civilian players profitable.
After all, if a civilian player is not a monthly card party, using gold coins to buy point cards, it is equivalent to working hard to play gold coins to be able to prostitute the game in vain, but this card money should be sold by their Nebula Games.
As for the platform currency, it is not only for players to recharge?
And if you take the platform currency, sooner or later you don't want to buy the game?
Coupled with the official built-in platform, there is also a small commission.
No matter what, they don't lose money in Nebula Games.