Chapter 712: Sword Cultivator
Regarding Lin Chaofeng's understanding, I don't know whether Lin Xiaowei sees it accurately or Lin Chaofeng's self-awareness is more profound, which is actually a relatively unsolvable problem.
Because a person is inherently complex, the complexity is indescribable, and the most concise and clear thing is that many times, you don't know yourself.
In this game, Lin Chaofeng can be regarded as a frequent visitor to the arena, and he is the kind of player who is more keen on PVP gameplay, but in this short time, Lin Chaofeng did not choose to go to the arena to warm up, but ran to the official forum to inquire about the relevant video, which is the video about the hidden boss of the dungeon mentioned by Wuji before.
Soon, Lin Chaofeng found the relevant video recorded by the player, which was mentioned by Wuji before, and looked at the video introduction, Lin Chaofeng roughly estimated that this team can be regarded as a relatively strong team.
Although Lin Chaofeng is not proficient in PVE dungeons, it does not mean that he does not understand, this understanding and mastery have always been two different things, so Lin Chaofeng's unproficient dungeons do not prevent him from judging whether a team is strong or not.
The profession of this game has been mentioned before, and the source of all professions originated from the derivation of the earliest iron triangle of warfare, and at the same time, the difference between physics and magic is separated, for example, there are magic swordsmen among the swordsmen, and most of the output of the magic swordsman is magic attacks, and Lin Chaofeng himself plays a simple swordsman, which belongs to the profession of pure physical attack.
Don't look at the professional titles of various Chinese and Western mixtures, but after getting familiar with the game, it seems to be harmless, because the backstory of this game itself is a bit of an Eastern fantasy not like an Eastern fantasy, and a Western fantasy is not like a Western fantasy.
This method of warfare,There are sub-classes such as magic swordsmen who are mainly magically damaged.,To put it bluntly, it's a profession that consumes more blue stripes to eat skill effects.,And the swordsman is a pure powerless swordsman.,Skill blue consumption is not big.,It belongs to the most basic warrior who is a bit of an assassin's profession.,Eat more comprehensive.,It's the first choice for capable players.。
This legal profession is a branch of various elements, such as light, dark, ice and fire, etc., mages and Taoists have no attribute variants, basically most of the attacks of all sub-professions are magic attacks, the difference is that some mages have strong control, and some mages have strong outbursts.
But no matter what kind of characteristic, mage has always been a more money-burning profession, which is not shy to say, and because of the game version problem, as far as the current game is concerned, mage players have successfully surpassed the warrior system in terms of numbers, and players are the largest group in the game.
This burst can hit an instant burst of damage that assassins can't match, but this is more demanding on considerable conditions, and this is needless to say about the control system, to put it bluntly, it is the kind of various restrictions that grind the dead, and it can also be regarded as an indispensable and lacking profession in the team.
It stands to reason that this Taoist profession is a more support-oriented profession, but there is a warlock profession in the Taoist department in this game, which is different from their brother array mage, and the array mage may be more in line with the positioning of the Taoist profession, but the attributes of this warlock are exaggerated, and it can completely go to the violent school.
As the name suggests, the formation mage can release various formations, what kind of attribute bonuses will be received by one's own members in the formation, and what kind of negative effects will the place receive, etc.
But the warlock is different, the warlock takes the state of breaking defense, weakness, poisoning, combined with the route of their own characteristic attack skills, the warlock's skills are not exaggerated in terms of data compared to the mage, purely on the skill data, the highest damage must be the mage, but when the warlock can stack those states, some things may not be as simple as theoretical.
At the same time, because there is actually no restriction on the use of weapons in this game, that is, you can take whatever weapon you want in each class.
For example, if you are a mage, if you think the swordsman's sword is handsome, you can also carry the sword and hang it around the street, but the mage picks the sword preferentially to choose the set of equipment of the demon swordsman, because the magic swordsman is also more demon-eating.
But the equipment of the magic swordsman is not a concept at all compared to the equipment of the mage itself, and then there is the reverse of the magic swordsman taking the mage weapon, sorry, you can indeed release the skill, but there is no skill effect.
So although there is this kind of gameplay, the profession still does not mess around.
It must be said that it is a warlock.
Because there is also the existence of the god general in the swordsman profession, the god will choose the weapon in the choice of weapons, which is actually the kind of weapon that is more peaceful in physical and magical attacks among the many weapons of the swordsman, unlike the swordsman who chooses the high physical attack, the demon swordsman who chooses the magic attack that is high, and the god general who chooses the middle of the two.
But as far as the current version of this game is concerned, the god will be unpopular, and then there are great god players who have developed a new way to play on the warlock, that is, the warlock takes the weapon that should be suitable for the god to bring, and goes to bring his own various weapons that are playing around, and it's quite strong.
There are all kinds of weapons in the Taoist department, they have their own swords, and they also have their sticks, but they play with bells, fans, and transparent weapons, and the Taoist department is also the only one among all the professions that has a fully transparent weapon.
This is probably because the game planner can't think of any tricks on this, so he simply made a blank and told the player that it was a weapon.
Usually on the street, you see a player with empty hands but both hands faintly turning over the brilliance, don't think about it, it must be a player with a high-strength Taoist exclusive transparent weapon.
This Warlock's Sword Drift can be regarded as a genre derived from the Warlock, which is itself a sub-class, and its number of players has exceeded the number of players in its original set gameplay, that is, the Sword Cultivator Warlock, and it is also the most powerful profession in the dungeon team in the current version.
Sword Cultivator, to put it bluntly, uses his attributes to amplify his special effect skills, interspersing more ordinary attacks between limited output skills in order to hit the highest damage.
The most suitable weapon for this gameplay is because the weapon of the swordsman has a lot more attack speed than the weapons of other classes, and the sword cultivator itself uses more ordinary attacks to make up for the shortcomings that the damage of his own skills is not so sufficient, and this attack speed is very important.