Chapter 713: Occupation

The second is that his negative skills are all to break double resistance and reduce the opponent's attributes or something, which leads to both magic attacks and physical attacks that are effective, but the setting of ordinary attacks, except for the passive skill bonus of the swordsman itself, there is no additional bonus for the use of other professions.

Therefore, those who take the pure skill route must choose high-attribute equipment, such as the mage, they will definitely choose their own staff, and those who take the acrobatic flow, such as the swordsman, several sub-classes, no matter which one, need a lot of ordinary attacks interspersed to increase their damage ceiling.

This sword cultivator is to grasp this characteristic, supplemented by negative skills, and the only damage skills are combined with the output means based on ordinary attacks, causing their preferred weapon to become a weapon that should have been worn by the gods.

Or how to say that the wisdom of the people is the most powerful, in the game, although the game planner has also been tested again and again in some settings, at the same time, a game has several test stages, from the internal personnel to the players to participate in the closed beta and various deletion tests, and then to the later non-deletion tests and so on.

The game side will make adjustments according to these past experiences, and at the same time will make updates, many games have some special gameplay or some novel bugs, many of which are caused by a sudden update, but ZZZ This game was very careful when it was first launched, and it can be said that it has made the most comprehensive preparations.

Since the developer and the operator are one, they really want to make this game well, and the preparation work before this is very sufficient.

Of course, these preparations did make the player have a very good experience at the earliest time.

However, with the development of the player's stage, that is, the development in the game, their own attributes, the dungeons they face and the advancement of various gameplay, then many problems will appear.

For example, some professions are unpopular, some professions are chicken, and the positioning of some professions is not clear.

Lin Chaofeng and Wuji have said that the profession of the god general is indeed a bit unexpected, but it is actually a bit of a surprise to say that it is the failure of this game, at least in Lin Chaofeng's opinion, after all, in Lin Chaofeng, he is based on the professional skills of the god general, and he feels that it is still a profession with great potential.

Career balance has always been a problem in many games, even if it is the three simplest classes in the initial battle method, if you want to say whether these three classes are balanced, in fact, it is also unbalanced, the key is to see from which stage.

This warrior is the most rubbish in the PVE gameplay among the three professions, to say PK, in fact, in the early and middle warriors can not gain an advantage in the other two classes, but it is closer to a kind of warrior restraint mage, because the warrior has a breakthrough and an outburst, the mage will be in a very awkward situation after being close, and if you are not careful, you may have to fall to the ground.

This mage restrains the Taoist priest again, because both are long-range, both are a position and long-range output of the match, the mage may not be as good as the Taoist in blood and blue, but the mage always has one of the most core skills, that is, a skill related to their own defense.

Compared with the state blessing of the Taoist, this skill is much stronger in the single PK.

To put it bluntly, the two sides are also long-range output, and the mage is too much higher than the Taoist in terms of DPS value, that is, the two sides stand on the pile to fight, and the Taoist can't beat it.

However, the Taoist priest is more restrained in the fighter, and the long-range profession is almost unanimous in the face of the warrior's short-legged profession, but the Taoist kite's is different from the mage's kite, and the technique may be the same, but the environment faced by the warrior is different.

A mage is not sure that he can casually sneak a warrior to death, but Taoist players would definitely dare to say so, because they have such capital.

Warriors generally have high blood and high defense, and none of these seem to have a very good effect in front of Taoist priests.

The three classes restrain each other, and at the same time, the three classes are together but complement each other, and if you only pick out the combination of three players, you can't seem to find a combination of the two classes that can be stronger than this iron triangle.

At the same time, on PVE,Don't mention the warrior profession,A profession that seems to be a bit like PK is a bit nonsense to talk about PVE.,I remember that in a certain game, the warrior should be the only one who can't go to a single place in many places.,At the same time, let's not talk about the ability to single out the boss.。

At that time, most of the warriors played an errand role in this kind of gameplay, because you had to go to the NPC to buy medicine or something in that game, and at the same time, although the mage and Taoist priest had the ability to clear it by themselves, they also needed the support of a large number of consumables.

In addition, running back and forth in those places for ten or twenty minutes, and may be blocked by monsters along the way, at this time, the rough-skinned warrior can naturally take on the task of running errands.

That's right, but that's not to say that it reflects the significance of the warrior in this iron triangle combination, to put it bluntly, it's hard for the warrior player to get mixed up in that kind of game if he doesn't have a good friend who is a mage or a Taoist.

Because most of the time this kind of thing can be solved by opening a trumpet, after all, it is not too troublesome, the attributes of the warrior itself are there, and he doesn't eat much level and equipment, basically a warrior number can complete this task.

In the final analysis, the meal is still a friendship meal.

As for the mage, this profession has always been the representative of DPS, and in the earliest mages, he gave the impression that he was brittle, but he was full of output.

At the same time, the mage is also the first game to use this iron triangle as the main class, and the only one is a hero with operational representation, and his ceiling is very high.

It is not an exaggeration to say that the output of a well-operated mage can almost equal the output of the other two classes combined.

The class positioning is like that, the damage is high, and the continuous damage is also very exaggerated, and it also has a range of killing skills, so the mage profession has always been a faith profession in the minds of many players, and they feel that the incarnation of this profession has always been the kind of profession that can save the world.

I don't know if the planning of many games was influenced by the original career setting, and later many game mage classes, even if they made a lot of branches and changes, but mage is always a profession linked to the highest output.