Chapter 281: I don't want to
Defeat the Prophet's Juggernaut: 50 XP and 40 Gold for the entire team instead of 50 XP and 20 Gold for the entire team, with an additional 50% Gold for the final striker.
Defeat Juggernaut: 200 XP and 100 Gold for the whole team instead of 200 XP and 30 Gold for the entire team, and an additional 50% of the Gold for the final striker.
Well, adding economy to the jungler slot in disguise is a very friendly change to the jungler.
Prophet Juggernaught's base health/attack growth ratio has been adjusted to match that of the Tyrant, growing to maximum in 10 minutes, with 250% HP and 225% Attack base.
4 Juggernaut Vanguard: Juggernaut Vanguard Base Health: 5000 reduced to 3500, growing to the same level in 10 minutes.
Juggernaut Vanguard Base Attack: 200 reduced to 150 and increased to the same level in 10 minutes.
Mom doesn't have to worry about me being shot to death by a wild monster anymore.
Juggernaut Vanguard Base XP: 145 reduced to 50, Juggernaut Vanguard grows to full XP in the 10th minute: 290 to 300, which is about a wave of lane experience.
Juggernaut Gold Coins: 60 to 120.
5. Tyrant: Defeat the tyrant and the whole team gets 280 experience and 60 gold coins instead the whole team gets 50 experience points and 70 gold.
Gold gains increase every minute after spawning, increasing to a maximum of 100 gold in 10 minutes, and the last hitter gets an additional 50% of gold
Tyrant refresh interval adjusted to 4 minutes
6. Dark Tyrant: Defeat the Dark Tyrant, the whole team gets 200 experience points and 60 gold coins instead the whole team gets 50 experience points and 100 gold coins, and the final hitter gets an extra 50% of the gold.
The economy has increased, and the experience has been lowered, so it can only be said that it is a slap in the face to give a sweet date to eat, whether it is pros and cons or not, I don't know for the time being.
Dark Tyrant BUFF: Increased fixed physical and magical attack and 15% physical and magical attack to increase fixed value, fixed value unchanged, physical and magical attack and 12% physical and magical attack.
Jungle has adjusted the refresh rate to slightly increase the jungler's economy gain per unit time and allow the jungler to make more decisions.
The red buff effect is enhanced, and the jungler efficiency of red and blue is balanced.
Storm Dragon King's buff effect has been adjusted, shield effect has been improved, and propulsion ability has been increased.
Jungle area adjustments, small mobs, wolves, birds, etc., refresh rate: the mob spawn interval is increased from 70 seconds to 80 seconds.
Medium-sized monsters, that is, Red Papa, Blue Papa.
The buff duration has been increased from 70 seconds to 80 seconds, and the refresh rate has been increased from 90 seconds to 100 seconds for red and blue buff monsters.
Monster Growth: Gold gain increased from 150% based on 10-minute growth to 175% based on 10-minute growth.
Base HP: 200% based on 10-minute growth increased to 250% based on 10-minute growth.
Base Attack: 125% based on 10-minute growth increased to 150% based on 0-minute growth.
Effect before the Red Daddy revision: Slows the enemy by 10% for each general attack, stacks up to two stacks for 2 seconds, and comes with 2 burn effects, each of which deals 20~48 damage.
Revised Effect: Each general attack slows the enemy by 15%, stacks up to two stacks for 2 seconds, and comes with 2 burn effects, each of which causes 30~128 points of true damage, and the damage effect will be strengthened to 60~256 points against monsters.
At this moment, the shooter and jungler are estimated to have a human brain and a dog's brain.
Storm Dragon King Pre-Revision Effect: Electrified: Automatically performs lightning strikes on non-allied units within range, dealing 4% of the hero's maximum life true damage per hit.
Revised Effect: Automatically performs lightning strikes on non-allied units within range, dealing 5% of the hero's maximum life true damage per hit, and this damage effect will be increased to 20% for units other than the hero.
emmm, that is, the push line is faster.
Lightning Protector before the revision: Directly gain a shield based on 50% of your maximum health.
After the revision: Each time you leave the battle, you will get a shield based on 30% of your maximum health, and the shield will not be removed after the duration of the Storm Awakening buff ends, but it will not be refreshed again.
This shield is weakened, so that the opponent will not see that layer of blood, and even the desire to do it is gone.
Tower revision: Slightly increase the HP of the tower to hedge the speed of the rhythm of some levels
Slightly reduces the experience given by towers and hedges the experience gained on the battlefield.
1 tower HP: 6000 to 7000, 2 tower HP: 8000 to 9000.
3 Tower HP: 10000 increased to 11000.
1 Tower Break gives experience: 100 to 60.
2 Tower Break gives experience: 100 to 80.
Although there is less experience given, no one will rely on this experience of the defense tower to achieve the effect of level suppression, and it is the same as not changing it.
It's hard to say about the increased HP, but if it is paired with interference skills, there is no doubt that the defense tower is more difficult to dismantle, and Han Xin and other strong tower stealing heroes are going to show their demeanor again.
Finally, the S18 season has begun, and the rank inheritance has also been released.
Brothers below gold 4 don't worry, you don't have to drop the section, even the stars won't fall, it's really enviable.
In addition to Gold 4, the Gold Rank will lose one rank.
The Platinum Rank drops 2 Ranks.
The diamond rank is the most right, and you will drop four ranks, for example, if you are in Diamond One, then you will directly fall to Diamond Five.
And the Star Shine rank drops more, for example, if you are Star Shine 1, it will directly fall to Diamond 3.
Among the strongest kings, 9 stars or less will fall to diamond two.
The king of 10 to 19 stars will fall to diamond one.
The King 20 to 29 stars will fall to the Supreme Star 5.
The King 30 to 39 stars will fall to the Supreme Star 4.
King 40 to 49 stars will fall to Supreme Star 3.
The king 50 stars to 9999 stars will fall to the Supreme Star Yao II.
emmm, the new season, it's time to compete for the glory king again.
If you want to reach the King of Glory, you need to reach the top 100 players in the current region, and after the list is refreshed in the early morning of the next day, you can reach the King of Glory.
Also, after this update, diamond rewards will not be given directly, but only by completing the quest will the corresponding diamond rewards and kill effects.
This thing is harmless, there are more than 5,000 diamonds on the Lao Lu that are not spent, and if you give it, you can put it there, and he is reluctant to spend it, and he doesn't know whether to keep it for laying eggs or do it.
Finally, the highlight is here, the Kryptonite Kryptonite Liver Battle Pass.
Rewards such as permanent heroes, permanent skins, and avatar frame selection packs in the Elite Battle Pass will be updated.
At the same time, all Elite Edition players can receive weekly check-in chests every week, and they can also receive more experience every week after advancement.
Permanent Heroes (choose one out of six) have been updated to: Yi Xing, Dunshan, Yang Yuhuan, Su Lie, Donghuang Taiyi, and Baili Xuance.
Permanent Skins (choose one out of six) have been updated to: Dharma - Great Inventor, Angela - Doll Match, Zhang Fei - Wufu Tongxin, Li Yuanfang - Special Forces, Mengqi - Sweet Dreams Come True, Baili Xuance - Venice Carnival.