Chapter 473: Can You Speak?
If you have to get to the bottom of it, in fact, although the map design of "Dark Souls" in the DLC is quite clever, the links to the various maps can be said to be unexpected.
But in itself, this is just a compromise of resources.
After all, even Hidetaka Miyazaki, the developer of "Dark Souls" in his dream memory, once said in a media interview that he probably would not make any more maps with similar mechanisms.
After all, if you look at the plot and world view, this kind of map design is completely unreasonable.
First of all, in order for players to appreciate the subtlety of this map design, it is important to have one thing in the first place, and that is that they are closely connected to each other.
Players can quickly rush from a shortcut to one area to the next, and if the map is too large, it may take a long time for the player to take the shortcut, so the surprise brought to the player by this design will be infinitely diminished.
Secondly, from the perspective of the plot, each area can be said to be like neighbors, and each salary king can even wake up with each other.
However, these shortcomings for the sake of compromise could not hide the subtlety of its map design, and this was the main reason why Yang Chen still decided to make it according to the original "Dark Souls" map.
Because it's really good enough.
"There's a bit of a problem here, don't put so many enemies on the player, it's too much of a superficial increase in difficulty."
In the studio, Yang Chen checked the design of each part, and then gave his own suggestions and requirements.
"Don't be difficult for the sake of unreasonableness, it seems that there are a lot of miscellaneous soldiers here to give the player a difficult feeling, but in fact, this feeling will make the player feel very bad, just like if you clear the easy difficulty in the game, and then choose the difficult difficulty, but the so-called difficulty is the enemy's attack power and blood volume * 10 times the attributes, which doesn't make much sense." Yang Chen opened his mouth and followed the team to answer.
Regarding the development of some game concepts, the more you can see far and understand, and there are many classic games in dream memories to broaden your horizons, and Yang Chen is not the Tie Hanhan of the year now.
And as a 3A large-scale game, Yang Chen can't be responsible for all the links, the general direction can be, but he can't do it in small details, after all, he is not a robot.
The improvement of the team's ability is a very important point, and when he pushes behind the scenes, Nebula Games can still make excellent games, then Nebula Games can be regarded as a real game manufacturer.
"There are two enemies in front, and here a player steps into the blind corner of this map scene, there is also an enemy hidden, so that the player who is not vigilant may be suddenly attacked, or another way of thinking, to make the enemy in this dead corner more colorful, for the player to take the initiative to discover and produce a kind of 'this little trick' has been seen through by me, but in fact, as long as the player looks up, he will find that there is an enemy hidden in the treetops above his head, and this is the real foreshadowing."
"Let the players have a kind of 'I'm not careful enough to die here', after death, players will feel that as long as they are careful next time, they will not fail if they work harder, and they will not deliberately make it difficult for players to kill them, but skillfully guide players to become more proficient step by step after the death of mistakes, so that players can maintain a sense of challenge and overcome the difficulties that come one after another to gain a sense of achievement."
Yang Chen gestured with his hand on the computer screen.
The people next to him listened to Yang Chen's words thoughtfully, and Wang Ye, who was listening together, was also suddenly: "It means that players have a feeling that they have been sold and are still helping others count money?" ”
Hearing Wang Ye's words, the expression on Yang Chen's face froze, and he glanced at Wang Ye emotionally.
What the hell is this analogy? Can you speak?
…………
After temporarily ending the development of the "Dark Souls" DLC, Yang Chen took a trip to the production team of "The Legend of Zelda".
The overall framework is almost complete, and now the main thing on the side of "The Legend of Zelda" is about the design of the temple.
This will be the main part of the fun for players to explore, and each temple will have to have a unique design, not like a formulaic sandbox game, which is amazing in the early stage and repeated in the later stage.
In addition, "Dark Souls" sells quite well on the switch platform, of course, it is certainly not as good as the one on the PC platform.
As for the switch handheld, the current sales volume has reached 5 million units, which can be said to be very high.
Compared with the switch in the dream memory, the sales have only been so small for so long, and Yang Chen didn't care too much.
After all, the scale is different, overseas channels are just trying to open, and the resources invested are not the same level as the brand influence.
It is already very good to be able to have a shipment of 5 million.
And Yang Chen also believes that with the exclusivity on the Switch platform and the increasing number of third-party portings, there will also be many people who choose to buy the Switch.
For gamers who have a lot of time and can sit in the living room and play games in front of the computer, it may be that the portability of the Switch does not have much of a strong appeal to them.
But for those who need it, in fact, the portability of the switch is still very attractive.
At the same time, many third-party game manufacturers have tasted the sweetness, and basically some of the biggest works in recent years have been transplanted to the Switch platform, hoping to take advantage of the small number of games on this platform in the early stage to grab a bite of the fattest meat to eat.
After all, although the switch is now sold in China, it has already shipped 5 million, and a conservative estimate of tens of millions of shipments is not much of a problem.
It's not comparable to PC and mobile game platforms, but it's not a lot, and the most important thing is that the current switch platform is not so competitive.
For "The Legend of Zelda: Breath of the Wild", Yang Chen wants to make it a game like "Super Mario: Odyssey", after all, Yang Chen, who has dream memories, knows very well how this is a charming game.
But for most players, it is obvious that the weight of "The Legend of Zelda: Breath of the Wild" is not as heavy as "Dark Souls", on the one hand, because of the platform, on the other hand, "The Legend of Zelda: Breath of the Wild" is a new IP for them, and "Dark Souls" has previously paved the way with "Wolf: Shadow Death Twice", everyone already knows what kind of game this is.
And now, although there is still a lot of discussion about The Legend of Zelda: Breath of the Wild, which is being developed, it is more focused on the DLC of Dark Souls.