Chapter 732: Premonition

This is a setting for the damage mechanic, and it is also a key setting to distinguish the positioning of each class.

However, when facing the goal, the bonuses enjoyed by the two methods are different, and each class also has a choice according to its own class characteristics.

Generally speaking, the average damage of the skill effect stream in a short period of time is higher than that of the ordinary attack genre, and this time is naturally the time when the set of skills that maximize the damage of the special effect stream class is completed.

However, as long as this time frame is exceeded, the upper limit of the normal attack genre will be extended.

There is a saying among players that the profession of this genre can also be regarded as the profession of RMB players, because he eats more equipment.

As for the ordinary attack genre, it's not that he is a civilian, but from the nature of the class and the general perception of players, this class is more operational.

Because it is the skill effect combined with the normal attack to complete the output of its own damage, this is an operational point, and the other point is that his theoretical damage ceiling is higher than the skill effect flow, after all, there is no cooldown for ordinary attacks.

But civilians are not civilians, you can only say that you have a good pair of hands, you can play well, but you have to play to the kind of breakthrough limit, maybe this genre is not lower than the so-called skill special effect flow to eat equipment, after all, attack speed or critical hits, or armor breaking, etc., these have bonuses for ordinary attacks, and even for skills and ordinary attacks, they are more equipment-eating.

The characteristic of the skill effect stream is that it has a very high bonus to the skill according to the character's own attributes, while the normal attack genre can only increase the damage through some additional attributes, because his own bonus is the damage bonus provided by the basic skill.

This is one of the reasons why Demon Swordsman and Sword Cultivator Warlock are listed outside of this genre, as their bonus values are not the same as Swordsman's.

The swordsman's ordinary attack bonus is 18% of the basic attack attributes, and the bounty hunter is 15% because it is a long-range relationship, and there are many attributes that can be improved on the side, such as attack speed and critical hits, which are all additional attributes that do not affect their own bonuses.

However, the bonus of the skill effect flow will be judged according to the level of the skill itself, the high ground and the special effects, such as the ultimate ultimate move of the elemental mage in the legal profession under the nine heavens, which is the most explosive skill among all the professions.

His bonus is up to 500% of his basic attack attributes, and he can also launch critical hits, and it is also an area skill, which is very terrifying.

But there is a problem in the middle, for example, ten to fifteen times five, and one hundred to one hundred and fifteen times five, the results of each base in the middle fluctuate completely.

In the face of this boss, when you need to have a stable output to grind blood, that is to say, in fact, some high-bonus skills will not be able to gain an advantage at this time, but will increase variables.

Therefore, when Lin Chaofeng looked at the video screen, when the team collectively chose to output the main output, he felt that the previous preparation work of this team was very sufficient, and the basic skill bonus was low, and the numerical fluctuation of the damage caused was also smaller and more stable.

Strictly speaking, this stage of the boss should be the bounty hunter as the main output, but at present, the bounty hunter can reach this level or have a certain amount of equipment support There are very few players, and it is estimated that it will be a long time before a large number of them appear in the team of this level.

At the same time, the reason why this team still chooses a more common lineup is also because of objective factors, and they will not abandon these elite players for such a dungeon.

Although the output is not perfect, it can be compensated for by their experience as elite players.

At the same time, these classes also have an advantage over bounty hunters, that is, the French profession has a lot of control skills, and the Dao class has a lot of support skills.

It is also due to the fact that the means of output may be more inclined towards low-level skills, so that some of the more support classes can also provide output to the team.

Therefore, when Lin Chaofeng saw that this team was using methods that should not be their lineup to output the BOSS, Lin Chaofeng not only admired the leader of this team in his heart, but also had a certain shock.

To be honest, as far as some of the people in their team let them use such an aggrieved method to play dungeons, it is estimated that there is no other time except when they are in the novice stage.

It's just that Lin Chaofeng is still a little skeptical, he is not sure if this team can beat this boss, that is to say, a premonition of something, he always feels that this team may have an accident.

Don't look at the current battle state has stabilized, the team's cooperation is also very perfect, low-level skills and basic skills are the main means of output, and control skills and some key high-level skills are only used at critical times.

This method is indeed perfect for this state of the boss, but the problem is that the upper and lower limits of the character's own attributes still exist, and at the same time, because of the number of people, this problem will be more acute.

A moment of stability does not mean that it has been stable.,Similarly,Since this boss has such a setting,Then when it comes to a critical time in his own setting,,There will be a setting that will force the entire team to use advanced skills.。

Lin Chaofeng was puzzled, and there were variables on the video.

I saw that the boss made a move The raptor in the swordsman profession crossed the river and directly impacted the key output position of the back row of this team, probably because this team can really achieve stable output is only these ranged professions in their back row, after all, the swordsman and the paladin are closest to the boss, and they have to move to avoid the skill of being killed by sudden seconds, and they can't play an even output.

This dragon crossing the river is a relatively high-level breakthrough skill in the swordsman profession, with a total of two stages, that is, two fast strong breakthrough skills, but this skill does not have the special effect of immune control, that is to say, there will be a risk of being broken by small skills, but its speed can be said to be one of the best skills in the professional displacement skills.

Sure enough, at the same time as the boss Raptors crossed the river to shoot, it is estimated that the Holy Knight of this move had expected this move to 'break the enemy and take righteousness', but he caught it empty, and the swordsman BOSS rushed directly into the back row.