Chapter 9: The Bond (2)
Tickets have been in short supply since the launch of the spring game, but I didn't expect that even our recognized "battle between fish belly" was no exception.
In the arena, I also saw a variety of game characters holding my fan cards and writing their blessings to cheer me on. I was a little flattered to see this scene, but I know very well where my fans come from, and I think my appearance is not outstanding, but fortunately in the field of e-sports, in addition to strength, another element of attracting fans is called "play".
Brother Tian's strength was also very strong back then, and he and the Phoenix Stone team monopolized the championship of the league for a certain period of time. But as the "loser" of the moon god, his personal fans are always more than Brother Tian. The reason for this is that Luna's style of play is "more showy", which can make people exclaim unexpectedly and give fans who support them a unique experience of turning defeat into victory and reversal.
Any player who plays more "show" must have a relatively strong strength, which is also the basis of "show". At the same time, this style of play is also a high-risk, high-return and aggressive style of play, although it is easier for users to gain fans, but also bear greater pressure from public opinion. My style of play is inherited from the moon god, and naturally there will be a lot of "show" elements in it. Maybe if I abandon this style of play one day and become more steady, this part of the fans may also leave me.
Judging from the appearance of the supporters present, our team has about fewer fans than the fans of the Forget Worry team, in the end, the emaciated camel is bigger than the horse, although we have the fame of the moon god and the blessing of various popular events, the popularity is still slightly behind the other party's achievements over the years.
When you put on your headphones, you can hear the cheers of the fans coming from the online arena, and when you take off the headphones, you can hear the cheers of the fans in the audience. At this moment, the boundary between the game and reality seems to be completely blurred by virtual technology, and I have picked up my sword now after accidentally dropping the keyboard, and I will perform better than in reality.
After the referee routinely read out the rules, the match officially began, and it was at this time that my first top-flight match and that of our team officially began.
The first is a battlefield match, and due to the large map, viewers in the online arena can adjust their viewing position in real time, or switch according to the official smart lens.
Moreover, compared with the Spring Tournament, the map of the battlefield has been significantly adjusted, of which there are two main points of adjustment, one is that the map is no longer fixed, but dynamically and randomly generated within a certain range. This makes the terrain of the battlefield, especially the back mountain, even more confusing, and the player must interpret the map information in real time, rather than relying on the memory of a fixed map to play the game as before. The second is that the map resources are more abundant, which also makes the development of tactics more diverse, and the traditional four-one branch will not be able to adapt to all situations.
We've had a lot of training sessions before, but this is the first time we've been dealing with a revised map in a real match.
The five newcomers of the Forget Worry team are the swordsman - Tong Tong, the gunner - He Ci, the crossbowman - Hanami, the long axe - the shrine, and the Qimen - Junsheng. Among them, the most concerned is naturally the Qimen player Jun Sheng, who is another person who has used the compass as a weapon and entered the professional arena since the Taixuan of the Shu's team in the past two years. Everyone is also looking forward to what kind of performance he will give.
In fact, for today's game, I also borrowed a number to go to the volleyball arena in order to familiarize myself with the skills of the compass. When I first played "Book Title" for a year or two, when my score was still relatively low, the arena was full of all kinds of compass players who "mistakenly thought that if you want to show, you can show".
It's fine to be an opponent, but if you're a teammate when you're in a team, you're often miserable by them. For example, when I was about to break through to a player with a ranged weapon, Qimen, who was a teammate, came and blocked my path with a rockfall.
And with the improvement of my own strength and scores, there are fewer and fewer Qimen players, and when I hit more than 3000 points, I basically can't see this weapon anymore. So if I want to fight more with this weapon, I have to borrow a number with a lower score.
The reason why I have to make such preparations is because although there is very little information about the newcomers of the Forget Worry team, the coaching staff unanimously believes that the opponent will still adopt the strategy of splitting the road in the battlefield like us, because everyone is still in the stage of adaptation and exploration for the adjustment of this new mechanism on the battlefield. However, when the other party splits the road, he will not let Tong Tong, who is a swordsman, confront me head-on, but will let Qimen Junsheng find a way to use the terrain to contain it.
In the few limited videos that can be found so far, Tong Tong, as a female player, is also in the middle and lower ranks of the secondary league, and it is unwise to send such a person to compete with me head-on in the back mountain. So, instead of preparing how to fight the swordsman, it is better to prevent the other party from using the compass to send some strange moves and catch me off guard.
Most of the skill effects of the compass are related to the right time and place during the game, although the opponent's strength is not strong, but before the game, the five of us still spent three full days reciting the compass's complex combo correlation table. Considering today's weather and the dynamic terrain of the battlefield, I now feel confident that I can effectively respond to any of his weapon moves and the effects of his subsequent skills.
Since only map resources such as food and straw bags were randomly refreshed in the original battlefield, now even routes and terrain are randomly generated, and although the variables will increase, it is still generally fair to both sides.
While I was gathering resources on the labyrinthine back mountain paths, I listened to the news from them on the frontal battlefield.
"Bad luck, the terrain from the first stronghold to the second stronghold is a bit muddy. If the other side is synchronized with us, they will go to the central base one step earlier. "The three-inch sunshine of the chariot exploring the way is like this.
Due to the randomness of the new battlefield map, "pathfinding terrain survey" has become a new job on the frontal battlefield.
Sunny and rainy: "How long, can my cavalry get around from the side?" ”
Three-inch sunshine: "You can go around, but you have to pass through the back mountain." ”
At the same time, I continued to explore in the back mountain, and the terrain in front of me was constantly changing, and I could hardly grasp any rules, but after searching for half a day, I found no trace of my opponent. If the other party is really a compass player, since the swordsman's agility and movement speed are the highest among all, then his mastery of the terrain should not be above mine, so he should just miss it.