Chapter 1: Thirty Push-ups (5)

The original design of the battlefield was to provide players with a place to "fight in groups". In the battlefield, players can casually consume their own privates and lieutenants without worrying about losing them permanently. Even if these resources are killed on the battlefield, they will only be unable to continue to appear in this game, and will not affect their subsequent use.

My sister and I are in the matching queue of the battlefield, and the points of the battlefield are similar to those in the arena, but in today's cool game, the battlefield with low segments is even more difficult to rank.

"How is there a grid here that is independent?" The instructor said, pointing to the matchmaking screen on the screen.

As you can see from the picture, in the battlefield matching system of the title of the book, the first two squares are the roles of me and my senior sister in two rows. The last three slots are vacant, and it's clear that the system is still looking for the right teammates for us. However, in addition to these five squares, there is also a grid on the far right side of the picture, which is distinguished by a feather stroke from the five squares on the front armor stroke.

"This is the position of the military advisor." I explained.

"Strategist?"

"Yes." Before I could explain, I was matched with a teammate and entered the battlefield. The rightmost grid is always empty.

After entering the game, I adjusted some basic settings first, and my sister and I each brought 500 swordsmen and archers to join the battlefield. At the same time, there were four lieutenants, two chariots, a battle flag, a drum, and eight carriages.

Naturally, the other three players also carry their own combat power. Unlike in the field, so much combat power will not allow you to put all of it into the battlefield at the first time, and another important resource on the battlefield is called "grain and grass". The word "grain and grass" is more appropriate than another conceptual analogy in previous RTS games – population.

A private soldier occupies 1 grain and grass, and an adjutant 50 grain and grass. When we first entered the battlefield, one team had 500 grain and grass, and in the low-end bureau where we made eye contact, everyone generally had a conventional habit, one, without a military division, two, the initial 500 grain and grass one hundred, and whoever obtained the grain and grass in the later period would use it.

My sister and I both used the most conventional configuration to use 100 grains and grass - 50 private soldiers and an adjutant. Both tank lieutenants appeared in the previous games, so they should be familiar to everyone. Since several of our other teammates have already completed the two important buff lieutenants, the Battle Flag and the Drum, we did not hesitate to bring these two tank lieutenants to charge into battle.

As I went out, I explained to the instructor some basic conditions of the battlefield.

"This is the base camp, there is a handsome flag in the base camp, and the rules of the battlefield are very simple. When one side captures the base camp and pulls out the banner, that side wins. "As I went out, I pointed to a huge tent road.

"Well, that's easy to understand."

"This is the military advisor." In the game screen, an NPC with a long beard over his chest and a lupine scarf sits under the canopy of the carriage. "If there is a player in the sixth square, the player controls the character, and in the professional arena, the role is usually controlled by the coach. However, our low-end bureau does not bring him by default. ”

That being said, in the professional arena, the military advisor controlled by the coach plays a pivotal role on the battlefield. For some teams that are known for their tactics, killing the Strategist (Coach) in a battlefield match is more important than killing the player character (the player).

First of all, there is only one player in the ring at a time, and naturally there is no voice or coordination. In the team competition, five players from each side competed on the same stage, and in addition to the referees in the voice channel, there were naturally only five players from their own side. Even if there is a major mistake in his own cooperation, the coach can only be anxious off the stage.

And the battlefield competition is the stage where the coaches who really belong to the strategizing team perform. Because in the battlefield game, the coach can also participate in the team's voice, a good coach will not only prepare multiple sets of tactics before the game, but also adjust the strategy according to the real-time situation of the battlefield and command the players of the team to fight.

And the military advisor is the incarnation of the coach on the battlefield, once the military advisor is killed. Your coach's microphone will be disconnected and he will no longer be able to coach the team. What this means in the ever-changing battlefield of "Book Title", not to mention professional players, even every high-end game player has a deep understanding.

At the same time, although the player who uses the military advisor does not have the perspective of God, he is a scumbag in terms of combat power, and he is a "living target" that only has a health bar and cannot fight back. However, he has unique strategic skills and reconnaissance skills that can greatly control and even change the situation on the battlefield.

In other words, as soon as the military advisor dies, not only does he lose a person who focuses on command, but also loses important means of scouting maps and extremely good strategies against the sky.

Of course, you, as a strategist, can move. Holding on to the base camp and shivering is the safest, but it is also the one that will not help the team. Because the strategic skills just mentioned are good, and the reconnaissance skills are good, although the release distance is long, there is always a range.

If you try to stay in your hometown, you won't be able to help your team get to know each other's information, or activate your strategy in time to provide bonuses to your team.

Similarly, if you choose to be close to the battlefield, you will be able to help your team more, but at the same time, you will increase the risk of being killed. Speaking of which, it's just a matter of choice, and people with good strategies can't make a mistake in their choice.

In the offline "Book Title" league, the coach of the "Zhuge Kongming" ID in the "Only Chu Youcai" team has led the team with low personal strength in the battlefield many times to win the game. In his famous battle "Burning Bowang", he used his unbridled command to make a general prediction, and even made His Excellency lose the battle, and even the lights became his background board in the competition.

"There are two ways to go out, one is commonly known as the front mountain, and the other is commonly known as the back mountain." I explained to the two gates of the camp, "The front hill is the so-called frontal battlefield, the terrain is open, the path is flat, and it is suitable for arranging troops, advancing and launching decisive battles one by one. The back mountain is the so-called side battlefield, which is mostly a sheep intestine trail, with nine bends and eighteen bends, which is suitable for sneak attacks on the enemy's rear and surprise attacks. At the same time, there are also a lot of treasures in the back mountain, which can increase the team's important resources such as food and grass. ”

I handed over the two chariot lieutenants to my senior sister who was going to the frontal battlefield, and I led fifty swordsmen to the back mountain. The swordsman, as a melee on the frontal battlefield, can't provide as much damage as the archers, and it doesn't have the obvious charging effect of the spearmen after riding horses, and it can't be as good as the shield armor.