Chapter 486: This is the desired effect

Compared with Western magic, science fiction, and domestic martial arts and fairy tales, realistic themes can be said to be the most difficult in the game, and it is also the least ingenious theme.

After Yang Chen announced that the game "Red Dead Redemption" will be the new work of Nebula Games in the future, many people attach importance to it but are not optimistic about it in their hearts.

Because this theme is too biased, "Call of Duty: Modern Warfare", "Metal Gear Solid: Phantom Pain" These games, with the previous Nebula Games with the "Red Alert" expansion pack "War of the Worlds", actually still have a lot of potential players, and more importantly, the content of these two games itself is enough to attract players.

Guns, tanks, artillery, these elements create a big scene enough to make players excited.

But what the hell is a western theme?

Although Yang Chen explained that this is an open world, what is there for players to play in the game? Could it be that tanks and machine guns strayed into the west? Playing like Call of Duty: Modern Warfare or Metal Gear Solid: Phantom Pain in the West?

This theme is too difficult to control, and all those who pay attention are more curious about how Nebula Games will make such a game next.

………………

Yang Chen didn't know anything about the outside world's opinions, but even if he knew, he wouldn't care too much about it.

Anyway, the game is made for players to play, and when the game is really made online, whether it's fun or not, there are players to judge everything, and what to do with so much care.

Red Dead Redemption is progressing fairly well, but that's mostly because of the resources that have been put into it.

The game "Red Dead Redemption" in the dream memory, especially its second part, was made for 8 years, of course, these 8 years cannot all be all the way to the development of the game.

Changes to various contents, overturns, redos, and all the other reasons are all reasons to waste their time.

Of course, the production of various details in the game also fully confirms the strength of this game.

For Yang Chen, leading the entire project team can understand the game in a way that looks at the finished product, and understand its essence and some areas that have not yet reached perfection due to technology or other reasons, which can save the team a lot of detours.

Coupled with the mature outsourcing industry like industrialization, compared to the temple in "The Legend of Zelda: Breath of the Wild", which requires level design and planning to figure out exquisite levels one by one, the development progress of "Red Dead Redemption" is actually even faster than "The Legend of Zelda: Breath of the Wild" with the same resources.

According to the current progress, Yang Chen estimates that "Red Dead Redemption" may be able to be launched before the end of this year, but "The Legend of Zelda: Breath of the Wild" may have to wait until tomorrow.

However, most of the current resources are tilted towards the project of "Red Dead Redemption", and the development platform of "The Legend of Zelda: Breath of the Wild" is on the switch platform, considering the functional ceiling of the switch itself, it is also necessary to try not to compress the game content, to bring players a stable 60FPS and high-resolution game experience.

All these factors add up, and it can be said that The Legend of Zelda: Breath of the Wild should be the longest development game of Nebula games in history.

However, Yang Chen believes that this game is also worthy of the time invested.

…………

In the studio, Yang Chen was lying on the massage chair, his legs straightened and then his hands were raised, and he exhaled a long breath.

Even if he doesn't have to write code and use the game engine to make the game, Yang Chen needs to do all aspects of the game's progress, including the game's art, level design, mission design, map, and even how to make some details better.

In addition, not to mention the plot of the entire game, Yang Chen also needs to discuss with the plot planner himself, and the main line and various branches are determined.

A team of more than 40 writers and planners is designing the plot and missions in the game.

Yang Chen is going to do the story with Arthur Morgan as the protagonist first, and as for John Marston's later story, it will probably be the same as "Dark Souls" and the games produced by the previous Nebula Games, all in the form of DLC.

Everyone has their own role and plot, just like Hollywood-style playwriting.

Screenwriters who are good at reasoning specialize in this part of the element, and screenwriters who are good at love are specifically responsible for the elements of love, and in the end, everyone completes the part of the elements they are responsible for, and is considering how to integrate these elements perfectly.

Sleeping on the massage chair, Yang Chen closed his eyes and rested for a while, until the mobile phone alarm set in advance woke him up.

Yawning lazily, Yang Chen rubbed his eyes, glanced at his phone, stretched his waist and stood up, walking towards the office of Red Dead Redemption.

Coffee and pillows, which are commonly used in overtime, are not uncommon in the project office, although Yang Chen and his team will not talk about any overtime culture, nor will they say that they will not work overtime on the surface, and then in fact, the project progress of various departments will force them to work overtime.

But when it comes to the office, employees in various positions work spontaneously overtime in order to work hard, which Yang Chen has no way to manage, and he also knows why some people work overtime.

The most you can do is a variety of overtime welfare subsidies, as well as overtime pay, which is a lot of things for employees.

"Mr. Yang, the DEMO here in the prologue has been completed." Looking at Yang Chen, who walked to his side, and took off the headphones on his head, Wang Ye said to Yang Chen.

The desktop shows the game footage of Red Dead Redemption.

Of course, this is not the complete game screen, but just a prologue demo that can be played as a test effect.

"It's always a little weird not to add sound effects." Taking off the headphones, releasing the keyboard and mouse, Yang Chen said to Wang Ye next to him.

At present, only the dubbing lines of the performers have been added to the game, and the sound of horses' hooves, wind and snow, these environmental sound effects and some background sounds have not been added.

It always feels a little weird to experience, but judging from the DEMO, the game itself is the kind of effect that Yang Chen wants.