Chapter 256: Two Extreme Degrees of Freedom
Rescuing Miller from the clutches of the enemy, Miller on the plane shows a strong desire for revenge.
The plot of "Metal Gear Solid: Atomic Explosion" was narrated by Miller, and once again there was a wave of memory killings, and finally froze at the moment when the plane was on the skeleton's face.
The bombed-out base, the tragic death of his subordinates, and the scene where Paz jumped off the plane at the end made Yin Zheng, who sat in front of the computer and played "Metal Gear Solid: Atomic Bomb Point", feel a little flustered in his heart.
The right shots, as well as the emotional support of BGM, make players fully immersed in it.
Just like watching a movie, there is no way to directly immerse yourself in the story told in the movie at first, but as the progress of the movie progresses, the audience will have more insight into the story.
This is the case in the gaming industry, especially when the story of a game is very shocking and exciting enough in itself, which can make players experience a strong sense of substitution.
Yin Zheng, who was sitting in front of the computer, accompanied the advancement of the plot, and had long forgotten that he planned to learn about this game at the beginning, and then dig out a little bit to gain popularity.
To put it simply, he's already immersed in the game.
"Metal Gear Solid: Phantom Pain" and the previous "Metal Gear Solid: Atomic Explosion Point" is a stealth game, which has already been on the press conference of "Metal Gear Solid", Nebula Games has officially said, and at the same time, the level design in the game also pays great attention to stealth, including the feedback of mission scores.
It can be said that the gameplay of the whole game is biased towards the gameplay mode of 'quietly entering the village, don't shoot', and at the same time, the camera immersion brought by the combination of movie style and game in the game is absolutely amazing.
And compared to the pure cinematic interactive game, "Metal Gear Solid: Phantom Pain" also emphasizes the gameplay, although this reduces some of the immersion substitution for players, but adds a lot of fun.
It's hard to tell if this decision is good or bad, but at least for most casual players, they still prefer games that can be played with their own hands.
Sitting in the office, Yoon, with headphones, is pushing the plot of the game.
Bringing Miller back to the base, Yin Zheng learned how to recover hostage items, how to stealth, and how to use CQC under the guidance of the mountain cat in the beginner's tutorial.
There are also some other features of base building, and the new 'dingo' that has been wandering for nine years has their new leader, and this wild dog on the battlefield will become a diamond dog.
The new mission requires obtaining money, resources, and talent to make the base better, so that you can have the ability to take revenge on Skull Face.
Entering the big map again, this time compared to the previous time to rescue Miller, there is more time at his disposal, so Yin Zheng is not in a hurry to complete the task, but to better observe the world of this game.
As an undoubtedly 3A masterpiece, "Metal Gear Solid: Phantom Pain" is absolutely not ashamed on the screen, there may be no way to call it a picture monster, but the details of the picture, the expressions of the characters, and the jungle vegetation are very good, plus the base drilling platform on the blue sky and sunny desert and ocean, the spectacular scenery you see will definitely shock players.
It's the same feeling that players feel when they first see Snowy City in The Elder Scrolls Skyrim, or when they climb the Throat of the World and look into the distance.
In terms of gameplay, compared to the previous rescue of Miller, this time Yin Zhengcai felt enough freedom in his real independent action.
You only have to achieve the end goal, and there are only two options for success or failure.
But in the process of doing so, you can experience the fun of the game quite freely.
It's not like in The Elder Scrolls: Skyrim, where even missions can be completed with impunity, such as catching a chicken for a villager even if you've become a dragonborn to save the world; For example, you are just a prisoner who has just been released, but you can take on the task of slaying dragons.
There is no way to do this in "Metal Gear Solid: Phantom Pain", because the plot of "Metal Gear Solid: Phantom Pain" can be said to be a linear mode.
But the degree of freedom in the middle is definitely a completely different feeling when playing The Elder Scrolls Online.
Countless countermeasures, a variety of interesting weapons, as well as the enemy's dynamic difficulty adaptation and AI, the result is extremely open and free.
While on the mission, Yin Zheng found that it seemed that every small action he made could affect the implementation of the follow-up plan.
For example, if you kidnap and kill a normal creep, the enemy won't notice you at first, but over time, if you haven't completed the mission, the creep will find out that some of the team members have been killed, causing the camp to start to be heavily positioned.
And the methods of completing the mission, including the method of infiltration, are also varied.
For example, you can climb a mountain and make a detour to sneak into the enemy's camp, or you can sneak into the enemy's camp in the middle of the night when they are resting, and wait for them to take your own initiative to send you into the camp.
Even if you are confident enough in your equipment and skills, you can become a grumpy brother and directly complete the game to a sudden shooting game, and make a bloody path.
This is a game design of The Elder Scrolls: Skyrim that has a very distinct personality, and it doesn't give you a world where you can go unscrupulous, but more just a world where you can choose.
In "The Elder Scrolls: Skyrim", it gives you a new feeling of life, you can be a dragonborn who saves the world, you can be a bard who travels the world, or you can simply be an ordinary person's wife and children.
But "Metal Gear Solid: Phantom Pain" is different, although the experience of the follow-up game has not yet begun, but the current feeling has given Yin Zheng a very strong sense of experience.
In Metal Gear Solid: Phantom Pain, players are not playing as a person with a free life.
They play as BIG BOSS!
What players can decide is what means to use to complete the mission, and there is no way to change the final decision of the big boss.
Because he is the BIG BOSS, not the rest of the NPCs that have been created.
This is the BIG BOSS in the world of Metal Gear Solid.
And this brings with it two degrees of freedom, which can even be said to be extreme.
I don't know how long it took, as I met a sniper who moved extremely fast and would also be stealthy, the time of the battlefield in the game changed from afternoon to night, and finally grabbed a real machine to hit the other party, looking at the prompt of whether the level cutscene appeared, Yin Zheng couldn't help but breathe a sigh of relief, and then glanced at the time.
Is this all off work? Looking at the time of 17.30 displayed on his mobile phone, Yin Zheng was a little surprised.
"I'll finish watching this CG plot after work." Yin Zheng thought, and then twisted his body.
Fifteen minutes later, choosing to listen to the words of the bobcat, and capturing the female sniper who looked a little beautiful and sexy and wore very little, Yin Zheng clicked the button to continue the game with some hesitation.
Twenty minutes later, when the boss, who was sitting in the office, was about to go home from work, he looked at Yin Zheng, who was signing takeout, and showed a smile.
The company needs employees who love to work overtime!