Chapter 613: The Charm Lies

However, for most of the players who did not watch the live broadcast, but played in person, they soon also experienced the special place in the game.

Of course, it's not during the live broadcast, and the sorceress piling content that the anchors can't present, although the content of that part is indeed quite special and quite tempting.

But as Yang Chen said, most players will not choose to buy the game and play this game because of these contents.

It wasn't until the game "The Witcher: Wild Hunt" that players felt the charm.

Although some players have seen the gameplay and plot of "The Witcher: Wild Hunt" through videos and live broadcasts before, watching and playing are completely different concepts, and "The Witcher: Wild Hunt" is not the kind of VCR game, that is, the interactive movie game that players are familiar with.

Even if you don't play, you just need to lean back in your chair and watch the corresponding video and live stream to get almost the same feedback experience.

"The Witcher: Wild Hunt" can be said to be very different from the kind of interactive movie game, although the plot in "The Witcher: Wild Hunt" is actually a linear plot.

But The Witcher: Wild Hunt is still an open world, which is very different from interactive cinematic games.

In terms of playability, "The Witcher: Wild Hunt" is much higher.

Moreover, the numerous side quests in "The Witcher: Wild Hunt", as well as the small details that players can discover in the game, as well as the addition of a variety of dialogues, can allow players to better understand the world where the witcher is located and immerse themselves in it.

Also in The Witcher: Wild Hunt, the various collection quests, as well as side quests, are all hinting at the players that every move they make will have a different impact on the world.

At first, players felt a little strange when they got their hands on The Witcher: Wild Hunt, because the game world wasn't as free as they thought it would be.

You can't attack the NPCs in the game at will like in The Elder Scrolls Online, and you can't even wipe out the entire city like Red Dead Redemption.

In "The Witcher: Wild Hunt", the player plays Geralt who is not very polite to others, and when encountered, he can't even take the initiative to fight back.

And the soldiers who can attack in the game, although they can be killed, they will be more and more, stronger and stronger, and in the end, if you don't use special means, it must be the player who dies or flees.

This kind of thing makes it very uncomfortable for players who first came into contact with The Witcher: Wild Hunt and thought of the game as an otherworldly version of Red Dead Redemption and the alternative Elder Scrolls Skyrim.

Because this is a little different from the open world they imagined, they can't just be good and bad, and they can't just wreak havoc in the game.

But with the advancement of the game's plot, as well as the excellent text and mission descriptions in the game, players gradually immersed themselves in "The Witcher: Wild Hunt", as if they really became a witcher.

…………

As Ciri says in the game, you're just a witcher and can't save the world.

In the game, every thing that Geralt encounters and every choice he makes is good or bad.

And these are all choices you have to make.

On the notice board in front of the inn at the crossroads, the player's controlled Geralt receives a 'Wife Missing' mission, and the mission is entrusted by a hunter named Neron.

After a conversation, Neeron tells Geralt that his wife has disappeared on the night he went hunting, and his sister-in-law tells Geralt that her sister is a good person and has no enemies at all.

In order to find more clues, Geralt inquired in the surrounding villages and learned some clues, and the hunter's wife was seen following a woman into the forest in the early hours of the morning.

When Geralt went to the forest, he met the hunter's sister-in-law, who told him not to continue the investigation, and that she would pay Geralt double when he returned.

Continue to investigate the truth of the matter, or simply end the mission, leaving the player with the choice in front of them.

If you choose to take the money and leave, then the rest of the thing will happen as well, but there is nothing wrong with Geralt, but if you continue to investigate deeply, Geralt will find the body of the hunter's wife in the forest, and based on the injuries Geralt concluded that the werewolf killed her.

Following the traces left at the scene, Geralt came to a small room and learned the identity of Neren Wolf by reading the notes in the room.

He loved his wife dearly, but he was afraid of hurting her, so he hid alone in the hunting lodge every full moon night.

Geralt then found the werewolf's lair behind the hut, blood stains and livestock carcasses everywhere, and in the dark of night, when Geralt defeated the werewolf and was about to kill him, Geralt's sister-in-law who had asked Geralt not to investigate suddenly stopped Geralt and told the truth of the matter.

As a sister-in-law, he fell in love with Neelen, and knew that Neeren would become a werewolf, so he tricked his sister into coming here, trying to scare her and make her feel scared to leave, but was killed by Neron, who turned into a werewolf.

And in the end, the player can choose to kill the werewolf and let the sister-in-law survive; Or they can stand by and let the werewolf kill the sister-in-law, but after killing the sister-in-law, the werewolf will also find Geralt and beg him to kill him.

This is just the tip of the iceberg of the myriad of difficult missions in The Witcher: Wild Hunt.

In the game, Geralt is a small character who is looking for his adopted daughter Ciri out of the war-torn era.

It's not the Elder Scrolls Online: Dragonborn's Child of Destiny.

He didn't have any powerful demon god powers to save the world, he was just an expert with more experience and how to deal with monsters.

There are many missions in the game that tell players that this is not a beautiful fairy tale, but a real and cruel world.

For example, in war, there will always be different beliefs, and the player manipulates Geralt to sometimes meet some poor people on the road, and these poor people are giving sacrifices to their Almighty Gods, but the Almighty Gods' appetite is getting bigger and bigger, and the sacrifices they send are too shabby, and the Almighty Gods are angry, and Geralt helps them negotiate.

But you find that the so-called Almighty God is a monster, you can choose to kill the monster, or you can choose to make the monster less arrogant, and the villagers can eat whatever sacrifice they give.

And if you kill the monster on the spot, the villagers will be upset because they will feel that their only faith is a lie, and they will become even more desperate.

If you choose not to kill the monster, the villagers will continue to pay tribute.

You can also guide the villagers to discover the truth of the matter, but after a while, you will find that the monster has been killed by the villagers themselves, and in this era of war everywhere, you can meet ghouls when you go out, and robber monsters are rampant in the wild, for the villagers who have nothing, the gods they believed in before are actually not real gods, which makes them even more desperate.

And the so-called 'Almighty God' has not actually done anything to harm the villagers, and he has even given some help to the villagers.

There's no such thing as the perfect and fitting ending in other games, and you'll just be able to make a choice that you think might not be so bad.

That's the beauty of The Witcher: Wild Hunt.