Chapter 447: Fault Tolerance (The title of the previous chapter, I counted it wrong again, and the content is fine)

As Yang Chen released the latest news, it immediately attracted the attention of many people.

Dark Souls, Nebula Games' next new game.

Although many games have been launched on the Switch before, there is also the well-received "Super Mario: Odyssey" that quickly became a hit, and there are even players who have purchased the Switch specifically for "Super Mario: Odyssey".

But in the minds of most players, Super Mario: Odyssey can't actually be called a true triple-A blockbuster.

The main reason is that Super Mario: Odyssey is not the most preamble technology of the current era because of the limited function of the switch.

3A masterpiece, these four words always feel like there is a divine brilliance in the minds of players.

But in fact, 3A masterpieces are not necessarily fun, and if you dissect the game deeply, 3A masterpieces are actually more like a performance of the hard power of a game manufacturer, or simply a display of the most cutting-edge technology of this generation.

The playability of the game and the plot of the game may not surprise players, but it is definitely the most cutting-edge in terms of image quality modeling and light and shadow effects.

And among many players, they are not only looking for a very high level of gameplay, they are pursuing the most cutting-edge video games.

It is also known as a 3A masterpiece.

Although Super Mario: Odyssey makes these players feel that the game is quite fun.

But if Super Mario: Odyssey is chosen with Call of Duty: Modern Warfare and Wolf: Shadow Death Twice, they will still choose Call of Duty: Modern Warfare and Wolf: Shadow Death Twice.

It's not the reason who is stronger, but in terms of attributes, these two types of games are not the same type.

It's like if you have to compare basketball with football, although they are both ball games, but the essence is different.

On Yang Chen's official blog, only the name of the game "Dark Souls" was revealed, which can be said to be the same Nebula game as always.

But for most players and game media, this time Yang Chen's official blog revealed too much news.

Because there is a video, a video that promotes the original let countless players learn how to write the word 'death'.

The new game "Dark Souls", with this video, is it really a game like "Wolf: Shadow Dies"! ’

'Great,After playing "Wolf: Shadow Death II" before,I've been looking for this kind of game.,It's just that it doesn't feel like it's as fun as "Wolf: Shadow Death II".,I just bought the switch version of "Wolf: Shadow Death II" a few days ago.,But the boss's skills are proficient in everything.,Except for a few hidden bosses.,There's no difficulty at all.。 ’

"Dark Souls" just sounds like a name, it always feels a little infiltrating, it can't be a horror game, right? ’

'How can it be a horror game, it must be a game like "Wolf: Shadow Dies", otherwise, why would Mr. Yang put this video that keeps breaking through? ’

Haha, speaking of this video, I was a little enthusiastic when I first came out, but then I thought about it carefully, and the more I watched it, the more I wanted to laugh. ’

But I don't know how hard it will be this time. ’

'I'm already fearless, won't I be able to clear the level after dying a few more times?' ’

Almost after Yang Chen sent out the latest news, a large number of players were hotly discussed.

Unlike the original promotion of "Wolf: Shadow Death II", which still needs to be concealed, after experiencing the charm of "Wolf: Shadow Death II", for this kind of game that is difficult to get started, but in the process of the game, it becomes stronger again and again, and finally kills the seemingly impossible boss to get a strong sense of achievement, many players have fallen in love with this feeling.

Including after "Wolf: Shadow Passed Twice", there are also many game manufacturers involved in this type of game, which shows that its player base is still very large.

Therefore, for the promotion of "Dark Souls", Yang Chen has no need to play this kind of twists and turns, just to tell players directly that "Dark Souls" is a difficult game like "Wolf: Shadow Dies", and it is a game that makes you as a player continue to suffer.

…………

With the recommendation of time, Nebula Games' latest action, in addition to announcing some third-party games on the Switch platform, has also made some version updates to the multiplayer mode of Call of Duty: Modern Warfare, such as gun balance adjustments, and new killstreak rewards.

Basically, there isn't much news, and within Nebula Games, several departments are working on new games.

The development team on the Switch side is working on The Legend of Zelda: Breath of the Wild, and the development of Dark Souls is already being prepared.

Lin Jiayi's working group on Shanghai's side is responsible for the follow-up update of "Resident Evil".

As the first IP of Nebula Games, and it is also a very big IP today, Yang Chen has never let go of this IP.

Although not all of his own elements are involved, the story outline and the overall GDD are also handed over to Lin Jiayi.

And for this kind of game, Yang Chen believes that Lin Jiayi and they can also be sure to do well.

"Mr. Yang's new DEMO has been made, and the various effects brought by the equipment have also been improved."

In the project working group, Wang Ye reported the latest development situation to Yang Chen, who was watching the screenwriter give the latest story plot.

Listening to Wang Ye's words, he put the printed A4 paper in his hand into the folder and walked in front of the development prototype.

"The initial role of knights, mercenaries, and other professions will have different initial equipment, knights have high blood and high defense and high attack in the early stage, and in the game, although players wear heavy armor to get higher defense, they will also become slow, of course, the player's toughness will also be higher."

Yang Chen has made some changes in these places, which are exactly the same as the "Dark Souls" in the dream memory, which is impossible.

But the most important thing about a game like Dark Souls is that it's not going to change.

For example, players raise large shields and wear heavy armor, and defense is not to be discussed.

In the face of the boss's attack, slash on the big shield, depending on the player's strength and the type of equipment, different feedback will be given.

For example, how much or less energy is reduced.

Of course, these things are just descriptions, and the so-called damage taken is lower than if you don't wear equipment, but it just gives the player a margin for error.

The player kneels with a useless person who is slashed by Guda, and then switches to the heavily armed knight at the beginning of the game, slashes three times and then kneels.

This is actually a fault-tolerant thing.,It doesn't mean that you choose a knight to start with your unequaled monster.,As long as you don't master the core operation gameplay of this game.,Then you're a monster unequaled.。

Do you really want to open a Musou?

After clearing the customs for a week or two, let's talk about the Wushuang thing.