Chapter 612: 'The Witcher: Gambling Spree'

Like Quincy, there are many players who have been immersed in The Witcher: Wild Hunt since it was launched.

Including a lot of anchors, although as a 17R game, there are some special treatments to be carried out during the live broadcast, such as opening a 10-minute delay, and skipping directly when some indescribable pictures are carried out.

But there are still quite a few streamers who broadcast "The Witcher: Wild Hunt" live.

As a professional user of Nebula Games, Chen Xu naturally conducted the live broadcast of "The Witcher: Wild Hunt" for the first time.

At first, Chen Xu was actually a little worried, after all, everyone understands his game skills.

Although he later successfully cleared "Dark Souls" and "Wolf: Shadow Dies", it was completely by virtue of the backboard.

So he was still a little scared before he got his hands on The Witcher: Wild Hunt, what if it was another more toxic game?

Even before this, Yang Chen had publicly stated at the press conference that the difficulty of this game would not be very high, at least at the lowest difficulty.

But before playing the game, Chen Xu actually reserved his skepticism.

But after getting his hands on "The Witcher: Wild Hunt", Chen Xu found out that Mr. Yang really didn't lie to himself!

After "The Witcher: Wild Hunt" chooses the simplest mode, the battle can be said to be very simple, as long as you don't die, you have to fight a group of monsters, it's basically difficult to die.

Just like games with high action elements such as Dark Souls and Wolf: Shadow Death Twice, The Witcher: Wild Hunt has the same elements of bounce, roll, and dodge.

But it's even simpler, with a high tolerance for error, plus infinite rolling, it can be said that as long as you are not a player who has no action element game foundation, it is difficult to die in "The Witcher: Wild Hunt".

However, what interests Chen Xu the most is not only the plot in the game, although every choice, every choice, as if he has really become a white wolf Geralt, and makes choices one by one in the face of the future.

But what interests Chen Xu the most is some special games in the game, of course, it is not the special service that Geralt can enjoy after going to some cities.

It was the GWENT cards that he learned in the White Fruit Orchard at the beginning, and after he played this little game, he suddenly felt very addicted.

In the white orchard where he began to search for Yennefer, he first came into contact with this little game, and he didn't really pay much attention to it.

But when his plot advanced to the Scarlet Baron in the back, when looking for news of the Baron's wife and daughter, he unexpectedly found that some NPCs in the village were able to play Gwent card battles with them.

And not only can you play cards, but you also have some bets, and if you win, you can get some money from these NPCs, but if you lose, you have to give some money to these NPCs.

The rules of the game are also quite simple, that is, to fight the size of the points, whoever wins two first, who wins, the main gameplay is almost similar to Tian Ji horse racing.

Play the big opposite hand with the small card and get the overall victory in the end.

It's actually just a small built-in game, just like the Texas Hold'em and Blackjack in Red Dead Redemption.

However, in The Witcher: Wild Hunt, there are some NPCs that have some particularly cherished GWENT cards on them, and this NPC will disappear permanently after the mission is over.

And these Gwent cards actually have some connections with the main story, such as Uma in the Bloody Baron plot, that strange deformed creature, related to the existence of Ciri's whereabouts.

And this strange creature called Uma is the bet that the Bloody Baron won using the Gwent card.

At first, Chen Xu didn't feel much fun, but after figuring out how to play the Gwent card, he began to move towards a point of no return.

The baron's wife and daughter are too lazy to look for it for the time being, and his daughter Ciri has been missing and chased by the wild hunt for so long for so long, and Princess Zelda next door is still trapped in the royal city and struggling against Ganon.

Finding someone to play cards and collecting all kinds of cherished decks is king.

Even though your wife ran away with someone else, your children are missing, and your men have betrayed, it doesn't matter if we have a game of Gwent.

Of course, Yang Chen also made some changes, such as the option that players will not trigger the GWENT card in the important main quest plot.

While that's good for memes, it's easy to ruin the player's newly raised sense of immersion, and The Witcher: Wild Hunt is a game that places a lot of emphasis on story immersion.

So in the game, the GWENT card setting is more put into the story after the end of the story, or some other side quests.

For example, originally in the plot of the bloody baron, the baron's wife was captured by a witch, and his daughter joined a fanatical church.

The last kick was extremely worried about his wife and daughter, but after you proposed to play a game of Gwent, he immediately put his relatives at risk, indicating that he is the strongest player in the area, and even after you lose the game, he will painstakingly guide you how to play.

As a mini-game, GWENT cards are quite interesting, and as a dramatic effect, they are indeed not bad for playing memes and watching.

But for the immersion of the plot, this is completely counterproductive.

It's like you're watching a super blockbuster like 'The Avengers', and it's just in time for the entire team of heroes to fight the final boss to the death, when suddenly a hint appears telling you to enjoy 'Cat and Mouse' before watching the final showdown.

Although 'Cat and Mouse' is indeed quite interesting, there is no doubt that there is some drama about this sudden appearance.

However, although some changes have been made, Yang Chen still added some elements of Gwent cards in the game.

For example, some merchants, players can play GWWENT cards with them and place bets.

Earn some items from the merchants, and if you win too much, the merchants will refuse to play with you.

Similarly, if you lose, you will have to pay some price, such as money on you, or some props.

Stripping the GWENT cards from the tense story allows players who like the casual gameplay of GWENT cards to feel more content, and for players who don't like to play GWENT cards, they don't let them appear in the dialogue options to create a sense of drama.

This is a design concept that Yang Chen and his team used when designing GWWENT cards and missions, but after it really took shape, it was for players, especially those who like GWWENT card gameplay.

The game has literally become The Witcher: Gamble.