Chapter 731: Genre

Wuji said before,This boss's damage reduction extreme does not include these attributes.,Complete the basic damage.,That is to say, if your crit is not considered a blast damage bonus, it's double damage.,Ten points of damage you can hit into twenty points.,This crit is quite an increase in the amount of blood to the boss.。

Because these 20 damage points are judged to be 10 points of damage, but if you don't crit it, the boss will restore 70% of the damage HP, but if you crit, it's 17 HP, which means that the extra damage becomes a recovery.

At the same time, there should be a hidden mechanism in it, that is, ten points of damage are effective for three points, which should be based on the ratio of an average damage or a theoretical attack, and there must be a theory of maximum attack and minimum attack if there is a critical hit.

In other words, it is very likely that some of the outputs will make this boss uninjured at all, but simply recover, which is the reason why this boss has become unbeatable because of this extreme damage reduction.

To put it bluntly, it needs a stable damage that can break the defense and a stable continuous output, which is easy for a single person to do, but a team, it's a bit difficult.

Lin Chaofeng has no way to see whether the people of this team are wearing jewelry from the picture on the screen, but he can judge whether this team has been deployed in advance above this boss stage from a practical situation.

Immediately afterwards, Lin Chaofeng got a very positive answer, that is, this team obviously has a very good understanding of this BOSS, and the tactical strategy has been planned long ago, and it is very appropriate.

The boss in the video screen is facing this team, and the blood bar is in a state of constant speed and continues to decline, although there are some fluctuations in the middle, but the overall trend of his blood volume is still only a little.

After a closer look, Lin Chaofeng discovered the tactical strategy of this team.

This team should have been arranged before, and when facing this boss at this stage, all the members of the team try to take basic moves for the main output, and some control skills and trick-breaking skills are used at critical times.

Each profession in the game has its own basic skills, such as the basic swordsmanship of the swordsman profession, such as the fireball technique of the French profession, and the wind and fire seal of the Taoist profession, which are the most basic skills, and the skill bonus also has a relatively balanced bonus on top of the basic attack according to each profession.

There are only two types of damage systems in this game, except for some special items and some special means, one is skill, and the other is normal attack.

Skill damage is easy to understand, and players call it the Skill Effect Stream.

The so-called skills,After the level reaches a certain level,You can unlock some advanced skills of your own profession.,The so-called advanced skills in addition to some special effects and specific moves.,In addition to some special effects.,It also has a certain bonus in damage.。

The more advanced the skill bonus, the higher the bonus, and similarly, based on the upper and lower limits of the character's attribute attack, the probability of damage fluctuation in the middle is also greater, but in general, the average damage is definitely higher than that of low-level skills.

This kind of representative profession is naturally the Taoist profession and the mage profession, they are the embodiment of DPS in this kind of team, and the skill effect is the mainstream of their gameplay, including the sword cultivator in the Taoist profession, they also follow the special effects flow.

Of course, this is a division of Lin Chaofeng's understanding of this aspect.

Because there is a debate about damage methods in this game, that is, the debate about whether the basic attack effect stream is considered a skill effect stream.

At the end of the day, the debate is whether the Demon Swordsman and the Sword Cultivator Warlock are two classes that are another major group of damage victims.

This other means of damage is naturally a normal attack.

The distinction is that normal attacks occupy at least 40% of all the output they cause, even if they are ordinary classes, because they don't rely as much on spell effects.

Among the representatives are swordsmen and bounty hunters who have only appeared in the game for a long time, and the bounty hunter profession is strictly speaking a genre, one is a more modern gunner, and the other is a more retro archer.

Because it is a new class, there are not many of them among the players in the first echelon at present, but their career settings have created the output characteristics of their class, that is, there are ordinary attacks in their own output means.

It's also a long-range profession that is good at output.,They are different from the French profession.,The legal profession is a real Cheng Walk skill special effect.,Almost no legal professions will pile up half of the attack speed attribute in their own attributes.,It's all based on how to improve yourself and how to increase skill damage.。

But Bounty Hunters are different, some of them are trying the attack speed school, some are trying the crit school, and some are trying to cool down the school, but no matter which school they are, they don't seem to be trying to make a change in their class output habits.

The attack speed genre is easy to understand, that is, to make some of their skills faster, and they can connect more ordinary attacks during skill gaps, and some of their skills are the same as swordsmen, enjoying attack speed bonuses.

Not to mention the critical attack genre, the skill effect stream does also have the term critical hit, but that is only for some specific skills, that is to say, some specific skills can trigger the critical hit attribute, but they are mainly to increase the damage value of their own normal attacks, because normal attacks are a means to trigger this attribute with the highest efficiency.

The so-called cooldown school,It's the cooldown reduction attribute,High cooldown can make some of your skills faster,It's actually a bit strange in the bounty hunter class,But the mystery of this genre is to make some of its key skills cooldown faster,That's all。

The undisputed classes of swordsman and bounty hunter are dominated by this type of damage, but because the Demon Swordsman and the Divine General and the Sword Cultivator Warlock also use ordinary attacks to deal damage, and it is quite frequent, resulting in a dispute between the Demon Swordsman and the Sword Cultivator.

Some people think that their output method is the use of ordinary attacks, so it is considered this kind of profession, and others think that this output method is more important to the purest powerless attack means, their two professions are indeed such output methods, but their nature is different, in the final analysis, it is still a special effect flow, but this special effect has changed from a skill to a basic attack, so it is still a special effect flow.