Chapter 255: A Perfect Infiltration
Unlike the previous "Metal Gear Solid: Atomic Explosion", although it is actually quite difficult in "Metal Gear Solid: Atomic Explosion", if you don't follow the normal stealth rhythm, it is easy to face a large group of enemies and be suddenly killed.
But in "Metal Gear Solid: Phantom Pain", the content of the prologue has actually been specially modified by Yang Chen, such as the prologue of "Metal Gear Solid: Phantom Pain" in the original dream memory, the movie narrative is a little too serious, although it feels like a movie's kind of immersion, but after all, this is a game.
Although the lens is cleverly applied, the handling of the plot performance is not as godly as expected, and it can even be said to be a little embarrassing.
For example, in the game plot of the original dream memory, the protagonist hides under the bed and the enemy's soldier probe is not found, or he plays the corpse on the ground, and then the enemy all mends the gun, but the protagonist does not make up the gun, and then the burning man Volkin, who wants to kill the protagonist, happens to appear.
These plots seem too cliché and too coincidental, and for players who have not been exposed to the previous game, the game's features such as Spirit Mantis and Burning Man Volkin will be even more confusing.
Although these things, in order to pave the way, Yang Chen has already asked the comic company to launch a plot comic of the same name according to the script he provided after the release of "Metal Gear Solid: Atomic Explosion Point".
Among them, the origin of Volgin, as well as the spirit praying mantis, have been mentioned.
But most players have basically never read the comics, so they don't know much about these plots.
Even though Yang Chen has made a lot of modifications to this, such as increasing the player's manipulation for too long, and adding some text prompts, most players are still a little inexplicable.
In the online community forum and game group, a group of people play while water group, and at the same time, in order to facilitate the incident, they take pictures with their mobile phones, indicating that they are really playing in person, rather than watching live cloud players.
"Anyway, the camera performance in the game is very shocking, the picture is also very explosive, and it is super tense and exciting, and my nervous toes and thumbs are buckled when the soldiers search."
"+1, hiding in the hospital bed, the patient who was killed by the enemy, with a face on the step, almost scared me to pee!"
"The only thing I don't understand is who is the child floating in the sky? And that fire man, what the hell is the phoenix and the whale? ”
"23333, I didn't read the comics of "Metal Gear Solid" upstairs, in fact, it was mentioned in it."
Just like the previous Metal Gear Solid: Atomic Blast, the prologue in Metal Gear Solid: Phantom Pain is more about giving players an idea of what such a game is like.
In fact, the level design in the prologue already contains a lot of stealth elements, the player controls the protagonist who wakes up unarmed in the hospital, and the guidance of the bandage man is another aspect of stealth experience.
Yang Chen is not in the prologue, just like the "Metal Gear Solid: Phantom Pain" in the dream memory uses extremely long cutscenes to show the game to players, or that sentence, most players buy the game to play.
CG in the game, Yang Chen prefers to let players choose whether to enjoy and watch, after all level players have cleared the level, enter the score settlement interface, and they can choose whether to pay for the level plot CG.
In the process of the game, Yang Chen didn't want to play and play, and suddenly a plot CG cutscene made the player's experience feel torn.
…………
As the plot of the game slowly progresses, Yin Zheng also begins to enter the main part of the game.
After escaping from the hospital, he meets a man - a revolver lynx.
And under the guidance of the revolver lynx, go to rescue Miller, who was captured by the enemy.
The hook on his left hand was replaced by a prosthetic leg, a cigar in his mouth, and an eyepatch that covered one eye, except for a little more scar on his face, which looked like the big boss in Metal Gear Solid: Atomic Explosion.
If you are a player who has played the previous "Metal Gear Solid: Atomic Explosion", you will actually be familiar with the operation of "Metal Gear Solid: Phantom Pain", but after leaving the prologue of the previous hospital, all players who have experienced "Metal Gear Solid: Phantom Pain" have a different understanding.
The large map, while not as big as The Elder Scrolls Online, is definitely not small.
And Yin Zheng also understands what Yang Chen meant when he said at the previous press conference that "Metal Gear Solid: Phantom Pain" will be a linear plot, but absolutely free.
In the game, you will only be given an end goal and a limit, but how you will complete it is up to you.
At the same time, the game is also very rich in small details, such as unknown information such as the location of the enemy to rescue or assassinate, which requires you to catch the enemy to ask for clues, or look around like a headless fly.
Of course, you can just pick up the gun and rush in and destroy all the living mouths, as long as you can do it, of course.
With the previous experience of "Metal Gear Solid: Atomic Blast", Yin Zheng is already comfortable with how to play.
Control the character to ride a horse to the vicinity of the target, dismount and slowly follow the rocks, avoiding patrolling enemies, and slowly make their way to the place where Miller is being held.
Sneaking into the room and accidentally being discovered!?
The tranquilizer gun walks up, then strangled the neck and kills and meyes!
Meet love around the corner!?
Go up to a set of CQC to solve each other.
Along the way, Yin Zheng cautiously advanced, and finally came to the room where Miller was imprisoned, a perfect infiltration!
Ignoring the evaluation that has already deducted more than 2,000 points, Yin Zheng gave himself a thumbs up.
"Miller!"
Entering the episodic animation, the BIG BOSS takes off the black hood from Miller's head and holds his face with both hands.
"I'm no longer useful, am I?" Miller said with his eyes closed.
"Miller, it's me! I'm here to get you out of here. ”
“snake!” With something unbelievable, but firm, Miller said.
"What did they do to your eyes?"
"No, it's just a bit glaring."
In a simple dialogue, the BIG BOSS in the game unshackles Miller's handcuffs, and carefully takes out the sunglasses that Lynx gave him before from his bag and puts them on Miller.
Gently stroking the frame, Miller slowly raised his head: "You're too slow......"
The game is still going on, and after a simple cutscene, there isn't much difficulty, leaving the camp with Miller on his back.
At the top of the screen, a rating settlement appeared, and along the way, all the enemies who saw him were killed perfectly, and the score was unsurprisingly a very low score, but Yin Zheng didn't care much about it.
How can he not die in war, and who knows that he has infiltrated the enemy's house?
There are no eyewitnesses at all!