Chapter 714: The Problem That Has Been Existing
The mage profession can be said to be one of the more perfect professions among the three professions, and the biggest disadvantage of this profession is that it has a low fault tolerance rate and is too operational.
In the earliest days of domestic games, the mage profession can be regarded as a representative of the god player, but at the same time, it is also the bottom line of the player's level, and the bottom line of no profession will be lower than the mage profession.
The reason why I say this is because in traditional online games, level and equipment are the two main factors, and mages have an environment that is more comfortable to obtain both, and in PVP battles, mages' own professional characteristics are even more popular.
It can be said that PVE is indispensable to the mage profession with continuous output and continuous output, and at the same time, the mage is definitely the absolute core of a team in PVP team battles, which is beyond doubt.
Because of such an environment, it is difficult for mages not to be in demand.
But mage is not a perfect class, and even if a player with a very good operation is operating, it is difficult for this class to have this evaluation.
In this kind of traditional online game based on the way of warfare, the Taoist priest is the most perfect profession.
Of course, all this comparison has to be based on the fact that the warrior is a bit of a Muggle class, that is, the warrior has a greater role in PVE than the warrior, and at the same time is completely worthy of the warrior in PVP.
And the Taoist priest also has a typical image, that is, this profession is the easiest profession among the three professions to go heads-up boss, and these three professions may need to remove the warrior, because the warrior basically does not have this ability.
Although the Taoist is not as fast as the mage, a profession with continuous explosive output, it is much more comfortable than the warrior.
However, these three professions should be divided into stages, that is, if some games do not deliberately change some factors, then in the late stage, the status of the warrior will always be above the other two professions, that is to say, no profession dares to deny the late stage of the warrior.
The Way of War is the prototype of many professions in many games, and the game ZZZ is no exception, it seems that there are more than ten or twenty professions, but in fact, it is derived from the Way of War.
According to Lin Chaofeng's own summary, in fact, those subclasses still haven't changed a feature of their own professions, but because the game content is richer, and because there are various variants of the professions, many of them are not very easy to balance.
So, no matter what the game is, class balance sounds like a joke entirely, unless it's a single-class game.
Otherwise, as long as there are career branches, then the problem of class balance will always exist.
As for the size of the problem, it depends on whether the balance between this is exaggerated or acceptable.
In ZZZ, this question is very exaggerated for players of certain classes, such as God General.
However, as I said before, the player's wisdom is powerful, and the god will be able to find that the weakness of their profession is completely due to the game version, and they can also have a premonition that they will rise one day, but they don't know when that day will come, whether it will come early or play.
Therefore, the gods and players have made a change, that is, when they found that the game version did not support their own strength, they chose to follow the back path of their brothers, that is, the back road of swordsmen and magic swordsmen, to put it bluntly, they follow how these two brothers' professions play, and they follow what equipment they wear, it looks weak, but this is the best choice they can make if they want to continue to persevere.
The magic swordsman takes the skill effect, and the requirements for the body are higher than the swordsman, so they need to sacrifice a certain amount of defense to make up for it, so the god will follow suit, although there are only two inconspicuous output skills, but the characteristics of the swordsman profession and their professional skills can barely hold on.
The swordsman route is the heap attack speed, and the principle is the same.
This was the earliest reference for the protection of several brothers in the swordsman profession, but this reference was later used by a player to refer to the warlock in the Taoist profession, and the earliest warlock was not strong, it was completely a partial support class, and it was a relatively weak kind of assistance.
Because there is such an existence as a formation mage in the Taoist profession, the formation mage can provide a variety of team buffs, and the warlock profession seems to be inferior to the array mage in all aspects of support, and at the same time, its own output is not enough, and the status is also extremely embarrassing.
The only thing worth mentioning about the Warlock at that time was that when facing the boss, the negative status he provided to the boss was the best of all classes, but compared to the control of some classes in the mage department, compared to the team buff of his brother class, it was much weaker.
After all, some difficult dungeons are completed by a team of one team, and it is a team of more than a dozen people at every turn, which can benefit everyone in the team and is called support, and the warlock can only do this when facing the boss, and it is very embarrassing when facing a small level with many elite monsters.
I don't know what the warlock player thinks, he saw that the god in the swordsman profession was forced to learn the gameplay of the brother profession in desperation, and he followed the same as a warlock, but he didn't take the route of his brother profession, but took the swordsman route, and the effect was very exaggerated.
A good Taoist profession directly completes the swordsman profession, or a relatively special swordsman profession, and later after the improvement of a group of elite players, this sword cultivator has become a very popular profession, which is definitely not expected by the planner.
Because if it was the original intention, the Warlock should be placed in the Swordsman series, and the Warlock's own positioning and setting are not like that.
It is estimated that the planning is the same as the god general in the warlock profession, and it originally had a more far-reaching arrangement, but it turned out that this arrangement has not yet arrived, and it has been developed into a more powerful way to play.
In the end, the game planning profession also compromised, and did not say that it would be modified for this profession, nor did it make adjustments, resulting in the sword cultivator in this game becoming such a unique professional existence.
He is a Taoist professional, but he is taking the route of a swordsman's profession, if you want to say that he is a swordsman, he is still a Taoist.
These are one of the more interesting phenomena in this game, Lin Chaofeng will know more about these, after all, the objects he usually faces when he refines your gameplay are players.