Chapter 151: New Game Content Ideas
In mid-June, NetDragon's long-publicized "Shadow Legend" was officially released, although the work had mixed reviews when it was previously promoted, but at least the fame was out.
In addition, as a 3A masterpiece, in addition to some small and medium-sized games launched by second- and third-tier game manufacturers in the industry such as Jiasheng during the same period, there is no 3A game of the same level.
It can be said that it occupies the time, and it has only been on the list for one hour after it was launched, and it has been the first to sell on the official and major game platforms.
In the office of Nebula Games, Yang Chen and Lin Jiayi did not develop the content of "The Elder Scrolls: Skyrim" today, but sat in front of the computer to try out the "Shadow Legend" that had just been released.
Studying opponents is a very important skill for any game producer.
The game type of ARG is somewhat similar to the world view setting of the SC Foundation, but the pattern is smaller, and the camps of good and evil can make the protagonist transform into a special artifact of shadows.
After playing a little bit, Yang Chen has basically determined what the tone of this game is.
There are also some very interesting settings, such as the function of the main character's shadowing, when shadowing, you need to sneak and assassinate without being detected by the enemy.
At the same time, it also has the refreshingness of opening up and being unique, including the sense of percussion and action elements, which is also good.
It even made Yang Chen feel very interesting, that is, he was able to use the power of shadows to imitate the soldiers of the opposing camp, and then sneak inside.
This reminded Yang Chen of a game called "Torture and Killing the Original Form" in Dream Memory, and this disguise function is a bit similar to Brother A in that game.
As for whether the content behind the game will be more brilliant and exciting, Yang Chen doesn't know this, at least for now, he can't play the back, and he doesn't have so much time to play the later plots.
"What do you think?" Yang Chen put down the mouse in his hand and turned his head to look at Lin Jiayi.
"The standard NetDragon R&D process, the picture effect, the sense of impact and the art are all very outstanding, but the overall rhythm is a little conservative, and the plot arrangement is ......," Lin Jiayi commented, but the latter words suddenly stopped.
The overall rhythm is conservative, hasn't he done these problems before?
For the first time, as the main producer of a triple-A game, he was careful everywhere, at least to ensure that he did not seek merit but no fault, and some points that could be boldly changed and innovated, and finally chose a conservative approach.
Lin Jiayi was suddenly able to feel Zhang Haojia's mental journey when he made this game.
Not even the producers who are making triple-A games for the first time, even some bigwigs in the industry who have already produced multiple works, why not be the same?
Lin Jiayi, who was emotional, shook his head, and then saw Yang Chen, who was pondering the screen next to him, and suddenly stopped for two seconds.
This man doesn't count.
Thinking about some of the gameplay and performances in "Shadow Legends" just now, and thinking about other games in his mind about dream memories, Yang Chen suddenly felt that it seemed that he could add some more fun game elements to "The Elder Scrolls: Skyrim".
"You say if we make the game inside, will it make the game more interesting? More playable? Yang Chen turned his head to look at Lin Jiayi and said in his stunned gaze.
Without waiting for him to speak, thinking about some of the games in the dream memory, as well as his own thoughts, Yang Chen spoke: "This is not just a game limited to combat wars, in the game, we have set up players to create their own family life, and even raise children to grow up. ”
"In addition, players can also build some independent houses, such as a medical clinic, a library, an alchemy room, a carriage, etc. In addition, players can also choose to experience the charm of gardening and grow flowers and plants to spend their leisure time. If the player feels overwhelmed by all this, they can hire a housekeeper to help manage the house. ”
"But why didn't we add that to multiplayer? Multiplayer isn't just about teaming up to slay dragons, engage in a war between the Empire and the Storm Cloak, or become a vampire and Dawn Guard. ”
"The new story we can introduce in the multiplayer mode, this is the world after the Dragonborn temporarily wiped out Alduin, the civil war in the sky continues, and players are not just just an adventurer, they can do more things, such as being a big merchant not only buying and selling on their own territory, but even going to the rival camp to resell supplies."
"Go back to Ximu Town and buy the Giant Tavern as a big boss, buy real estate in Snow City, Dugu City, and Wind Helmet City to build villas, and become a real estate tycoon."
"Buy a wide variety of mounts and become a mount collector." Yang Chen said excitedly to Lin Jiayi.
"Or set up a mercenary guild and invite other players to join it to help him complete a certain task, and pay them."
"Of course, in addition to these daily gameplay, we can create some more plot content, such as the story between various races, and the story of the ancient demon gods, so that the background of the game is more fleshed out."
"And this can also be a casual game, the art and scenes in the game, we refer to the beautiful scenery of most European countries, and in addition to its own excellent picture quality, players can completely shape their own characters in the game, and even through the face pinching system with the game's clothing, you can pinch out all the characters they like."
"Again, why can't we include Zombies mode in this game? The plot of Vampire and Dawn Guard can be an alternative zombie mode, the Vampire Crisis of Sword and Sorcery. ”
Listening to Yang Chen speak out one by one, Lin Jiayi's expression suddenly became very subtle.
These thoughts do sound interesting, but they always feel that something is wrong, but there is something wrong with him.
When Lin Jia was thinking about it, Yang Chen had already withdrawn the "Shadow Legend" on the desktop, opened a new document, and recorded the thoughts just now.
This also needs to be carefully thought about to see if it can actually be made, or if it is as interesting as you thought after making it.
This is something that the Elder Scrolls Online does not have in Dream Memory, and not even the Elder Scrolls Scrolls in the multiplayer mode Dream Memory, but as a separate RG game The Elder Scrolls Online.
But in Yang Chen's view, "The Elder Scrolls Online" is more of an online game with a layer of "The Elder Scrolls" skin, rather than the vivid continent of Tamriel.
How to get them to develop the multiplayer mode of "The Elder Scrolls: Skyrim" to avoid such a problem, this is what Yang Chen and they need to solve.
Combining the multiplayer mode of an evergreen game in the dream memory with his own thoughts, Yang Chen's hand kept tapping on the keyboard.