Chapter 348: Ten Minutes of Killing the Enemy, Half an Hour of Beating?
In terms of the promotion of the game, Yang Chen is not ready to start from the plot, although the plot of "Wolf: Shadow Passes Twice" is not spicy, but very exciting, and according to the player's process, there is not only one ending, but multiple endings.
From the most ordinary ending of breaking and never dying, after the wolf as the protagonist defeated the sword saint Yixin, according to the young master's request, he used the immortal slash to kill him and returned to the broken temple to become a Buddhist carver to continue the next lonely reincarnation.
and the incarnation of Shura, who became a killing machine without humanity; After defeating the last enemy, he helped his young master return to normal, and he chose to commit suicide to never die.
Of course, in addition to the ending of these three who are all going to die, there is also a hidden ending that can allow the young master to survive with a wolf.
From the plot to promote "Wolf: Shadow Passed Twice", there is actually no problem, because the plot of the game is indeed very brilliant.
But the point is that this is an action game, and Yang Chen prefers that players will focus their attention on the core of the action.
As an action game, the story is important, but it's not the main core.
Yang Chen hopes that all players can be attracted by the cool actions in the game.
And in terms of action elements, Yang Chen can say that they have put a lot of effort into it, not to mention the participation of well-known martial arts action directors in the industry such as Hong Yuanping.
In the original game, the main character is only a wolf as a ninja, but in fact, when he executes enemies, he doesn't move that much, and it's always just a few actions like that.
Grab the enemy's one and drag it over, and stab it in; Falling from the sky, he fell to the ground and stabbed into it; Smash your weapon crooked, then stab it in.
And Yang Chen, according to different trigger conditions, according to miscellaneous soldiers and bosses, specially made more than a dozen special execution actions.
In this regard, Yang Chen felt that it was particularly necessary, and for the player, this kind of execution action can be said to be a very strong feedback of a sense of achievement.
Isn't it too much to take down the boss after a lot of difficulties, enjoy a particularly cool execution screen, and then wait for the boss's second form to cut him down with a knife?
Of course, all the execution animations also follow three characteristics, fast, accurate, and ruthless!
Don't play that kind of fancy and flashy action, just like an assassin, quickly and ruthlessly pursue the kind of means to kill the opponent instantly, of course, in order to let the player get stronger execution feedback, the addition of camera and slow motion is also essential.
However, this is limited to boss battles, after all, if you engage in such slow motion and close-ups of the camera, it will have a counterproductive effect.
Of course, as for the specific actions, as well as whether to improve them in the future, and delete and add, we also need to conduct feedback on follow-up tests.
As for the fact that "Wolf: Shadow Death II" in Dream Memory did not design so much execution feedback, do you think it is not suitable for these reasons?
Of course not!
The key is small money! Do you think these executions are cheap to make?
A mature enough execution screen to make the player feel cool, not to mention other things, just to say that in the case of having a complete motion design, a day of motion capture costs about 25,000 to 50,000 US dollars, and it is different from simple gestures, limb movements, which can complete about 100 sets of actions a day.
The attack action in the game, especially this kind of execution action that requires special design, requires special props, additional actors, and post-processing, which is more expensive.
Don't use the real-time calculation in the game, just put CG? That's more expensive!
Aside from the subsequent post-processing, it would cost about $50,000 to $80,000 to capture an execution motion in motion capture alone.
It's not that the manufacturer doesn't want to do it, but this thing really burns money!
After all, it's not a fighting game, so it's almost not very affecting the game experience.
For example, in a fighting game like Street Fighter 4 in Dream Memory, the cost of a character alone is about $1 million.
Fighting games sell DLC characters, and a character costs about ten dollars, and you think people are lions with big mouths.
But the truth is, from the perspective of cost, this role is really worth so much money!
And a simple execution action in "Wolf: Shadow Passes Twice", of course, is not so expensive, but including the cost of other aspects, there is still an execution action of 120,000 US dollars.
"Mr. Yang, the procedure has been done."
In the office, Wang Ye reported to Yang Chen on his work.
"Is it done? Give it to me, I don't need you to come to the material, I'll solve it myself. Glancing at the blood-red word 'death' on the computer next to him, Yang Chen coughed lightly and said to Wang Ye.
Yang Chen took the USB flash drive from Wang Ye and plugged it into his computer, opened the program written by the other party, it was very simple, and even the UI interface was found casually in the temporary database, but Yang Chen didn't care, what was really the function.
'Dangdang! ''Dangdang! ’
The sound of striking iron came from the speakers that came with the monitor, and a smug smile appeared on Yang Chen's face.
But the next moment, this smile suddenly froze again, and the parry value of the protagonist in the game was full unconsciously, and then he was hacked to death by the Sword Master like a little chicken.
'If you hesitate, you will lose'
Indifferent words replaced the voice of iron.
Looking up, Yang Chen glanced at the empty office, then looked at the game screen on the computer screen, silently exited the game, and at the same time opened the work group on the project team and chose to chat with Wang Ye privately.
"Add a blood-locking function to the auxiliary software, and it will definitely be used in the later test, so it's better to do it." ’
Wang Ye: ?????
Looking at the request sent by Yang Chen, Wang Ye in front of the computer thought of something and suddenly fell silent, and then he silently opened the computer and started to change the code of the software again.
The reason seems to be quite good, but when you think about it, it seems that you know something amazing.
So, is Mr. Yang so good at playing games?
While writing the program, Wang Ye said secretly in his heart.
It's just a simple little command, and it won't take long.
In the afternoon, Yang Chen successfully got the software that Wang Ye re-sent, and finished recording the video of defeating the Sword Saint Yixin.
Satisfied, Yang Chen closed the game, and then sent the materials to the work group of the Propaganda Department.
Edit a promotional video, cut out the part of the beating and infinite passive parrying, make that kind of fighting video, and then send the finished film to me for preview. ’
People in the Propaganda Department: ??????
Looking at the material that had been sent for more than 40 minutes, everyone in the Propaganda Department pursed their lips and couldn't help but fall into silence.
Kill the enemy for ten minutes and be beaten for half an hour?