Chapter 280: The sky has changed

The eldest lady's second skill, Red Lotus Burst, has also been nerfed, and the increased physical penetration has been reduced from 30% to 25%.

emmm, the planner is very unfriendly to the shooter.

Genghis Khan is okay, adding a layer of sigils, and also increasing the movement speed of passive and one skill.

It's a little bit of a strengthening, after all, it's more flexible, and in comparison, that layer of passive stacking time is harmless.

The last hero to be adjusted is Ma Chao, and the strengthening of the sprint makes Ma Chao a little unstoppable, so, cut, must be cut!

The upper limit of the movement speed increased by the passive skill Shadow Raid has been lowered to 55, so that it is not too perverted and makes the shooter comrade have no experience.

Ma Dan, why hasn't it been updated yet.

Lao Lu is distressed about the traffic, and the wireless network next door can be a ghost soon.

There is still half of it that has not been updated, and Lu Xiaolu continued to browse the updated content of this time.

Don't think these are useless, the so-called knowing oneself and knowing the other, invincible, not following the version, no matter how strong the technology is, it will be in vain.

A generation of versions of a generation of gods, and a generation of versions to play Arthur.

In addition to the new Hero Menglu and Hero Skill Adjustments, this update also adjusts the Summoner Skill.

emmm, four relatively unpopular summoner skills, now you can play, not so cold bench for ten thousand years, no one will use it if it is moldy.

First, sprinting, increasing the effect: It is not affected by the slow effect during use.

Obediently, this skill has become a magic skill, what is the slowdown effect, and the soft control skills of many heroes are.

For example, Lu Bu's second skill slows down, Diao Chan's first skill slows down, Huang Zhong's second skill slows down, and Red Daddy slows down, etc.

This is equivalent to a cut version of the purification of the capital, and it also has the effect of running fast.

This skill is used well, the warrior no longer has to be afraid of being kited, the shooter is no longer afraid of three immobility, and this has become a game of eagle catching chickens, it depends on who runs fast.

On the other hand, it is more important to have a hero who is controlled by force, and a team battle relies on strong control to control the direction of the battle.

That scene must be very funny, Lu Xiaodonkey couldn't wait.

The second adjustment is the Summoner's skill interference, which increases the effect: when used on enemy traps, the silence trap lasts for 6 seconds;

Cast on allied traps, making them immune to all damage for 4 seconds and increasing attack speed by 100%;

The stack is only valid for 1 second for 60 seconds.

EMMM's increased silence time by one second is nothing, and the amplification effect on your own towers is very good.

Is this a plan that dislikes the pace too fast and deliberately slows down the pace of the battle?

After this, it will be difficult to attack the fortified towers, if ten people are disturbed, then fight, it is estimated that the urine can be suffocated.

Is this going to be turned into a tower defense game?

Lu Xiaodonkey estimates that this skill will have to be adjusted in the future, which is a bit bt.

But it also adds to the fun of the game, which is true.

The third skill adjustment, Berserk.

Added Effect: Increases damage by 10% and increases Tenacity by 25%, Physical Lifesteal by 30% and Spell Lifesteal by 30% for 7 seconds.

Previously, it increased attack speed by 60% and physical attack damage by 5% for 5 seconds.

In other words, it has changed from AD to a general summoner skill, and the warrior belt is more fierce, and the crispy belt is stronger.

Fourth, weakening.

Changed from reducing the damage output of nearby enemies by 50% for 3 seconds to opening a circle that circles and moves with you.

Enemies within the circle radius have 35% less output, and self is protected from damage by 20% for 5s.

emmm, this shooter belt is better.

Seeing this, the summoner's skill adjustment is the blockbuster of this season's update, and it is estimated that all professional teams are busy.

Whoever can master the application of the new summoner's skills faster will be able to dominate the King's Rift in the upcoming season.

Sure enough, before she finished reading it, Ji Fei'er called.

Lu Xiaodonkey said that she didn't have to worry about it here, so she should contact a few of them as soon as possible and let them start training.

It's a big deal, and the season has been renewed during the winter vacation, so I can't do it if I want to relax.

Look at it patiently, I don't know if there are any surprises.

The fourth adjustment of the new season, equipment adjustments.

First, Prophecy of Time: Magic Attack: 160 reduced to 140, Mana: 600 reduced to 500.

Unique Passive-Ward: Gain additional Physical and Magical Defense equal to your Magic Attack *0.2, up to a maximum of 200 points.

In short, in short, the output capacity is reduced, and you become more iron-headed.

Two, the whisper of the wind and the wings of salvation.

Whisper of the Wind: Shield: 250+25*Hero Level increased to 380+38*Hero Level.

Wings of Salvation: Shield Amount: 400+40*Hero Level increased to 600+60*Hero Level.

emmm, it is estimated that the plan saw that there was not much support to load the support to the full level, so it strengthened the ability to let go of the shield, became stronger, and more resistant to C.

Thirdly, impact armor.

The previous effect was the only active-impact: 50% slow enemies in the outer circle within a 500 radius for 1 second, and stun enemies in the inner circle for 0.5 seconds.

Changed Effect: Slows enemies within a 500 radius by 50% for 1 second for 1.5 seconds, and stuns enemies in the inner circle for an additional 0.5 seconds.

Before the change, the inner ring is stunned and the outer ring is slowed down; After the change, the inner ring is stunned + slowed, and the outer ring is only slowed down.

The official dad said that the previous prediction requirements for summoners were too high, and as a result, the effect of this equipment was completely useless, so the burst time was reduced by 0.5 seconds.

In other words, you're too good for me to look down on, so I'll lower the requirements for this piece of equipment a bit.

The fifth change in the new version: King's Canyon adjustment.

The anti-lane recovery soldier has been changed to an experience soldier, highlighting the level advantage of the early anti-lane lane.

The Prophet Juggernaut has been adjusted to suppress the opponent's experience, and the Tyrant has been adjusted to only provide a large amount of gold for his own side, which corresponds to the characteristics of each region to become more prominent.

The top laner and jungler have to go back to the rhythm of Dad.

Confrontation Lane Adjustment 1: Confrontation Lane, cancel the health regeneration effect of ranged soldiers, and change it to experience soldiers, which provide an additional 65 experience points.

2 Mid Lane: The health of the River Spirit in the middle lane has been adjusted to be the same as that of the River Spirit in the side lane, but the economic and experience rewards are the same as those in the external network, which is much higher than that of the River Spirit in the side lane.

The mid lane player said that there is an egg use, when it is their turn for the river crab, the jungler can burn high incense without rubbing their line.

3 The prophets reign over and over the two.

The Prophet's Juggernaut refreshes the timing for the first time: 5th minute to 2nd minute.

Prophet Domination Base Health: 22,000 to 12,500.

Prophet Domination Base Attack: 360 down to 200.

The re-spawn interval of the Prophet Juggernaut is 4 minutes, and older versions will not re-spawn.