Chapter 1000: This Boss Is Fighting Too Fast?
"Well played!"
In the Atmosphere Team's bench, five players sit in their seats and fist with their teammates next to them.
At the end of each round in Competitive Mode, there is a 30-second preparation time for the next round, which is used to purchase equipment and team leaders to formulate tactics.
Sometimes, in order to boost morale, the team can also punch and cheer up with a point, which is a more traditional behavior, and many e-sports matches played one by one can be interacted like this before the round.
The Atmosphere team was thrilled to score this point.
If they can get points, it means that they have a chance to win the game, but they are afraid that they will lose if they don't score a point in the game.
Spectators outside the venue.
is also cheering for the score of the atmospheric team, and the atmosphere of the audience is clearly catering to the side of the atmospheric team.
This has made the momentum of the atmospheric team group players even more powerful.
Home field advantage, home field advantage, many players are not clear, what is the improvement of the home field for the players, and many people think that it is not just a change of place to play the game? What's the difference?
But in fact, the cheers of the home fans for the home team will constantly affect the mentality of the away players, and the home players will be greatly encouraged, and in terms of mentality, the mentality of the home team will be better than the mentality of the away team.
The side with a better mentality is likely to perform better and play beyond its own level.
Just like now.
The cheers spread all over the audience, and it was the players of the atmospheric team who were cheered, on the other hand, the Eternal team scored, and the crowd cheered less, such a difference is probably only immune, only those players who often fight away from home, or are born with a big heart.
"What's it called?" Duan Mu pouted and said, the atmospheric team has already put a lot of pressure on him to score points, and now there are people 'crying wolf' when they get points, which makes him even more anxious.
"Hanshen, how do you fight in the third round?" Ding Mou has to be much calmer, after being the acting president for a period of time, Ding Mou can endure some disadvantages better, and he plays too much in the control position, and he rarely performs on top.
There is only one voice in the ranks of the Eternal Troopers.
In terms of command, it is still Jiang Xun's Yiyantang, which greatly strengthens the execution of the team, saying how to attack, there will be no unnecessary chaotic operation, but Yiyantang also has disadvantages, Jiang Xun's judgment is wrong, it is difficult to recover.
In the last round, the illusion system was already in full swing.
Jiang Xun has to think of a way to solve the problem.
The illusion system is a big picture, and the main focus is on deceptive tactics, and you can't get a sense of how many defenders they have in defensive positions.
It's hard to count the number of people in a defensive position with a slow attack.
Rush, the fast attack style of play, can be tried, but the team economy of the Eternal Clan is about to bottom out, and this round is their full loadout.
If you lose, you will have to give away the next points in vain if you don't have an economy.
In the first half, the offense could only score 2:3.
Attacking with 2 points, the Eternal Clan can accept it, and the fans of the clan can also accept it, this is a normal score, but Jiang Xun can't accept this score.
Because, if they win this point, the other party does not protect their equipment, and the equipment is defeated by the Immortal Clan, then the Immortal Clan resets the economy of the Atmosphere Clan.
Directly in the first half, he took a 4:1 lead.
The advantage of 4:1 is much more comfortable than a 2:3 score.
Jiang Xun had a headache.
RUSH fast attack seems to be the best choice at the moment, but in this kind of game, the opponent's ability to defend the fast attack must be there.
"They can't beat us head-on." Ding Mou said: "I recommend fast attack, there is a risk, but I think the probability of winning is higher than the probability of us dying violently." ”
Jiang Xun doesn't like to gamble on chances.
With a 60% win rate and a 40% defeat rate, the chances seem to be very high, but the probability of a 40% sudden death is not low.
However, Ding Mou is right.
Purely positive, the lineup of the Eternal Sentai is much tougher than the illusion system, each character pulls out and plays 1V1 with the opponent's character, and all points on the Eternal Sentai side can be won.
The annoying thing is that the other party gathers less into more, cuts the back row, and the ability of many people to fight one person is very strong, at least one person is cut to death by the opponent, and the team battle is extremely difficult to deal with.
"Attack the boss." Jiang Xun saw that the freezing time on the screen was about to be canceled, and shifted the direction of the fast attack to the boss.
The Blood Dock is also a map with an out-of-field boss.
BY DEFEATING THE BLOODY BUTCHER SLAUGHTERING THE NORTH SHORE, THE ENTIRE ETERNAL TEAM GAINS A PERCENTAGE COMBAT LIFESTEAL BUFF AND A PROBABILISTIC ONE-HIT KILL.
With this buff, their ability to fight head-on teamfights has been sublimated again.
Jiang Xun will make this judgment, or it depends on the truth of the previous analysis, the illusion system is deceptive, and it belongs to the kind of intellectual play system, and it can play a lot of tricks.
The more varied the team is, the more tactics it will think about, and the more the opposing commander will think, and if he wants to use his brain to win the game, he will also strategically want to avoid frontal combat.
Want to avoid war?
Then there may be a lot less of the act of taking the initiative to come out and touch the dots.
The defender didn't take the initiative to touch the row, so it gave the attacker the opportunity to forcibly hit the boss and take the BUFF on the boss.
The position of the boss is closer to the attacker, and the defender does not take the initiative to control the vision of the boss to avoid the battle, which is a good opportunity for the attacker to attack the boss.
Even if the defense takes the initiative to detect the movement here, the Immortal Clan can also use this counterattack to lure the snake out of the hole and force the group.
In this wave, Jiang Xun determined how to fight, and the others did not suspect him, and they all rushed to the resurrection point of the bloody butcher.
Hurry up bosses!
The Eternal Warrior Team was so resolute that they didn't even make feints, and they came up in a state of insisting on killing the boss, which made the spectators in the stands have blood pressure surges.
The efficiency of fighting bosses is very high.
The Eternal Sentai doesn't know why, it seems to have a treasure special attack effect on the BOSS, but whenever they fight the BOSS, they are very fast, and in the blink of an eye, the BOSS is about to reach the state of red blood.
The atmospheric team on the other side is still defending.
Avoid the opponent's fast attack RUSH, throw a large number of incendiary potions, slow down potions, and perform quick grabs in key positions on some necessary paths.
After more than thirty seconds of preparatory operations, he found that there was no movement at all, and the commander of the atmospheric battle team realized that something was wrong.
Two players have been sent out to touch the platoon to observe the reconnaissance position of the front point and the area where the boss is located.
In order to make anti-RUSH props, their speed of touching the platoon is too slow, and when they go out, the immortal team is about to hit the boss's HP to the bottom.
Waited until the scene of the crime.
At this time, Hanmei sharpened the sword and led the team to win the kill of the Bloody Butcher and got the buff from the boss.
Where do the players who touch the row dare to stay?
Retreat.
The BUFF given by the boss death of this map can only last for 90 seconds, and cannot be left for the next turn, nor can it be used for a long time.
90 seconds can still be delayed.
It's just that the atmospheric team is really annoyed, and they didn't have the decision to prevent the other party from beating the boss, and the speed of the main immortal team to fight the boss is too fast?
If you don't pay attention, the boss is gone?
On the big screen, a new interface information popped up.
The Eternals have accidentally created a new history for the Bloody Butcher's kill efficiency on the Field.
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